Yair
Community Supporter
Are you pleased with the new healing rules?
It seems to me that they strongly enforce per-day hit-points, limting healing to healing surges per day (with the exception of regeneration and so on, but I'm assuming that's rarely and not generally available to all the characters in the party).
In 3e, past the first few levels at least, you could just use the CLW wand and move on to the next room. The party was, in terms of hp, just as strong as before - what you were missing were the spells-per-day. With 4e, your hp are constantly dwindling, but your spells are almost undepleted (missing only a few daily powers).
Either way, we're back to a few encounters per day. The party proceeds a few rooms, then rests for the day - in either system.
Or did I get something wrong?
It seems to me that they strongly enforce per-day hit-points, limting healing to healing surges per day (with the exception of regeneration and so on, but I'm assuming that's rarely and not generally available to all the characters in the party).
In 3e, past the first few levels at least, you could just use the CLW wand and move on to the next room. The party was, in terms of hp, just as strong as before - what you were missing were the spells-per-day. With 4e, your hp are constantly dwindling, but your spells are almost undepleted (missing only a few daily powers).
Either way, we're back to a few encounters per day. The party proceeds a few rooms, then rests for the day - in either system.
Or did I get something wrong?