No, these are the costs. There isn't a seperate listing for NPC costs. If you want to play the "I just make up numbers game" we can play it. But it will render all conversation useless.
No I am not. That is your claim
No, my claim is that you started just making things up to justify calling something impossible. And considering that to defend it you want to just make up numbers...
Thermal shock is caused by extreme heat followed by extreme cold. That is not what the spell is doing.
Then use your logic. For thermal shock to happen, you need extreme heat followed by extreme cold.
No, you need a massive difference in heat and cold. "Extreme" heat and cold is relative, since there are materials that boil at room temperature.
You keep adding castings cost where I did say that these prices are for the players. It is after all, what the players can expect to pay. Not what the local lord will...
The base cost is the same. The actual casting is always free.
No, these are the prices, because guess what? The PC might end up BEING the local lord. I know it is impossible in your world, but the game does provide the "noble" background and nothing at all is written forbidding PCs from being the local lord. So, there is no reason to assume that the prices are going to change.
Additionally, the casting was not declared free. You declared it was them paying their taxes. This means it has a monetary value. And there are official equations for how much casting a spell costs, and you will note if you go back and reference it, the larger part of the cost isn't coming from the components. Now, if you want to change it, AGAIN, so that the caster is forced to work for a month or so traveling from small village to small village providing thousands of gold of labor for "free" with no regard to what they actually owe in taxes... Well, it just goes to show that you really will stop at nothing to enforce your will despite any opposition.
Not really. Pick pockets and drunk will not try to escape as their lives will not be endangered. Spies and criminals on the other hand...
So this is perfectly valid.
Well, that's dead wrong. We are using medieval logic remember? Pickpockets were sentenced to hang. The character who I proposed was never even accused of a crime in this thread, and you had him being executed next day.
Also, just read your own frickin post. Pick pockets won't try to escape, but criminals will? Are you just not aware that stealing is a crime? And maybe the drunk DOES try to escape.
Yep. Not every villages will have a Jail. A jail is a big thing you know?
But if they do have a jail (like you forced the character I proposed into) it will be magically enchanted and capable of holding any sized creature.
The maximum security prison of a fantasy world is temporal stasis. Especially with high magic as in 5ed.
Funny how I see a lack of evidence for this. But I guess that's par for the course at this point.
For their lords to create fortifications for the kingdom? Sure. Conscription existed and still exists in some countries. Hey! Even our modern soldiers have an engineering department. The do not get paid over their usual wage for any work they do and yet they do build bridges and what not in times of war. In medieval fantasy world where the next invasion might be tomorrow. There are bound to have people working and being conscripted preemptively. That was done in our own world. This was called mandatory military service.
And desertion is very different when instead of just being a bandit with a knife, you can call down the forces of nature to raze villages to the ground. But, hey, willful ignorance and not even understanding my post is just par for the course at this point.
5ed is particularly silent on the NPC side of things. All you get is from the players' perspectives. Expanses of a kingdom and how they work are not defined. A DM in 5ed is left more or less in the dark or must rely either on homebrew or old material. But using the PHB on this is relatively pointless as these are the prices the players will pay.
Also. How much does 200 gold and incense actually costs? This is the price the players are expected to pay. But how much will the kingdom actually pay for these? 100 gold? That would be 50% players are expected to sell at about 10% to 25% the full price. A vendor/buyer will not buy for more than he will be able to acquire under "normal" means. Assuming parity of costs, it means that the acquiring costs is more akin to 50 gold. Add in bulk orders and you might even save an additional 10 to 15% bringing the costs around 43 golds (rounded up). Not the tremendous amount you are claiming.
Still, using the PHB is homebrewing what we should get from a rule expansion book. At best, it is an extrapolation of what we might see, at worst (and not meant as a pejorative here) pure homebrew. Maybe in the future we will get a book called barony, kingdom and empire creation? Until then, each DMs are on their own.
Using the PHB is homebrewing? Wow. I thought I'd seen it all. You are just flat out shameless.