The Rod of Seven Parts: Kauai Team OOC


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So I get a +2 (+1 from increased dex, +1 from size) on attacks for throwing darts, but they do -1 damage from the decreased strength, but they then spring back to full size when I throw them for no decrease in dart base die used for damage. Sounds cool.
 


LOL. If people continue to exemplify Mael's incompetence the little bugger is going to end up killing something. :p

Maybe he's neer-sighted or something. :uhoh:
 

I saw Argent Silvermage on the General RPG boards here on EN World recently, so I e-mailed him and inquired whether he still wanted me to continue to hold his place in this game. He said he was well but that he was busy, so I am officially removing his placeholder. Pilgrim might be encountered later (I thought he was an interesting little kobold knight) but only as an NPC.

Fair winds, Argent!

What is the concensus in here regarding keeping the number of players at 5 vice recruiting someone else? We've lost the primary rogue. You can probably do without a rogue for a while if you go where I think you'll go, but you might need those skills later. If you are all comfortable with one another and do not want to add a 6th, let me know and we'll find a work-around.
 

I prefer fewer characters; four to five is fine by me. It's easier to keep track of each character, it's easier to shine and we also don't have to wait as long for everyone to post before preceding along.

I can easily switch Maelicent to a rogue/ranger (or even a straight rogue) right now if it helps out the group; he's got the dex for it and he's already displayed his preference for sneaking and scouting about. What do you think?
 

That is my slight preference, and if you would be happy taking levels in rogue, I see no problem with you doing so. If you are hot for more skill points, I would even go for you switching out your latest level that you just took for a level in rogue.

Then again, I'm certainly open to hearing every- or anyone else's opinion.
 

I'm flexible on party size and whether or not we have a rogue niche filled. Maelicent as a ranger covers the scout stealth and senses portion of the rogue niche well, we just don't have the locks/traps and social skills covered (though I feel I can chat up people no problem). I think rogue does go well with Maelicent as you've played him so far if you choose to go that route.

I don't know if this incident might inspire Maelicent to develop his search skills ridiculously.

Maelicent reminds me a little of Loki in the Sandman graphic novels. Do him a favor and he will kill people you like behind your back to screw with you because he resents feeling an obligation to you.

Party composition/adventuring niches we're pretty good IMO

Brakkus - Tank

Chev - backup tank, healing, clerical magic

Gamad - Arcane Magic little bit of healing (rod)

Maelicent - stealth, senses, ranged combat

Voadam - knowledge, talking, little bit of fighting/magic/healing
 

CanadienneBacon said:
Yeah, whacky.

Is there errata for that spell?

Its the reverse of the rules for enlarging/righteous might growth magic. I'm used to dealing with PCs getting the reach, increased melee damage, and greater grappling from going big but losing out on ranged attacks that shrink. Seeing the reverse and conceptualizing reduce as a ranged attack buff (with the increased risks for melee, grappling and special maneuvers) is a neat flip option.
 

Re: reduce person, the benefits make sense when vetted against spells that increase one's size. I just wanted to make sure I had the right of that regarding weapon and item size when leaving the owner's person.

Re: Maelicent disliking a sense of obligation, I wholeheartedly agree. At first I took his behaviour as a personal affront from Ambrus; it seemed like Maelicent's behaviour might have been Ambrus thumbing his nose at both me and this game. In latter weeks, however, I've grown to realize that (despite initially getting off on the wrong foot with me), Ambrus has been providing a pretty darn accurate portrayal of a goblin in a human city. I'm fine with it; in fact, Maelicent has benefitted from extra rp XP for the good job Ambrus has done with him.

I caveat the above, though, by expressing a profound unhappiness with PCs attacking and/or killing other PCs. I hope it never comes to that. The consequences would be unpleasant for characters and for the game as a whole.
 

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