And yet, you would have to adjust the whole economy this way. They do say that the average peasant ever see a gold piece. How do they live? How do they pay their beer at the inn? How since they never see a gold piece? There are two economies in the D&D universe whether you like it or not.
By the beer costing 4 copper a mug, and the daily costs of being poor being 2 silvers, exactly what they make for unskilled labor.
Hey, maybe they do save up one thousand copper pieces or have one hundred silver... but that doesn't mean they see a gold piece, and since they are looking at daily operating costs around single digit silver.
Nope. Just doing the same thing as you do. I am using real examples but for you they do not align with your tastes so you decided that these numbers a bunk.
You are making up numbers because you didn't like the real numbers.
Power engineer here. So this is exactly my line of work. That some material will boils at room temperature are inconsequential. They will not be used to make prison walls. To have stone to explode or be seriously damaged you need both extreme heat followed by extreme cold or the reverse. Unless you take into account that ice can destroy stone, you would need water to be present already.
Water which might be present.
But, you really aren't thinking about this in terms of physics. Yes, you can guarantee thermal Shock by putting an item that is 200 degres and exposing it to -30 degree temps. That is a difference of 230 degrees... and you could have the same temperature swing going from 80 degrees to -150. Which is ALSO a 230 degree swing.
And considering the cold damage will freeze a person to death in six seconds.... it's probably pretty dang cold.
Also, just as a secondary note again, nothing in the rules says that stone walls are immune to cold damage. At best you could argue resistance, which won't prevent damage from occuring.
And guess what? These events were defined years ago in previous editions. Up to point of calculating the expected income in both cash and services expected to paid and received by various lords. You will notice heavy discount on certain goods depending on which resources a barony/duchy/county might have. The basic principle of commerce. And yes it also means that the PC that becomes the Lord of a barony will have a huge income comming his way. But not all that income will be in hard cash. This is where your lack of knowledge of previous editions shows.
Double Checks book Huh, this says that it is the Player's Handbook for 5th Edition. And it doesn't include a section titled "rules from older editions that you are required to include"
And since this example has been discussing 5th edition the entire time (since previous editions didn't have dedicated backgrounds listed like they are for 5e, and we've been discussing 5e backgrounds) then your barb falls flat. I don't need to know anything about how second edition was run to run 5th edition, and the designers didn't assume you would have 2e books sitting on your shelf.
Again you are wrong. The casting is free because it their way of paying their taxes. That is, service to the crown. Just like any military, the different castings are akin to a solider swinging a sword. He will not charge for each swing. This is an on the job payment. This way of paying people still exist today. Especially in the transport industry.
There is no reason to assume that a wizard who owes 10 gold in taxes would be required to spend 24 hours casting spells and saving the kingdoms 100,000 of gold. I don't care whether or not gold passes hands, they are being taxed on a value, and the wizard's spellcasting has value.
Would a tailor charge for every stitch? No. But if they owe 5 silvers in taxes are they going to fill a wardrobe with dozens of silk shirts worth 10 gold a pop for their taxes? No. Because they don't owe that much, unless you are exploiting their labor. And I'd be careful abut exploiting wizards who are not only intelligent enough to realize it, but powerful enough to object. Strenuously.
Yep. Depending on the amount the pick pocket might be hanged. If you have the Waterdeep legal system, you will see that death is not automatic. Probable, but not automatic. But you discovered a corrupt official. Your chances of going to jail are next to nothing.
Again, there are degrees in various crimes and their sentences. Read the legal system of Waterdeep as a basis.
Weird, I thought we were doing a medieval system of government, not Waterdeep's.
By the way, why is the tiny village of Mudville using the legal system from one of the richest trade cities in the world? And wasn't the setting Greyhawk before, not Faerun?
Strange, I could say the same thing of you. Hey, we're in a world of high magic. Temporal stasis is an excellent way of getting rid of a problem for quite a while.
And would require, at a minimum, a 13th level caster (which I'm sure you'll say is no problem, and every single kingdom has those) and would cost the government 10,500 gold per prisoner... which I'm sure you'll say is free because reasons that ignore 5e's official rules.
At that point the cost is so prohibitive, that frankly, you'll likely just kill them.
It shows that you do not even try. You simply want to argue at this point. As per usual.
I'm not the one trying to say that using 5e's rule for a 5e game is homebrewing, because I should be referencing 2e, and changing the situation every post to refer to new locations and stipulations.