The Shackled City - Golarion Interest/Recruitment (CLOSED)

Enworld still gets hammered sometimes during peak hours.

Here's my trifecta of concepts:

The Lost Scion Returns - Little is known of Surabar's wife, as the wizard ensured her escape early on and only followed when his work in Cauldron was done. His sons and, later, grandsons found work in other locations. Eventually though, the various lines leading back to Surabar. Here a grandson perished childdless, there a daughter was widowed. Finally there was but one line left, and of that line one daughter. She learned of her ancestor and was inspired by his deeds to follow his footsteps and become a wizard. Now, fresh from her studies and, truth be told, still quite the innocent in worldly matters, she has come to Cauldron to see the very place Surabar made, and the people he saved. She would love to find some old possession of his to keep, or tidbits and information to let her become closer to him, even if only in her own head. She has no idea that the blood of Surabar has a strength all its own...and an ancient enmity that never sleeps, and never forgets.

The Lost Scion Returns Part Deux - Little was written of the hero-wizard Surabar's love life, though it's known he had at least one lover. What is not known, at least not by those in Cauldron, was that he had in fact, two. While exploring what were then savage lands around the volcano prior to Cauldron's founding he had many encounters with native tribes of humans and humanoids. In one such tribe, friendlier than most to strangers, he met a captivating woman who's magics rivaled his own, yet were tantalizingly different. He moved on after staying for a time...as both understood he would. He never knew the child sired there in the jungles. But she never forgot him. Now, generations later, a wildling witch makes the journey to the cratered city of Cauldron to learn about the side of her heritage that the matriarchs of her tribe cannot help her with.

Gnomes'er All Gone - The gnomes who did not flee to Cauldron, but escaped the Vanishing, scattered out over the wilds past the mountains. There they lived simpler lives than in the commune; more in tune with the rhythms of nature. Some embraced their old feyness and became little more than spirits of the wood. Others walked the precarious line between mortality and the True Fey, drawing power from those ties without losing themselves to it. One gnome who came to walk that path now returns to Cauldron, hoping to find out what happened there after the gnomes fled. Hoping to find relatives safe on its streets rather than...gone. Hoping above all to one day unravel the mystery behind the Vanishing, and make sure it never happens again.

...

I'm leaning towards wizard or witch right now...suggestions welcome.
 
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It was a tossup for me, but then I started thinking of Tia Dalma, from the Pirates of the Caribbean movies, and her crazy accent...and it just clicked.

So witch of the wilds it is!

I'm thinking perhaps Transformation patron. A sort of 'arcane druid' in some ways. Hee. We'll see. I'll do some builds and pick which one seems best.
 

I am biased, but I think the witch was a good choice! This is sounding like a pretty decent group with a broad range of abilities. I have never seen neither a Magus nor an Oracle in action, so this will be the first time I will experience what those classes hold. I look forward to seeing just how this group manages with the wide array of races and 'outsiders' feel of the group. Hey, we may even be called 'The Outsiders', lol.
 

Ok looks like we are slowly getting everyone set up. I just wanted to go over a few regarding play flow and make sure everyone is cool with how I'm currently planning on running the game.

First, I was thinking about doing rolls for skills that are largely passive for you. This is largely in an effort to reduce the lag time for basic skills checks such as spot, listen, and basic knowledge skills. Actions that require active use, I will still have you tell me you are going to do something and make the roll. Lets do an example:

Marcus is chasing a thug down the street, but the thug dives down an alley. When Marcus rounds the corner, the thug is nowhere to be found.

OOC: Here I roll his listen check for him and give him the results.


Marcus hears scrabbling above him and looks up. The thug is climbing up the building.

Heres another situation.

The group is trying to get in to use the Bluecrater Academy Library without paying. Valinnan decides he is going to try and sweet talk the librarian into letting them. He roleplays out the the conversation a little, in ooc lets me know what he is trying to do and what skill he is using, then makes his roll (preferably all in one post). Then, I'll respond with the results of his action.

Does anyone have a problem with this or have a preffered method of resolving these situations?

Also, before every major GM updated I will try and wait for all players to make a response, but there may be some mini gm updates with responses to skill checks etc.
 

All of that sounds good to me. In general, I try to post at least once or twice a day, but there may be days I don't get a chance. Of course, I'll let you know if I'm planning an absence of more than a couple of days, and if that's gonna happen during a combat I'll try to put up his expected actions on OP so you can keep things moving.
 

Yeah, I'd be fine with that.

Perhaps not primary teacher, but possibly Marcus helped sharpen (if you'll pardon the pun) Caytis's technique recently.

Works for me. After all, he obviously didn't learn his exotic weapon proficiency from Marcus, or how to cast in armor, so one assumes there were other teachers / training.

ahayford, posting protocol seems fine with me. I tend to post from work as time permits, so I post less on the weekends when I'm not as likely to be in front of the computer. And feel free to prod if Caytis is the one holding things up :)
 

Ahayford, I heartily endorse your posting proposal! I think it's a fine idea.

Also, I won't vanish on you without warning, but I am in a LOT of games so if I'm up and a day or so goes by, give me a PM or a Mention or a nudge...sometimes my aged brain hits a spot where the Mad Cow has been grazing.
 

Other thing I forgot to mention. I will tend to throw in situation bonuses if I feel like you roleplayed out an action particularly well. In the diplomacy example, if I feel like he gave a pretty compelling arguement for why they need access to whatever, I might add on a +2 situational bonus....or I might not....it depends :).
 


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