The Shackled City - Golarion Prelude

The young. Yes. He had never cared who we brought before. Told us to bring children. It makes no difference to us. We raid. We trade. The dark ones took the children below days ago.

The skulk cocks his head as he addresses Nia.

It is no different then your city surfacer. The Darklands are violent and deadly. Many threats you could only dream of lurk beneath the earth. We work together to protect ourselves against common threats. Together we are stronger then apart. As long as we each uphold our deal, we live longer...eat better. It is a simple proposition.

The skulk whines pitifully.

Now please, I have answered your questions...I am unarmed. Let me go. I will disappear and trouble you no longer.
 

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"You will do more than that. Your life is forfeit, unless you give us a reason to let you live. Like these gnomish machines you say that are used. And a crude map of this place as well. We know the others are warning of our being here. We need to know where they plan to strike us, any traps we should prepare for, and what we are dealing with in regards to enemy. Lie to us, and you die."
 

Caytis Maggerin, half-elf magus

Caytis barely had time to register the upset in his stomach as the choice of whether to let the skulk live came up, and felt relief when Svexyn recognized that there was much more information that might still be had before that unfortunate decision need be faced.

He reached into his bag for his ink, then realized he'd failed to bring spare parchment for whatever map they might be able to cajole out of their prisoner. The scaled half-elf looked to the others, hoping someone else had something, otherwise he'd have to sacrifice pages from his spellbook--another choice he dreaded having to make.

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Nia flicked her eyes to the door the two had escaped through.

"No time," she says flatly. "Dose odders be gettin' help now. May be on de way back. Unless we want to be carvin' our way troo de lot of 'em, we gotta be movin'. And gaggin' him, or he'll yell and bring dem all down on our heads."
 

The Skulk seems to sense an out.

Yes...you best listen to your female. Flee while you can. Many dark ones come. I think you'll find they prefer to talk with their blades. They can be...very persuasive...But they do not like the surface. If you fled now, I'm sure you could make it out before they arrived. I could even delay them for you if you like...
 

Caytis Maggerin, half-elf magus

"I'm sorry, do I look like I took several blows to the head recently? I trust you to delay them as much as I trust you to suddenly turn into an elf princess, and I expect you look awful in a dress," Caytis says.

"I say we see if we can't manage some kind of blockade with the beds, slow down whoever comes back through that way," he offers, pointing to the narrow tunnel. He turns back to the skulk: "provided there's another way down to the fort. Which I assume there is, and that you're going to show us, right, princess?"

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Nia shook her head.

"He be leadin' us straight into a trap, if we be followin' him. Best kill him and move on. Anyting he say meant to delay us or trick us. If we take him along, we always have to be watchin' our backs...and dat means we can't see what lies ahead. Kill him and be done widdit."
 


The skulk laughs under his breath, a trickle of blood running down the corner of his mouth.

Do not deceive yourself city man. I have been to your surface and seen the things your kind do to each other. My brothers and I have watched you murder each other in the streets over a bag of shiny metal. Do not pretend that you are better then me...
 

"Dis is not about who be better or worse," Nia insists. "Dis is about rescuin' de children. If we fail and fall, we fail dem. Dere be no safe way to be keepin' him alive dat lets us move forward. We eidder take him back to de surface wit us...or kill him and move on...or take de chance of dyin' that much easier. Only one of dose tings gives de children better odds of seein' de next sunrise."

She glances at the door again.

"If you can't do it, turn around and let me. I take no joy in it, but I do what I must to bring de children back wit' me."
 

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