cignus_pfaccari said:
Depends on your Knowledge (Religion) check. However, even an Int 6 barbarian can generally recognize that the mobs are zombie-ish.
Heck, a winter-wight with a wig is "zombie-ish". That doesn't tell me anything about what the creatures capabilities are in intercepting my sprint towards the BBEG. They could have been faking the slow shuffle thing. A cheetah doesn't always move at 60 mph.
cignus_pfaccari said:
Balance DCs are relatively static, so any PC who's going to be able to pull any of this off in the first place is likely to do it very well.
What do you mean static? Surfaces in a campaign world are static? Spilled oil in your campaign mops itself up? Railing repair themselves, and structurally weak places are auto-fixed? Nothing in the real world is static - why not use that as inspiration for a fantasy world?
cignus_pfaccari said:
Not likely. Very much possible, but not likely. It would certainly make for an interesting result. It is possible that the PC has See Invisible or True Seeing up. Then again, a PC with those up is unlikely to do something like this.
The funny thing about scaring people is that it doesn't have to be likely. If someone pulled a gun on you and told you he would squeeze the trigger but it "was very much possible but unlikely that the gun was loaded" you'd still have the bejeepers scared out of you. Fear is all about uncertainty.
cignus_pfaccari said:
As the character is unlikely to be an idiot, he's likely to be at least somewhat familiar with how arcane magic works, including that most spells require material components.
"Most" is irrelevant. Most, is not all, and as I said above, most is not good enough when you stand the chance of being wrong and getting killed. You don't know if you're facing a character that reqiures material components to cast spells or not until the DM tells you that you are.
cignus_pfaccari said:
Perhaps if he nor anyone he'd ever met encountered a wizard before, but that's unlikely in most default settings.
Agreed, but irrelevant since I'd have to first identify who a wizard is, rule out all possible other variants, creatures, and so forth. I'm not even sure that the so-called "wizard" that I see is not an illusion.
The point is that you can debate with me whether or not such things are "likely" in my campaign world, but you really don't know anything about it other than what I tell you, and if I conduct my campaign anything like the way real-life operates - you can never 100% predict any of the circumstances that you're facing just because you have a handful of past experiences.
And that doubt, mingled with the possibility of a horrible result, is the essence of fear.
cignus_pfaccari said:
That does, of course, require the DM to say whether or not. But the player likely doesn't care.
No, moving through an area does not require me to tell the player if it's trapped or not. It very well could be a timed device that doesn't activate for another 3 rounds. I'm only required to give the PC his character information would have, and ruling out everything that didn't happen or that his character doesn't know about never falls into that category.
Look, I can't sit on a "duh duh" moment for ever, hoping the players will be scared by what's behind the door. At some point they
are going to open the door, see there is nothing behind it, and go on to the next moment of uncertainty.
However, I'm selling myself short as a DM if I tell the players "you see a door but there's nothing behind it" and then wonder why my players aren't scared or why my scenario is not dramatic. The DM just needs the will-power and experience not to present information to the players in the omniscient voice.