Caytis Maggerin, half-elf magus
[sblock=ooc]No worries. Just wanted to make sure I counted movement squares right.[/sblock]
As the Skulks call out, Caytis sprints forward. His quadrens glows softly as he moves into the room and stabs out at the enemy he has the clearest path to.
[sblock=actions]Swift action: Use Arcane Pool to boost quadrens.
Move: to J8. He can't charge, but can move through allied squares. I'm assuming the beds are either difficult terrain or provide some measure of cover, so he's going for the one with a clear path.
Standard: Quadrens attack against Skulk:
Quadrens attack; damage (1d20+3=16, 1d6=1)
Yick. Even if it hits, horrible damage. Ah, well.[/sblock]
[sblock=mini-stats]
Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05
Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens
Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1
* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid
Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.
* Conditional: +1 attack with Arcane Pool enhancement.
Arcane Pool: 3/5 remaining
Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15):
Shield,
Shield[/sblock]