Barastrondo
First Post
Even when I've played games where we fight an assortment of intelligent beings, they rarely demonstrate tactics or smarts of any sort. It's really on the DM here I suppose, and how much work they want to put in to the dozen bandits they just cooked up.
Sure. But it's a tier-agnostic thing. There is nothing that compels a DM to play epic-tier characters any more carefully than heroic-tier characters; they're equally capable of being thrown at the PCs in a suicidal wave. I'd actually be kind of worried if a DM wanted to play heroic tier as full of idiots and epic tier as full of supergeniuses -- that strikes me as favoritism more than as verisimilitude. There should be smart opponents at every level, and if there aren't, I'd suspect the DM is personally bored or jaded with the game at that point.
Personally, I think that's the point. Epic tier is "normalcy" taken to 11+. Instead of pirates and kidnapping, you have flying alien warships dropping genocidal plagues upon entire cities. Intead of a nutty mage who summoned up some elementals, you have a dozen nutty mages worshipping a titanic elemental who wants to merge with the world to become the most powerful elemental ever.
IMO, there's nothing wrong with "the basics" taken to 11.
Right. But that's why I say it can be a tough sell. It's a fun enough game model, but if you haven't set up for it from the beginning, the mere promise of going to 11 may not offset the complications caused.
IMO, if the players are REALLY that cunning, the villains may kick it up a notch on their next attack. Every action has an equal and opposite reaction, for the smarter the PCs become, the cleverer the villains become. For the more traps they avoid, the harder the traps become to detect.
Villains are not, in my book, static bosses who wait in their alcove till the players arrive.(I'm looking at you MMOs!), they are cunning, crafty, constantly thinking foes who are constantly improving themselves and their plans.
Sure. But again, that's a tier-agnostic approach (or should be). There's really no reason that a 5th-level crime boss can't be terrifying to the players for the entirety of levels 1-5 until they finally manage to corner him and put him to the sword. The same holds true for a 10th-level warlord, or a 15th-level lich.
Yes, in a nutshell, Epic tier is "the basics" taken to 11. But Luthor and Galactus are still worlds apart from lesser villains.
In terms of power level, yes. But characters like Marlo Stanfield or the Gray King aren't their lessers when it comes to sheer cunning, motivation and amorality.
It's actually interesting that you use comic-book villains as examples, come to think of it: what I've done with epic play was in an entirely different system, with more of a superhero model. Part of that was to encourage the concept of recurring villains. One of the things that makes Luthor what he is is that, well, he has general plot immunity: Superman's never going to kill him, and he's too valuable to the franchise to remove and replace with someone else. When I was looking to model villains on the Luthor mold, Champions felt more natural, as D&D is a game where you measure your success by how many villains you've removed from the campaign permanently.