Matrix Sorcica said:Let's see if my English allow me to express what I want to say here....
Couldn't a solution be that the monsters scale with the PCs, in a sandbox like way? You have the terrible lich living in the tomb warrens. If the party engage him at paragon, he's x level. If they engage him at epic level, he's y level. And instead of thinking about why the lich didn't conquer the world while the pcs were rising to power, think about his power relative to the party and take the story from there.
The Orc king is a level 28 elite and his warriors are level 27 - because the adventure is about stopping the mother of all Orc invasions that will change the very past so that Orcs have always been the masters, etc. Who cares that the Orc King could have conquered the world before? So you don't need a supernatural army from the Planes - the Orcs are just as badass because the story needs it.
IMO, 4E already does this in that many monsters have heroic, paragon and epic versions. But it's still the same monster.
The dreaded Necromancer of the North with terrible plans that will lay the lands to waste is in reality a 8 level elite. Unless of course the party never engaged him until epic.
but it wouldn't be necessary if it wasn't. Power creep begets power creep and the necessity for level 30 to be so incredibly powerful compared to level 20 is exactly necessary for the reasoning that if it wasn't it wouldn't be necessary to have at all.Barastrondo hits the nail on the head here. It's not about how many steps it takes to get to the top; it's about how high up the top is. I would be perfectly fine with 4E's 30-level span if the power differential weren't so immense.
By the book, you are certainly correct. But that's why we're playing D&D and not WoW isn't it? So we don't have to go by the book. That ancient dragon, that lich, that pit fiend, they are alive and untouched for a reason, and that reason is usually explained by they are A: incredibly powerful, and B: they have supplicants to do their bidding for them.My main issue with epic is that it requires me to conjure up a legion of insanely powerful foes who were previously not in evidence. Now, I usually have a few epic-level critters lurking about my campaign worlds; an ancient dragon here, a lich there, a pit fiend buried and sleeping under the earth. But epic tier demands that I supply enough of those creatures to populate an entire tier's worth of combats!
Because that's what villains do. Cheesy as it sounds, that's what villains do. Lex Luthor existed for as long as Superman, but it took him time to build his empire. Galactus traveled the universe, but the universe is big and it took him a while to find Earth. Sauron and his lord tried several times, and it took him nearly 3000 years to regain enough power to invade the world again.A glance at their stats (regardless of what number is written in the "level" space, or whether the monster is called "pit fiend" or "orc warchief") makes it obvious that such a confluence of mighty monsters would be enough to bring the campaign world to its knees if not for the PCs. So why didn't they do it before the PCs showed up? Why has it taken them this long to put in an appearance?
I disagree, your PCs have gained immense power, perhaps they are now some of the most powerful people on your world. maybe before there were only 5 scattered, now there are 10, and 5 of them(your party) are all next to each other, this can attract a lot of attention.I can come up with answers to those questions, but it requires taking the campaign in a whole new direction. In any campaign world that is not already stocked with a zillion epic monsters (in which case the PCs likely spent most of heroic tier hiding under rocks), epic tier is more or less restricted to a) an army of super-powerful monsters has emerged from centuries-long slumber or confinement, or b) the PCs are required to adventure in another plane where there is an army of super-powerful monsters, or c) the PCs are suddenly doing far less fighting than previously.
but it wouldn't be necessary if it wasn't. Power creep begets power creep and the necessity for level 30 to be so incredibly powerful compared to level 20 is exactly necessary for the reasoning that if it wasn't it wouldn't be necessary to have at all.
That ancient dragon, that lich, that pit fiend, they are alive and untouched for a reason, and that reason is usually explained by they are A: incredibly powerful, and B: they have supplicants to do their bidding for them.
Think of it in Star Wars terms. The Emperor summons his Vader, and both have their Imperial Guards, while Vader also gets his Boba Fett and there's still a a legion of Storm Troopers to deal with. You've now gone from one foe, to(sans the troopers) nearly a dozen, all of which are powerful, well trained compatants.
Because that's what villains do. Cheesy as it sounds, that's what villains do. Lex Luthor existed for as long as Superman, but it took him time to build his empire. Galactus traveled the universe, but the universe is big and it took him a while to find Earth. Sauron and his lord tried several times, and it took him nearly 3000 years to regain enough power to invade the world again.
No, the power curve would not be flat. It would just be a power curve based on powers, instead of a power curve based on inherent stats or gear.PCs gain levels to give a sense of progress to the players and avert boredom. Simple numeric inflation (attacks, defenses, hit points, damage) is only one component of that progress, and not a very big one. You could get rid of the numeric inflation entirely, and the power curve would become close to flat, but players would still have a sense of progress as they gained new feats and powers.
Again, reference the Darth Vader/Emperor duo. Both the Emperor and Vader are certainly Epic, and Boba Fett probably is too, if only slightly lesser. in level terms, the Emperor would be 30+, vader would be the high 20's, and Fett would be mid 20's.Sure. Heroic-level supplicants. Maybe paragon. But epic?
