The Shackled City - Golarion Interest/Recruitment (CLOSED)

Here's a work in progress for my jungle witch and her spoooooooky spider familiar!

?
Human Witch 1

Str 10 (0)
Dex 14 (5)
Con 13 (3)
Int 18 (10)
Wis 12 (2)
Cha 10 (0)

BAB +0
HP: 10/10
AC: 12 (10 + 2 dex)
Init: +2
Fort: +1, Ref +2, Will +3

Human Race Traits
Medium
Heart of the Wilderness (+1/2 lvl on Survival, +5 Con to stabilize, +1/2 lvl to con for neg HP survival)
Extra Feat
Favored Class: Witch

Witch Features
Cantrips
Hexes
- Prehensile Hair
Patron Spells: Transformation
Familiar: Scarlet Spider

Traits
Scion of Surabar: +2 vs fear, death, insanity, and confusion. Demons gain +1 to attack rolls and damage against you.
Jungle Walker: +2 Survival in jungles

Feats
b Point Blank Shot
1 Toughness

Skills 7
Craft (alchemy) +8 (1 rank + 4 Int + 3 class)
Heal +5 (1 rank + 1 Wis + 3 class)
Intimidate +4 (1 rank + 0 cha + 3 class)
Knowledge: Arcana +8 (1 rank + 4 int + 3 class)
Knowledge: Nature +8 (1 rank + 4 int + 3 class)
Spellcraft +8 (1 rank + 4 int + 3 class)
Survival +3 (1 rank + 1 Wis + 1 racial)

Spellcasting (Witch CL 1, Base DC 14)
Prepared
0 - Detect Magic, Guidence, Resistance
1 - Mage Armor, Ear Piercing Scream

Known By Familiar
0 - Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect POison, Guidence, Light, Mending, Message, Putrefy Food & Drink, Read Magic,

Resistance, Spark, Stabilize, Touch of Fatigue
1 - Burning Hands, Command, Cure Light Wounds, Identify, Mage Armor, Chill Touch, Ear Piercing Scream

Equipment
Money: 13gp

Weapon
Spear, +0 to hit, 1d8 dmg, 20' rng if thrown, 6lbs, 2gp
Dagger, +0 to hit, 1d4 dmg, 10', 1lb, 1gp, in wrist sheath
3 javelins, +2 to hit, 1d6 dmg, 30' rng, 2lbs each (6 total), 1gp each (3 total), +1 hit/dmg within 30'

Armor
None

Gear
Adventurer's Sash, 3lbs, 20gp
2 belt pouches, 1lb, 2gp
Spell Component pouch, 2lbs, 5gp
Flint & Steel, 1gp
Healer's Kit, 1lb, 50gp
Spear-Thrower, 1lb, 1gp
Waterskin, 4lbs, 1gp
Wrist sheath, 1lb, 1gp

2xScroll: Cure Light Wounds, 50gp

Encumberance
26lbs out of 33lbs, light

Familiar
[sblock=Shelob]
Scarlet Spider
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4

DEFENSE
AC 19, touch 17, flat-footed 13 (+5 Dex, +2 natural, +2 size)
HP 5/5
Fort +2, Ref +5, Will +2

OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +7 (1d3–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Poison
Special Qualities: Grant Alertness and Climb +3, Empathic Link, Improved Evasion, Share Spells, Store Spells

STATISTICS
Str 3, Dex 21, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 9 (21 vs. trip)
Feats Weapon FinesseB
Skills Acrobatics +13, Climb +21, Perception +4, Stealth +17; Racial
Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth

SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1 Str; cure 1 save.[/sblock]
 
Last edited:

log in or register to remove this ad


A couple of questions:

First, will you allow the Spring Loaded Wrist Sheath from Adventurer's Armory?
Second, do you mind your players adding pages to your wiki? I'd like to add a page for Val's campaign notes; I won't link to it anywhere other than on Val's sheet, so unless you go looking for it you won't even know it's there . . .
 

A couple of questions:

First, will you allow the Spring Loaded Wrist Sheath from Adventurer's Armory?
Second, do you mind your players adding pages to your wiki? I'd like to add a page for Val's campaign notes; I won't link to it anywhere other than on Val's sheet, so unless you go looking for it you won't even know it's there . . .

You are welcome to do so. Do I need to give you special permission or can you do it without it?
 

I think I can do it without you having to do anything. I'm at work and restricted to my phone now, so I'll try it out this evening and let you know.
 


Shayuri, if I'm remembering right, ahayford said the campaign is pretty urban / dungeon-y in content. While Heart of the Wilderness seems like it has enough general-use benefits, the Jungle Walker trait might not be especially helpful. If it's there just for thematics, that's totally understandable, obviously, but if not, you might re-consider.
 

[MENTION=2710]jkason[/MENTION]
I think it is thematically appropriate for the character, and because I like the character idea, I may end up fleshing out some trips through the jungle a little more. I will try and integrate your characters into the region/module as much as possible :) The adventure is pretty dungeon/urban focused though. Of course, any time you leave the city, its a lot of bush land.

[MENTION=4936]Shayuri[/MENTION]
Also, Shayuri, I'd like you to describe just how out there she is going to look :) The citizens of Cauldron are used to seeing Hillfolk....but a witch might be something else. Although there is also fairly large Hillfolk population in the city. Also, I'd like you to take Hillfolk as a language if you can.

And one more thing, if you would like to flesh out the history and backstory of your tribe, and village, you are welcome to do so. I will do my best to integrate it. Maybe a name for the native tribes at least beyond "Hillfolk" and the name of their language. Their race isn't really well described either in the campaign. My guess is that they'd be either something resembling Mwagi (African) or something between Native American / Carribean islander. I'll leave that up to you. If this isn't something you are comfortable or interested in doing, I will come up with something myself.

@
 
Last edited:

Pencils for Caytis. Dunno if I'll have him cleaned and colored before we start, but wanted you to have an image, since I think that's the last part of the 'checklist' I need?:

[sblock=sketch]
CaytisMaggerin.jpg
[/sblock]
 

I just needed something to represent your character. The pencil will be fine to start, but if there is a stock image you'd rather use, that is ok as well. We can replace it with your final whenever you get to it.
 

Pets & Sidekicks

Remove ads

Top