The Shackled City - Golarion Prelude

"I won't kill a foe who surrendered, and neither will I let one be executed. You are right, though, in that he's too dangerous to leave and can't be trusted to lead us where we need to go. So we just whack him over the head, knock him out. He'll have a headache when he wakes up in a few hours. And if we're not done down here by then, I think we'll have much bigger problems."

He looks down at the skulk. "But if you've lied to us, or ever harm another surface-dweller, I am coming back here to hunt you down," he says, voice cold, yet matter-of-fact.
 

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"I agree with Marcus. We can rescue the children without falling to the level of slaying those who've surrendered to us in cold blood. Knock him out, tie him up if necessary. Spare his life and let's move on . . . the word will be out that we're here, so every minute we waste is another for them to marshal their defenses."
 


The skulk senses an opportunity in the group’s indecision. Quietly, he manages to slip his bonds. In a flash, he pounces on Nia. Her dagger flashes, but the skulk is too fast for her. Nia feels the press of steel against her throat as the wirey humanoid pins her arms behind her back. Despite having been disarmed of his rapier, the fiend has managed to pull a dagger from somewhere.

Stupid city men. Now, you will back away, or your woman’s blood will paint the cobbles red.

The pungent smell of rot and fungus fills Nia’s nostrils as the skulk’s hot breath comes in ragged gasps behind her.

I will go down this tunnel. You will not follow me. Am I understood? Maybe, if you live, you can buy her from the Dark Ones. If not...

The skulk grabs a handfull of Nia’s hair in his greasy palms...

...if not, maybe we’ll save this one for us...

The skulks lecherous grin is enough to make a harlot blush. He slowly moves to the southern tunnel, and attempts to back down the tunnel.
 

[sblock=DM only]
Wilbur uses Gift of Madness on the Skulk. As a supernatural ability, it doesn't require any obvious words, incantations or gestures. Fort save negates (DC 13) confusion.
[/sblock]
 

[sblock=OOC for GM]What would be involved with attempting to use Nia's prehensile hair trick to try to interfere? Or Shelob, perhaps. Admittedy...I'm fuzzy on the consequences of failure. Worse than just taking normal dagger damage, I presume. :)[/sblock]
 

[sblock=ooc Shayuri] The Skulk is fairly weak, hovering at about one hit point. I doubt very much he'd kill you for a failed escape attempt. At the moment, you are the only thing keeping him from a swift death, and he knows it.[/sblock]
 

Caytis Maggerin, half-elf magus

Caytis, thrown into silence by the discussion of killing a surrendered foe, swears at himself for his complacency in not searching the Skulk once he surrendered.

He holds his quadrens at the ready, but with Nia in the way, he doesn't trust he can reach the creature before he can hurt her.

[sblock=ooc]Not sure any of Caytis' bag of tricks wouldn't trigger his threat, so holding for now, I guess.[/sblock]

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Nia is startled for a moment, then looks more annoyed than anything.

"I ken see why you did it," she says to the skulk, "but you've made a terrible mistake. Dey were going to let you live."

[sblock=GM Stuff]Shelob uses Stealth to attack the skulk from its hiding place on Nia's person. Though Shel's damage is 1d3-4, the minimum damage from an attack is 1, I believe...and of course, poison, though nonlethal. First roll is Stealth, second is attack. If stealth succeeds add 2 to the attack roll and Skulk is denied Dex AC bonus, unless it has Uncanny Dodge or similar. Spider Revenge![/sblock]
 

[sblock=ooc]I would say, almost anything you were trying to attempt would succeed with a roll like that lol Where did the +17 come from? (edit: nm I see)[/sblock]
 

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