The Shackled City - Golarion Prelude

As Caytis peers into the astral, it becomes apparent that some kind of field is emanating from the cracked crystals. It, in fact, extends to the very edge of the wall, flush with the tunnel entrance. The field appears to be permanent, the enchantment perhaps locked into place by the destruction of an artifact of power. The cracked crystals see likely candidates.

However, the nature of the field escapes you. The complex weave of energies is just not something you've ever encountered before.

The crystals themselves appear to be the same as the ones you've seen previously. The crystals appear dead to your magic sight. Any power they once contained has been drained, small sputters of residual energy seem to cause the sparks you observed with your mundane sight.
 

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Caytis Maggerin, half-elf magus

Caytis shakes his head. "There's some kind of field in place, and I think it might have been put in place by the crystals, but the crystals are dead now, and I can't tell what the purpose of the field is."

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: none
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Nia squints slightly and steps in beside Caytis, forcing those between them to step aside or let her bump into them.

"Let me see dis," she says, and murmurs in her native tongue. A moment later her eyes flare with uncanny greenish light as she peers into the room.

(Detect Magic. Spellcraft roll.)
 

Nia's sight pierces the veil between the real and the astral. She sees the same field radiating out from each crystal. The exact nature of the effect still escapes her, but she is fairly certain the magic is an illusion spell of some kind.
 

She frowns. The magic is nothing like the witching ways she has seen before. Still...

"Someting in dis room is not what it seems," she declares ominously. "Dis magic be coverin' someting up...or makin' us see someting dat is not dere. Since it look normal enough, I be tinkin' dat de spell hides someting underneat dat look. Enemies maybe. Or a trap."
 

Caytis Maggerin, half-elf magus

"Svexyn, I think that makes this your game?" Caytis offers as Nia mentions traps.

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: none
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Val looks on in fascination as his friends look to the crystals and speculate on their nature. He holds himself ready to aid them should their investigation spring a trap.
 

OOC: Assuming Direct Control...of Svexyn


Svexyn tentatively feels the flagstones at the edge of the field Nia and Caytis marked out for him. Finding nothing strange....he slowly reaches just inside the field. As he does so, hand appears to vanish before your eyes. He quickly with draws his hand, only to see it reappear once his extremity is clear of the field.

He reaches up into his pack and pulls one of the sacks of flour Nia collected from Ghelve's kitchen. With a twinkle in his eye, Svexyn looks at Caytis.

You cannot disarm that which you cannot see.

Svexyn casts the flour out across the stones with a flourish, spreading a fine layer of dust across the area of the closest field. As the dust settles, Svexyn's trick has revealed a large object to the left of the doorway in the corner. It is difficult to discern from just a covering of dust...but it appears to have four legs branching from a bulbous body. Two hammer-like arms extend upward from the body. The center of the body has a large, open recess. It seems to be inanimate, or at least it doesn't react to being covered in flour.
 
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ValinnanVapausEWPortrait.png

Val, still caught up between bemusement at the wonders of this city that's been under his feet his entire life and sheer terror at the events unfolding around him, whispers to the others as the . . . whatever it is . . . is revealed.

"Yikes. What in the Hero's name is that thing?"
 

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