The Shackled City - Golarion Prelude

[sblock=Combat]
Caytis Hits for 1 DMG
Skulk 3 MISSES Marcus
Wilbur Casts Bane
Nia MISSES
Svexyn MISSES
Skulk 1 HitsCaytis
Val Casts Guidance
Marcus Hits Skulk 1
[/sblock]

Subtract one from Skulk 1's attack roll for BANE
 
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Two skulks loose their bolts, but they deflect harmlessly off Marcus's shield. Caytis's charge catches the lone skulk off guard, but he quickly ripostes. He uses the longer reach of the rapier to his advantage, scoring a flesh wound on Caytis's thigh.

Svexyn and Nia hurl missiles at the two bowmen, but they clatter uselessly in the debris behind them.

Dark tentacles seem to extend outward from Wilbur's form as he casts his spell. The foul pseudopods wrap around the three skulks and then dissolve, cursing them with their foul touch.

As Val touches Marcus's shoulder, his magic moves through Marcus's sword arm and steadies his blade. The mark of Cayden Cailean upon him, charges to Caytis's side against the long Skulk. Marcus's heavy downward swipe catches the Skulk in the shoulder. The Skulk yelps in pain and grabs his shoulder has his lifeblood mixes with the spider ichor that covers the floor.

The two crossbowmen abandon their comrade and flee down the breach tunnel to the ast.

Help me you bastards! COWARDS
 

Jzadirune_rnd2.jpg

[sblock=Combat Summary]
Caytis -2 HP
Skulk 1 5 HP(-11HP) BANE (9 rounds)
Skulk 2 BANE (9 Rounds)
Skulk 3 BANE (9 Rounds)
[/sblock]
 

Wilbur

Wilbur follows the fleeing humanoids, still muttering intelligible sounds and pointing his free hand on them.

[sblock=OOC]

Thanks!

move: to 11H
standard: Gift of Madness on the nearest retreating Skulk.
Fortitude save to avoid confusion

----

AC: 15
HP: 10 / 11

Spells: Bane, Murderous Command
1: 4/5

Gift of Madness: 5 / 6

Wilbur 2
Wilbur Warrington

[/sblock]
 

[sblock=ooc]I've updated Caytis' stat block for the hit, but I'm a bit confused. His AC with shield is 19, so unless I'm missing something, the attack (17) misses, doesn't it? My best guess in reading the narrative round summary is that you applied an actual charge penalty to Caytis' AC, but he didn't actually charge (he couldn't, since he had to move through Marcus' square). Doesn't really affect the actions this round, but wanted to make sure I was understanding things correctly.[/sblock]


"So sad. No honor among skulks, eh?" Caytis quips. He shifts aside, mentally cursing the cot for making a flanking maneuver so difficult. He stabs out, and while he still can't seem to properly target any major arteries, he at least makes a deeper mark this time.

[sblock=actions]Move: 5' step to J10
Standard: Attack with Quadrens

Arcane enhanced quadrens attack; damage (1d20+3=18, 1d6=3)

Hit for 3 damage.[/sblock]

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 
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[sblock=ooc]
Aah when I was resolving combat I thought I remembered you casting shield but didn't see it in your action. I forgot that you cast it before combat began. I apologize. You can ignore the hit.
[/sblock]
 

On hearing the other two flee, Nia mutters an oath and steps out to view the remaining one from behind Caytis.

"You," she says peremptorily. "We don't be havin' time for dis now. Surrendah or die."Her hair whipsaws out, arcing over her head like a scorpion's stinger.
 


Svexyn spots the fleeing skulks and thinks about letting them go. When Wilbur gives chase, he knows that he wont' get far on his own. "C'mon Val, let's go help out Wilbur. Easier for us as we don't need the light. Nia, keep that one alive for now..."

Svexyn then moves after Wilbur, another dagger already in hand and waiting to be used...
 


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