The Shackled City - Golarion Prelude

Thank you....all of you. I can’t tell you how relieved it makes me to know that people who value justice and goodness still walk the streets of Cauldron. So few of us...

The young brunette girl you remember from your less the ceremonious entry to the temple opens the door and enters the room with a tray of cups and a large steaming pot of tea balance on one hand. Under her other arm she carries a bundle of clean towels.

Jenya perks up slightly.

Ah Sophia, thank you. Leave it to a child to teach her elder some manners.

Jenya regards the party.

Please, have some tea and take a seat by the fire to warm up. I’m sure you are all chilled to the bone.

Sophia hands each of you a simple, but clean towel. She then goes around the room pouring the fragrant tea into small ceramic cups for each of you. The tea’s pleasant aroma and earthy flavor seem to lift the fatigue from your body and clears the fog from your head.

Sophia leaves the remainder of the pot and tea service on Jenya’s desk, then exits the room, closing the heavy doors behind her. The tea has a relaxing effect on Jenya, but it is still obvious that she hasn’t slept for quite some time. The evidence of several hasty meals lie strewn about her desk, as does several stacks of paperwork....briefs? summons? legal work? Difficult to say.

She pushes the cup away after she drains it, the weight of her station falling back onto her shoulders.

Four children were kidnapped from the Lantern Street Orphanage last night. That in and of itself is a crime worthy of Saranrae’s attention. However it is only the most recent in a series of strange disappearances and robberies. Something is going on here in the shadows, stealing people from their own homes...sometimes from the beds of their wives and husbands. My agents have been completely unable to determine who is snatching people or why.

She rubs her temples distractedly to relieve the stress. She pulls out a sheet of parchment from somewhere on the desk that depicts a building floorplan.

The orphanage the children were taken from has two bedchambers on the second floor, one for boys one for girls. Two children were taken from each room. None of the resident staff heard or saw anything.

The orphanage has barred windows and excellent locks protecting its doors. The headmistress says she locks the children into their rooms every night to prevent any midnight mischief.


Jenya digs her fingernails into her desktop in frustration. She squirms slightly as she relates the rest of the story.

As much as I might seem to be in charge here...I am not the High Priestess of this temple. I was put in charge by High Priest Delasharm, who is on an extended visit to Sasserine.

When I heard about the disappearances, I....rather brashly declared that the Church of Saranrae would bring the culprits to justice. That was almost a month ago. Service attendance has dropped off by almost half since I made that declaration with not a single lead to go on. People are losing faith in me and my goddess.

In desperation, I turned to the one artifact that this church holds most sacred. Our church was entrusted with Edge of Justice, a scimitar said to be forged from celestial steel and quenched in the breath of the goddess herself. It possess the power of divination. The high priest is the only one of her servants allowed to use its power....and I again, in my arrogance, thought my cause granted me special dispensation to use it. I asked it “Where are the children who were abducted from the Lantern Street Orphanage”. It responded...


“The Locks are key to finding them. Look beyond the curtain, below the cauldron. Beware the doors with teeth. Descend into malachite hold where precious life is bought with gold. Half a dwarf binds them, but not for long”

It made me so angry I could spit. The only line that means anything to me is the first. Possibly referring to the locks on the Orphanage?

Jenya sighs and closes her eyes, recentering herself. When she opens her eyes again, she looks at each of you in turn.

My fellow initiates and I are not investigators. We are advisers, teachers, and at best, litigators. We need people who know this city and its people. We need people that are not afraid of bullies or their petty threats. We need you. Please.....help those children. Help the lost of Cauldron find justice.

Do not think I ask you to work for free. Honest pay for honest work is one of the most just things there is. I offer your group payment of 2500 gold to find the missing townsfolk, as well as bring justice upon those who have to openly defied our lady’s peace.

If you have any further questions, you may ask me....but then I suggest you return home and start your investigation in the morning. Its already late, and most of the city is closed for the night.
 

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A riddle, thought Nia, and a grin blossomed on her face. She'd almost forgotten how much she enjoyed those.

"Dis city is called de Cauldron, yes?" she said briskly. "So de children are bein' kept below...dere must be tunnels or caves in de mountain under de city. Makes sense dat teeves like dis Last Laugh would use dem. So all we gots to do is find a passage...an' dats where de rest of all that come in."

Her grin turned more sympathetic and her tone softened as she addressed the priestess more specifically. "Do not worry for de children. We will find dem and bring dem back out to de light. And de guilty will be punished."
 

Wilbur

"I'm not familiar with the slang of this place. I anyone or anything called 'Lock' or 'Locks' here? For the closed room thing, it was either magic, secret doors or someone is lying. With the guards in this, there is a good chance they have someone in the orphanage, too." Wilbur muses.

[sblock=OOC]

----

HP: 11 / 11

Spells:
1: 4/5

Gift of Madness: 5 / 6

Wilbur 2
Wilbur Warrington

[/sblock]
 

"I suspect Nia has the right of it . . . a sewer system or some other way of travelling unnoticed. If such a thing exists, it's possible that there is an opening inside the dormitories. You'd think I'd know more about this city, as I've supposedly spent my entire life here . . ."
 
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Jenya shakes her head.

I know of no place referred to as the "Locks", nor do I know if any kind of sewer system below the city. But, you must forgive me, I know little about the city beyond temple. Most of my days have been spent here. Like Sophia, I was an orphan acolyte of Saranrae since I was a young girl.

If there is nothing else, I suggest you get some rest. I will send word to the headmaster to expect a visit from you on the morrow.



OOC: You are free to decide how to approach the investigation and what to do at this point. The city is open to you.
 


Nia nods and heads off to her room, murmuring to herself under her breath of locks, keys and passages under cauldrons...

(OOC - Am good for FF)
 

Caytis is grateful for the food and towels, and listens carefully to the priestess' story. He nods as Nia already begins to unravel the riddle, and files it back himself to consider as they begin their investigation.

For now, though, he's had quite enough of a night, and the magus heads off to rest for the coming quest.

OOC: Finally catching up from the vacay. I'm fine with a fast forward.
 

The moon had ascended directly overhead, and even the latest of revelers had long since returned to sleep off an evening of drunkenness and debauchery. The investigation would wait till morning. Sophia leads you out of the temple to the main door and you travel back to the Drunken Morkoth. The last of the Cardinal's customers have come and gone, and one of the kitchen workers lets you in the side entrance to your rooms. Sleep comes fast despite the evenings excitement, the rainfall on the inns roof helping to lull you to sleep.

The next morning comes all too soon. You quickly finish up some chores to help pay for your room and board for the day, then gather together to determine how you will move forward with your investigation.
 

Caytis Maggerin, half-elf magus

"Suppose the best bet is to start at the beginning, yes?" the scaled half-elf says. "Ask the headmaster some questions, and see if we can't find anything in the bedrooms."

[sblock=mini stats]Caytis Maggerin
HP: 10/10 AC: 15 AC(T): 12 AC(FF): 13 Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: None

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15):Shield, Shield

Arrows: 19/20 remaining[/sblock]
 

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