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The Scattered Ones

Amaryllis also looks around the room, searching for traps and/or any hidden passageways.

[Search = 16 + 2 = 18]

Having completed her search (and assuming she finds nothing), she also attempts to jump over the spikey things.

[Jump = 15 + 0 = 15]

All of this is of course done as silently as possible (which, as it turns out, is not very silently at all).

[Move silently = 1 (natural) + 9 = -10 + 9 = -1]

I jump (to the extent I have any accuracy at all) to a position behind the door and look into the next room.

[Spot = 5 + 4 = 9].
 

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OOC: I'm not applying the 1=-10, 20=30 rule.

Seebor and Amaryllis successfully jump the pit and find themselves in an office area Room 2. There is a table which though once nice is now scratched and is lying on its side. The chairs are scattered about, some broken, some just knocked over. To the north is a dumb waiter.

After Seebor and Amaryllis, Runor jumps across the pit. There is the sound of ringing of his chainmail along with an Oomph as he lands on the other side.

Both Seebor and Amaryllis crouch down behind fallen chairs. Runor looks at you somewhat strangely.
 


[OOC : I was trying to examine the bodies to see if I could work out how long they had been dead for.

Tomas is 5'10" tall, so -1 in these low hallways!]

"Damn. Bringing up the rear again. Ah well."

Tomas draws his rapier and jumps across the pit.

[Jump 12 +4 -1 = 15].

He walks towards the dumb waiter after quickly glancing around the room...

[Spot 8 + 4 = 12].

and begins closely examining the dumb waiter, looking for traps.

[Search 2 + 4 = 6].

Not finding any, he opens it.
 

Seebor stands slowly to his maximum stoop, grumbling something about "Damn midgets!".

He approaches the set of "northern" double doors silently,
taking a roundabout path by hugging the western wall as best he can.

[Move Silently check 8 + 14 = 22].

If he reaches the doors he listens [listen = 2 - 1 = 1] and if they are open he peers through [spot 14 + 4 = 18].

[OOC: btw - is there lighting in this place?]

Then he waits in his current location until the party regroups.
 
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[OOC - I was standing behind the door, not crouching behind chairs. Also, can I assume I did not find anything in room 1?]

I search rooms two and three (leaving the dumb waiter to Tomas), including under chairs etc. I am particularly interested in trying to assess whether the damage was caused by axes or some other instrument. While doing this (and continuously until I say otherwise, end up in a different area, or end up in a combat situation), I occasionally look up at Runor to see where he is and what he is doing.

[Search check = 14+2=16; Spot check = 6+4=10; Bluff check (is this what you use to keep your eye on someone so they don't get suspicious?) = 16+9 = 25]

If I find nothing, I look into the room on the north wall of room two.
 

Everyone. Yes the area is lit.

Amaryllis you found nothing in the Entryway (Room 1). You couldn’t really hide behind the door without blocking the doorway for everyone else as the door opened into the next room, so since it there was nothing to hide from, I decided you hid behind a chair. When you look around the office (Room 2) you notice a pool of blood and a broken crossbow behind the table. The table looks like it has been through a battle, but you don’t see anything other than axe marks. When you look into the Gate Defense area (Room 3) you can see through into the Entryway. There are a couple of poles with hooks on the floor and the cover of the spiked pit. The poles look like they are designed to pull back the cover of the spiked pit. There is an archery slit through to the Entryway.

Tomas examining the bodies you decide that they’re dead and have been dead for hours rather than days. The lack of that unpleasant dead smell that can put even you off your supper, is what alerted you to this fact. Upon entering the tower you jump lithely over the trap and move on to investigate the dumbwaiter. It has two counterwaited boxes (2 foot on each side) that were obviously used to move supplies or something similar between this level and the level below. The interior of the dumbwaiter chimney is smooth and fairly narrow. You can’t see any traps.

Seebor the doors to the next room are shut. You can’t hear anything through the doors.

(OOC: I’m assuming that you will all now wait to see if the others make their jump check.
 
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Thisdistanceapproachingmaximumfeasible, asforrotundgnometobejumping observes Namfoodle worriedly. He rummages in his backpack over his shoulder and pulls out a scroll, holding it unfurled in the stubby fingers of one hand as he prepares to leap.

Legs churning, he runs for the pit, and launches his globular body into the air. As predicted, he falls well short of the mark, but just as his trajectory is about to carry him into the pit yells Klezlxxnat! (or some word to that effect.) The scroll in his hand evaporates, and he drifts slowly to the bottom.

Resignedly looking up at the humans on the other side, he asks Isanyonehavingarope,orsimilardeviceforapplicationoftraction, forsotoresolvingsituationofbeinginpit?

OOC: Jump: 8 -2 -2 (circumstance penalty for holding scroll while jumping) =4
 
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How heavy is the table?
Is it big enough to bridge the pit?

Can Tomas tie one end of the rope to it and use it as anchor and throw the other end in to Whatsit?

The other option is for Seebor and Tomas to act as a counterweight, unless Whatsit is unusually heavy for a gnome...

[Use Rope 17 + 8 -1 = 24]

Tomas ties his silk climbing rope to the table and to himself, and lowers the other end down to Namfoodle/Whatsit.

"Whatsit! Test the rope. Seebor, Amaryllis - I may need some help here...."

Tomas wonders briefly whether a dwarven crossbow would be a useful missile weapon in the tower [YES! Must go back and get one!], and waits for Whatsit to try and climb out of the pit.
 


Into the Woods

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