The Selgaunt Campaign - OOC

glincaelin said:
Dig this: Coop (bringer of light) comes after Talishmeer Hooberstank in the batting order…how does it work that the Cleric of Great Perril changes his move action after his init is over? Not trying to be a pain here, just feel like I’m missing something or forgot something.
Word.

Hey Biznitches. I'm back. Just wanted to clarify for G: the move I was changing was actually second round's move. I had already posted an action for the first round for Tal. I just wanted to get something in the hopper for the second round (probably the current round, by now), in case I was still out of town when it occurred. So, since Coop lit up the place after Tal's initial turn on the first round, he'd be able to react to it on his next action, as planned.

Take that Dr. Zhivago!
 

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Xen said:
Hey Biznitches. I'm back. Just wanted to clarify for G: the move I was changing was actually second round's move. I had already posted an action for the first round for Tal. I just wanted to get something in the hopper for the second round (probably the current round, by now), in case I was still out of town when it occurred. So, since Coop lit up the place after Tal's initial turn on the first round, he'd be able to react to it on his next action, as planned.

Take that Dr. Zhivago!

It's like your speaking a different language. I had to read it three times before I actually figured out what you said. Sort of like Ebonics, but more sophisticated - "Xenonics" maybe.

;)
 

“By Torm’s overactive hair glands, does anyone have a rope?!”

OOC: Marduke will ready to climb down a rope if one is tied off, and will tie one off if someone give him one.
 


I'm guessing Artemis, tdr and db may have thought 1:00 AM 11/13 EST meant Sunday, not Saturday -- or something else came up. Anyhoo, I'll give round 2 a bit more time to marinate and see what happens. Three of you taking total defense would be pretty silly. ;)
 

tdr already posted an action... and posted it yesterday...
hmm...
I'll bug db about hers today.
-tdr-
p.s. I don't know if we'd know this, but is there a reason only one of Tuggles MMs was counted in your damage tally for the round?
 

reeding iz fun

whoops! I had both pages open and I hit the submit reply button on the wrong page! DOH!
thanks for the save there, book!
 

Oops, yes I thought you meant tonight. Is there anyway we can queue up a default action instead of just total defense to keep the action rolling? Something like "attack nearest" or "magic missle furthest weasel."

This might be handy around the upcoming holidays if we are away from an internet connection for a few days, although we might want to be wary of abuse.
 

Knock Knock

H - do I get any idea of how much damage is caused by a knocker bomb? I'm thinking next time I run into a big pile of slime, knocker bomb + slime = good on toast.
 

tdr: Oops! Not sure why I missed you, sorry. :\ As for Tuggle's MM, when I was going back to sum up damage, my eye settled on "4 damage total" at the end of her post -- I fixed it now (9 total). Thanks for catching that.

glincaelin: No worries. I've been making mistakes right and left here... :p

Artemis: I think cueing up a default action is a neat idea. When I was first coming up with the guidelines, my thinking on total defense was that it's the thing least likely to get you killed -- "attack nearest" might not be what you want to do at all if "nearest" is, say, something that got summoned that's much nastier than what you were fighting before.

If you guys like the cued action idea, why don't you give me a sample one for each of you so we can discuss them as a group -- just post it here. As far as Thanksgiving goes, if this combat is still going on I was planning to put it on hold for the weekend. ;)

Xen: Not per se, but you can guess at its damage relative to the gremlyn grenades -- they do 3d6, and are about the size of a grapefruit. The knockerbomb is a small barrel, maybe a foot around and 16' or so high, and it's designed to blow through reinforced doors and walls.
 

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