cignus_pfaccari said:On the part of the player. I'm not actually getting why you're so concerned about achieving that.
I'm concerned with achieving a sense of fear/uncertainty/suspense in the game because it's the topic of the OP!


cignus_pfaccari said:On the part of the player. I'm not actually getting why you're so concerned about achieving that.
Pbartender said:For example, "This walking corpse appears to be far more mobile and agile than what you would normally expect a zombie to be, but unlike a ghoul the creature still appears to be relatively mindless in its tactics."
That's a great example of what I was bringing up in my original post. I love when players think of stuff like that. When the ruling isn't so obvious, I try to make it up on the fly. But as you said, by following the way the rules work, a trick like that usually isn't worth the effort.NCSUCodeMonkey said:Like using a kicked barrel to knock down an opponent. I wasn't looking for an unfair advantage, I just wanted to do something cinematic.
Oryan77 said:I'm one of those gamers that tries to think outside of the box when playing. I like to visualize the surroundings and think of what I can do as a character to overcome a challenge taking into account the environment and anything else I can think of. I also try to make it exciting & interesting. I do this as a DM also.
Then the players rejoice. Once again my own rule book thwarts my actions rather than the players. Honestly, little things like this are pissing me offSome lame obscure rule makes me look like a dope yet again. I can't ignore the rule or all hell would break loose and I would lose my player's trust. So I suck it up, and try to think of other ways to be "original" and get the players nervous so they can reminisce about that moment later on.
I also see it happen with players. Sometimes a player wants to do something clever and he can't because he lacks some stupid feat or something. Or maybe it's because he can't take a move action then a standard action and finish it off with a reasonable partial move action just because it's against the rules. And I can't let them get away with it because they prefer to stick to the rules (well, they prefer that my NPC's stick to the rules...they wouldn't mind getting away with things if I let them...and if I can't do it, they can't do it)
Why not? It's still down, and you get to share in whatever loot it had...takasi said:Nope. I roll a natural 20, resulting in a 22+ on the turning check. I am level 4. The creature is not turned.
I KNOW that it is at least 8 HD (or 6 with +2 or 4 with +4 turn resistance) or I am in a desecrated area. Either way, if a low level wizard takes it down with a magic missile after my cleric failed to turn it on a natural 20 then I'm not going to be happy.
Lanefan said:Why not? It's still down, and you get to share in whatever loot it had...
As long as the DM has some sort of rationale for why your turn failed, all is well. (and the DM had better have said rationale handy, in case your Cleric decides to toss that question into a Commune...) But other than from an in-game information source e.g. Commune, you have no way of knowing why your turn failed, and nor should you.
You don't *know* it's 8 HD (or 6, or 4, whatever). For all you know it's a 1 HD undead creature with Special Power: Unturnable. Or, it's a 12 HD undead creature with Special Defense: Instantly Slain If Hit By Any Magic Missile.
And the more things like this the DM throws into the game, the better for all concerned. Why? Because it preserves the mystery. You can't just say "it's a Wight" and rattle off a bunch of statistics to yourself, because it might not be a "standard" Wight at all. You're kept guessing, and the game is better for it.
Lanefan
Slife said:Fine. I make a knowledge(nature) and knowledge(religion) check. *rollrollroll*. I get a 32 and a 27. What is it?
gizmo33 said:You get a timeout in the penalty box for two reasons:
1. you rolled three times when you should have only rolled twice.
2. you asked the DM what it was before it was even decided that you made the roll. The proper question, respecting the DMs role as the judge of the game is, "did I make my roll"?
cignus_pfaccari said:Actually, what he said is perfectly valid. The DM tells him what he knows based on the roll, and Knowledge checks are some of those where there can be partial success.
gizmo33 said:What he said was "what is it?" - which is an unanswerable question.