The Shackled City - Golarion Prelude

Caytis Maggerin, half-elf magus

Caytis hisses something, and his eyes glow briefly.

"I don't know much about locks, but let's see if there's anything extra-natural going on here..." he says, surveying the rooms closely.

[sblock=ooc]Casting Detect Magic and keeping active throughout search. Given that we've few other leads, might as well take 20 on Perception checks (result 25).[/sblock]
 

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Nia pauses in the girl's room first, then bends over and sets her familiar down. "Look for cracks and holes," she advises the spider softly. "Or anyting dat does not belong."

She then straightens up and looks to Gretchen. "May I see de key again?" she asks. "I do not need to touch it...only to see if dere is de stink of magic on it. A spell could make a perfect copy in just seconds, if de key were ever unwatched."

The incantation she murmurs is different than Caytis', but has a similar result.
 

Svexyn had immediately moved to the locks, as the others spoke and inspected the room. He runs his fingers on the outside, noting any grooves or fresh markings that would show if anyone had tried picking the locks. He then peers into the keyhole, looking for shavings or anything else. He does not care to look at the key the woman holds, for he takes her for her word.

"The locks are the key..." he mumbles turning to the woman. He procures a small leather bundle with a strap securing it in it's rolled up and locked state.

"If you don't object, I would like to see just how well these locks are made. I will be gentle with them and offer no ill will. We just need to see if they are of high enough quality to prevent lock picking..."

If she agrees, he takes his tools, unwraps the leather strap and begins to work on the selection of tools. Thinking of it, he then removes a magnet, showing it to the others. "First, we see if there are any shavings left inside the lock, should it have been tampered with."

He moves the magnet along the keyhole, and even manages to insert the end of it inside, testing to see if there are metal shavings from whomever would have picked the lock. He carefully pulls out the magnet and examines the results.

He then looks through his tools finds the pair he thinks would do best in this situation; turning his attention to the lock. His fingers move with practiced ease, as he tests the tumblers, the tension and the inside of the locks. He goes through a lengthy process, lasting about 2 minutes, until he is certain that he has given this lock enough attention. Once completed, he repeats this process on the other door as well, making sure to make note of his findings.

"That's all we can do from this side. There is one person that I would like to speak to as well. Worked with him on a few occasions and these locks look like his handiwork. If I am not mistaken, these were designed by Keygan Ghelve, right?"
 

Orphanage Layout:

The orphanage is an old building, likely dating back to the early days of the city before the region near the lake became the slum. It has two floors, the 2nd of which you stand on now. The two bedrooms, bathroom, and a small closet on the landing are all that is on this floor.

The first floor contains a main hall, where you sat and spoke with Gretchyn, a dinning hall, a playroom, a school room, staff quarters, and a small shared bathroom for the adults.

---------------------

Gretchyn stops to answer the groups questions.

The church of Saranrae has owned this structure for many years....since before...well since before I took over from the last headmaster. I think some noble spinster bequeathed the house in her will. I oversaw the renovations when I first started here.

Caytis's and Nia's senses expand, seeking the residue of magical energies that might have been used to gain entry to the building. You sense no magical energies nearby other then yourselves and Nia's familiar. The locks are clean of magical tampering, as are the windows.

Gretchyn responds to Nia's request to examine the key. She gets a suspicious look on her face at first, but quickly realizes she is being ridiculous. She pulls the key from her blouse. As she does so, you notice a rather ornate holy symbol to Saranrae about her neck. It strikes you as more then a little odd that an otherwise common woman would own something that seems more appropriate around the neck of a high priestess. But, her aura remains completely devoid of magical energies, divine or otherwise.

The key is a relatively standard affair. Visythryx recognizes it as a high end 6 toothed bronze key. The intricacy of the teeth leaves little doubt that it was likely the work of his once master, Keygan Ghelve. Inspection of the locks confirm this, as they bear the artist's mark of Ghelve.

Nia passes her hands over the key, even sniffing it for signs of arcane energies, finding nothing remarkable about the object.

Gretchyn answer's Visythryx's query while he gets to work inspecting the locks.

Yes, and a fine coin he charged too! They were installed along with the windows when I renovated the place 5 years ago.

Visythryx nods knowningly while he works the locks. His magnet pulls some small fragments from the lock, but a cursory inspection reveals them to be of the same material as the key Gretchyn holds, and there appears to be just enough to be consistent with normal wear and tear. The locks appear to be in excellent condition otherwise and there is no sign of tampering.
 

The large striped spider returns to Nia's shoulder, a small metal charm held tightly in its mandibles which it releases into her palm. It appears to be a piece of some larger object, maybe a bracelet. It is a finely detailed leaf, which you recognize to be from a local plant popular with couples for its aphrodisiac properties. Its covered in grime but the silvery metal it is crafted from shines in the light.

It has a very faint magical aura that you can only sense when help up close....almost like an echo. It is likely it was once around some source of magical energy, but is not magical itself.
 

Svexyn takes his time in the inspection, making sure he does not miss anything... (Taking 20 on both checks, as they have the time to inspect and check things out. Should be Perception 27. This also includes him attempting to open the lock, with his tools, for a Disable Device/Open Lock of 31 total, taking 20 again.)
 

The party continues to investigate the upstairs...but little seems out of the ordinary. Wilbur mumbles to himself while he investigates the walls and floors for some kind of hidden panel, but comes up empty handed.

Visythryx combs through the locks again, searching for anything out of the ordinary. His initial inspection proves accurate, but he does notice one thing he had passed over before. In his pile of metal shavings, there is one that appears to be of a different material. From its dull grey color and softness, Visythryx determines that it is lead. The innards of the lock are otherwise unmolested, nor are there enough foreign shavings to suggest forced entry.
 

Caytis Maggerin, half-elf magus

The church of Saranrae has owned this structure for many years....since before...well since before I took over from the last headmaster. I think some noble spinster bequeathed the house in her will. I oversaw the renovations when I first started here.

Caytis' ears perk up.

"What kind of renovations did you have done to the place?" he asks, "And do you happen to have the name of the contractors?"
 

Well...that may be difficult. Other then Ghelve, most of the work was done by penitentes and volunteers. Most of the work was superficial, just to make the place safe for kids. I did hire a city carpenter to replace the banister though...name escapes me.
 


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