gizmo33 said:What I don't know as a player is (at least):
1. are those zombies quick-zombies or some other type of undead that could conceivably have a 28 for their initiative score?
2. How wide is the bannister? How slippery is it? No rules lawyer in the world knows the Balance DC check until you tell them that and rule out all other possible circumstance modifiers.
3. Is the adjacent, mid-air square occupied by the Necromancer's invisible familiar?
4. Does the wizard's spells require material components?
5. Are any of the areas that your moving through trapped?
takasi said:It's called "We kill it and identify its stuff."
takasi said:Well if they are going to try to fight the thing they will figure out its mechanics at some point.
takasi said:If it's BS they will call you on it later. (How did it only have 44 hp but I couldn't turn it?)
takasi said:They're going to figure it out at some point, and that's where the rules should help define the story so it's fair (as opposed to the story defining the rules).
gizmo33 said:What I don't know as a player is (at least):
1. are those zombies quick-zombies or some other type of undead that could conceivably have a 28 for their initiative score?
gizmo33 said:2. How wide is the bannister? How slippery is it? No rules lawyer in the world knows the Balance DC check until you tell them that and rule out all other possible circumstance modifiers.
gizmo33 said:3. Is the adjacent, mid-air square occupied by the Necromancer's invisible familiar?
gizmo33 said:4. Does the wizard's spells require material components?
gizmo33 said:5. Are any of the areas that your moving through trapped?
gizmo33 said:Even following the most basic common-sense rules for perception, PCs should never be in a position to be certain about anything. And without 100% certainty, they're not in the position to make any rules judgements at all, all they can do is provide helpful information about what the rules say.
gizmo33 said:What I DO think I know is that you don't completely understand how to manage the information in a DnD game.
You don't seem to understand how to apply the basic relationship between fear and information in order to achieve the desired result.
I thought your job was to primarly tell them what they experience in reaction to what their characters do.
telling them every scrap of information about the foe they are facing (or even acknowledging such information), is not helping your cause.
That's exactly what I meant when I said, "Trust that I'm not a total goon". I appreciate your replies and I'm sure you're only trying to offer good advice. But all I'm getting from you is that you're criticizing my level of DM'ing and my understanding of how to DM players.Had you not given the players information that their characters could not have known, they would not have known they were safe until the battle was over.
cignus_pfaccari said:Depends on your Knowledge (Religion) check. However, even an Int 6 barbarian can generally recognize that the mobs are zombie-ish.
cignus_pfaccari said:Balance DCs are relatively static, so any PC who's going to be able to pull any of this off in the first place is likely to do it very well.
cignus_pfaccari said:Not likely. Very much possible, but not likely. It would certainly make for an interesting result. It is possible that the PC has See Invisible or True Seeing up. Then again, a PC with those up is unlikely to do something like this.
cignus_pfaccari said:As the character is unlikely to be an idiot, he's likely to be at least somewhat familiar with how arcane magic works, including that most spells require material components.
cignus_pfaccari said:Perhaps if he nor anyone he'd ever met encountered a wizard before, but that's unlikely in most default settings.
cignus_pfaccari said:That does, of course, require the DM to say whether or not. But the player likely doesn't care.
Nifft said:It's really your own fault for allowing anything of Legacy!
-- N
gizmo33 said:What ever that is that's called that is only useful for stuff that's already dead. Once the Kyton is dead, then it would take some serious rules mangling to make the PCs afraid of it's sunder. It's hard to identify an item on a creature that's trying to kill you with it.
gizmo33 said:No they won't. Most fights only last a few rounds. And even if it lasted till infinity, they have no idea what the DM is rolling for his monsters attack rolls. All they know is success or failure.
gizmo33 said:What made you think you couldn't turn it?
gizmo33 said:Ever hear of an Unhallow spell? Can you imagine that stronger versions of the spell could exist? Are you sure that you weren't standing in a pocket-dimension of Hell that affected your chances?
takasi said:How is their initiative score important?
takasi said:You declare on your init. They could be holding their action, but that doesn't mean you can't declare the mechanics of what you're doing.
takasi said:They will when you describe it to them and ask them for a roll. Unless you are going to roll for them, which isn't very fun for them.
takasi said:Again, that has nothing to do with resovling the concept they want to achieve (getting the pouch).
takasi said:Well of course PCs don't know everything that's going on, but they should be able to have a firm understanding, mechanically, of what they can DECLARE they want to do in any given round. And if they're smart, they will know when to call "shenanigans" if a DM is trumping the rules in favor of his own story.
neuronphaser said:Then another player said "Hold on! You have Mage Slayer?"
Me: "Yes, actually. Why?"
Him: "You have to announce it to spellcasters. Says so in the feat's description."
<snip>
Talk about a lame rule. That's the same as the player's coming up against a new monster from Monster Manual 16 and me having to read its special abilities aloud to them so they don't make a tactical movement that would be disadvantageous to them. Is there ANY OTHER FEAT or ability that you have to ANNOUNCE to your players so they can avoid it?
<snip>
Anyway, my solution: House Rule = Mage Slayer does not have to be announced. And if my players take it, I will NOT metagame the NPCs to "mysteriously know" they possess it. My group trusts me enough for that (and I'd probably forget their feats anyway...I have enough junk to keep track of on my side of the screen).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.