The Shackled City - Golarion Prelude

Caytis Maggerin, half-elf magus

Caytis' eyes widen at the oddly-shaped ... whatever it is, and tries to dredge up any similar silhouettes from his own studies...

[sblock=ooc]Know: Arcana; Know: Dungeoneering; Know: Planes (1d20+8=22, 1d20+8=20, 1d20+8=14)[/sblock]

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: none
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

log in or register to remove this ad

Nia squints, but this time has no answer.

"Look like some kind of beast," she hazards. "Maybe a gnome trap...de people undah de hills love to make tings of wire and wood and gears. Some of dem, I have heard, even move as if alive."

The witch nods at the strange shape. "Dose tings it has...poised to crush whoever walks in. Dere must be someting to make it strike. Tripline maybe. If we trow someting in, trow it low, we ken set it off safely."
 

The strange object doesn't appear at all familiar to Caytis. Its silhouette doesn't resemble anything from his studies. Perhaps it is some kind of statue...or as Nia suggests, a trap of some kind? Who knows...maybe its just an eccentric gnomes idea of an interesting new table design. Without being able to see the object more then just a flour covered outline, its difficult to say.
 

Caytis Maggerin

"No idea what it is, but if we can't make it visible enough to disarm, we should probably just steer clear of it," Caytis offers.

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: none
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 


Marcus looks at the flour-covered apparatus from a distance. He shrugs noncommittally. "Avoiding it sounds good to me."

Gods, I hope this place isn't really the size of Cauldron above. Or worse, bigger still. If it is, this search will make my old patrols look like light afternoon strolls...
 

Svexyn carefully maneuvers himself toward the strange object, stepping carefully and watching for any pressure plates or tripwires that might set off a potential gnomish death trap. As he steps into the field, his body appears to evaporate like water on a hot griddle.

I could get used to this....

Svexyn silently creeps over to the device and uses his fingertips to investigate its surface.

It is made of some kind of metal. It appears to have joints and and segmented legs...but it has no attachment to its environment. It isn’t a trap....at least not that I can see. Whatever it is, it appears to be inert.
 

Caytis Maggerin, half-elf magus

"Can you see in there?" Caytis asks. "If you can't, we should probably take Marcus' advice and leave this until we have a means to see it. It may not be a trap in the room, but it may be trapped itself."

[sblock=mini-stats]Caytis Maggerin
HP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: none
In Hand: Quadrens

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 3/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

"I can see fine . . . I just can't tell what it is! I must confess, I'm at a loss as to what to do here. I'm a simple innkeeper's son - at least, as far as I can remember, though I know there's more - and a priest of the Drunken Hero. 'Till now, at least, adventures haven't been a part of my life."
 

I can't see it...no...but you'd be surprised what your sense of touch can tell you if you listen. If we keep to the wall we could avoid it by going along the north edge of the room.
 

Remove ads

Top