The Shackled City - Golarion Prelude

The skulk backs away slowly, dragging Nia bodily toward the southern tunnel. Suddenly, his back goes rigid, his dagger falling useless from his limp hand. His mouth opens in a silent scream before his neck twitches once, and then falls face first to the stone floor. Blood seeps from two small puncture marks on his neck. Shelob seems to appear from nowhere and innocently climbs up Nia’s leg. The spider resumes his perch on her shoulder and nonchalantly chitters softly.

The current crisis averted...you are struck by how quiet it is. All you can hear is the gentle tinkle of the fountain in the main garden room just outside. For a city supposedly on high alert, there is very little noise. If two skulks escaped to warn the others...why haven’t they attacked?
 

log in or register to remove this ad

Nia tilts her head slightly to let the spider nestle under her hair again, apparently unconcerned with having something that caused so awful a death right at one of her vulnerable spots, then scowls at no one in particular.

"I deserved that, gettin' so close. Takin' for granted he was beaten. Now..."

She turns to look at the door.

"Dey be clever, shifty... If I were dem, I would make an ambush someplace dat we'd have no choice but to go through. Den, if we do not appear soon...send some people around de odder way to drive us out. Like scarin' birds into de net."
 

Caytis Maggerin, half-elf magus

Caytis breathes easier as the skulk falls, though he finds himself again making a mental reminder not to anger the wild woman -- or her eight-legged friend.

"Well, either there's only one way forward, which means we hit the ambush either way, or we take one of the other exits back there and hope we wind around to the fortress and the kids.

"At this point, I suppose either strategy's about as good as the other. Unless someone has a way to break an ambush?"


[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Svexyn hadn't taken much stock in the grey skinned enemy. He knew the creature would not get far with Nia as a captive. Thinking on it, he wonders if they would have gotten further had they 'allowed' one of them to be captured and taken to the holding place of the other children.

"You know, that creature did have something going for us. He could have taken Nia straight to the other children. Saved us some time. I figure they can't setup ambushes throughout this place, as it's a city unto itself. Would probably take them some time to get back here anyways. Things he said make me on edge, so let's get going quickly."

He moves to the tunnel that the creatures did not take, listening for anything that would warn him of the tunnel being inhabited...
 

The silence persists. Whatever plans the skulks and their dark one allies have for you, they don't involve a frontal assault. Svexyn moves to the southern tunnel. Its manufacture seems identical to the tunnel to the east that the fleeing skulks escaped down. The circular tunnel bears the same patterns cut into the stone, marking it as man made. The tunnel continues for ten feet or so before hitting a t-junction. You would have to move down the tunnel to investigate further. You hear little beyond the tinkle of the fountain, and the now familiar tinge of sulfur on the air is barely noticeable.

jzadirune4.png
 

"The Skulks who saw us went off that direction," Caytis points East. "If we're afraid they set up ambush, we should probably try the other direction first?" he asks.

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute), Arcane Pool (Quadrens), 1 minute
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 





Remove ads

Top