gizmo33 said:
Heck, a winter-wight with a wig is "zombie-ish". That doesn't tell me anything about what the creatures capabilities are in intercepting my sprint towards the BBEG. They could have been faking the slow shuffle thing. A cheetah doesn't always move at 60 mph.
That is correct.
But would that really stop a PC who's going to try this? "Oh, look, it's a bunch of undead zombie things. I can do my cool wuxia and geek the mage in one go!"
What do you mean static? Surfaces in a campaign world are static?
That they don't change terribly often.
Balance DCs don't *actually* go higher than 32 in PHB (20 for a <2" wide surface, +5 for heavily obstructed, +5 for very slippery, +2 for angled/sloped). The PC may be subject to a -5 penalty if they move at full speed, but that's their choice.
Certainly, if my character were to attempt such an action, he'd likely have a sufficient Balance check.
Spilled oil in your campaign mops itself up?
No, but it isn't completely invisible, either.
Railing repair themselves, and structurally weak places are auto-fixed?
No, but those are usually visible, and generally accounted for in the aforementioned skill modifiers.
And if it happens that the railing collapses under my weight because I failed to notice it (i.e. didn't make the Spot DC), oh, well.
"Most" is irrelevant. Most, is not all, and as I said above, most is not good enough when you stand the chance of being wrong and getting killed.
Or you could be, you know, brave.
Given that an adventurer regularly risks bloody dismemberment for cash acquisition, it's not unlikely that they'll be less deterred by risks than you might think.
You don't know if you're facing a character that reqiures material components to cast spells or not until the DM tells you that you are.
Yes, the mob can carry a dummy pouch, or not use spells that require one, or just not have it out, though it'd have to waste an action to get at it, which is why they're generally carried on the belt. And, you know, visible.
And that doubt, mingled with the possibility of a horrible result, is the essence of fear.
On the part of the player. I'm not actually getting why you're so concerned about achieving that.
No, moving through an area does not require me to tell the player if it's trapped or not. It very well could be a timed device that doesn't activate for another 3 rounds.
Or, it could go off then. That depends on the trap, which the DM adjudicates.
I'm only required to give the PC his character information would have, and ruling out everything that didn't happen or that his character doesn't know about never falls into that category.
That is correct, so long as you provide all the information they should have.
Brad