How many times did Luke and co run into Vader before defeating him? Once or twice a movie? Who says fighting the villain has to end with defeating them? They are epic because they have survived all the would-be adventurers before you.And that's a grand total of maybe four encounters. What do we do for the rest of epic tier?
Luthor had a variety of hero cloning programs, he was well invested with CADMUS and Star Labs. He often hired other heroes or villians to protect him.And to the best of my knowledge, none of them commands armies of epic-level creatures, or even high-paragon-level creatures that could be minionized. I'm not real familiar with what Lex Luthor's got on hand, but Galactus by all accounts is a single solo, and the only servants Sauron has that seem potentially epic-level are the Nazgul. (And that's being pretty generous to the Nazgul; they look more like mid-paragon to me.)
So you do other things that get the players to level up, I get that 4E is combat heavy, but the leveling experience need not revolve around combat alone. Heck, there were 9 Nazgul, most of whom only died because Sauron was destroyed, only one of which was actually killed, and it took two heroes(with combat advantage! and a prophecy!(the Witch King had that whole Macbeth "no man can kill me" thing)). And he probably would have won if he hadn't gone to play with Theoden.Remember, we're not talking about one epic foe. That's easy enough to work into a campaign. And it's not too hard to stretch that out into 3, 4, maybe 5 combats by giving the epic foe some epic henchmen and elite guards. All this I readily concede.
But we're talking about an entire tier's worth of combat. 10 levels--25 sessions or so. Even if you have only one combat a session, that's 25 battles, and if you follow a more typical pattern for D&D, it'll be more like 50. Just how many elite guards and epic henchmen do these guys have?
Now consider that if the heroes battle those 25-50 gangs of epic foes, there are presumably a lot more of them that the PCs never fight. It's ludicrous to suppose that the heroes would fight their way through all of the villain's elite forces in a series of small groups. If the villain's forces are sufficiently spread out that the PCs have to engage in 25-50 separate combats, then it logically follows that there must be hundreds of groups out there that the PCs bypass on the way to their objective.
This is a problem IMO, that Heroic tier generated. Heroic teir pits your adventurers against idiots, against mindless animals. Creatures that fight first, and think later. Heroic and early Paragon get your players, and DMs into the mindset that foes are foolhardy and careless. Epic tier should catch everyone by surprise because not a single foe in Epic should be even slightly foolish.
Even when I've played games where we fight an assortment of intelligent beings, they rarely demonstrate tactics or smarts of any sort. It's really on the DM here I suppose, and how much work they want to put in to the dozen bandits they just cooked up.I should note that in cases where this is not true -- where you're also fighting against clever and dangerous individuals from the get-go -- heroic tier has a very different feel than what you describe. If I were to tally most of the games I've run since 4e came out, my top five most-used antagonists are humans, elves, goblins, undead, and maybe wererats as number five. Some undead are mindless, but for the most part the idiots and mindless animals are the exception rather than the rule.
Personally, I think that's the point. Epic tier is "normalcy" taken to 11+. Instead of pirates and kidnapping, you have flying alien warships dropping genocidal plagues upon entire cities. Intead of a nutty mage who summoned up some elementals, you have a dozen nutty mages worshipping a titanic elemental who wants to merge with the world to become the most powerful elemental ever.One of the reasons that I haven't effectively been sold on "why I should want to do the work to do epic tier" is that there aren't that many distinct things you can do in epic that you can't do in heroic or paragon: it's mostly the same things with the dial turned up to 11. There are a few things about epic play that transcend what you were doing at 1st level, only with the stakes increased, but opposing intelligent opponents is absolutely not one of those things.
Of course, which is why, as above, I detailed the fact that the truly epic foes aren't going to present themselves right away. And they aren't going to charge into battle because they've learned that lackies exist for a reason. Certainly some incredibly strategic thinking on the part of the players could be utilized to stop even the most foolproof escape.(Also, assuming that opponents will survive more clashes with the PCs because they're smart doesn't mean much. The PCs are smart, too. The DM can always ensure that NPCs will somehow escape or survive and chalk it up to their NPCs' intelligence and resources, but the line blurs between NPC intelligence and DM fiat, particularly from the players' perspective. As smart as an NPC may be, a foolproof escape plan relies on the resources they have available, and the resources they have available are determined by DM fiat.)
No, the power curve would not be flat. It would just be a power curve based on powers, instead of a power curve based on inherent stats or gear.
If a 10th level Wizard has 30 spells, and a first level wizard has 3, then that 10th level wizard is going to have exponentially more powerful spells. Why? Because basic game design says he must, otherwise there is no point in going that far. From an RP perspective, why should a wizard spend years studying new spells....if he's only going to be a tiny bit more powerful than a wizard who has studied 3 spells.
How many times did Luke and co run into Vader before defeating him? Once or twice a movie? Who says fighting the villain has to end with defeating them? They are epic because they have survived all the would-be adventurers before you.
Epic tier is the reverse, it pits your heros against vastly intelligent creatures that think first and fight second.
It's a game, they exist ONLY to challenge your heroes. Yes, I get that a lot of people want to go for this thing known as "realism", but lets face it, you need some hardy suspension of disbelief to get these things to function.
in the words of some rap star: Break it down
1 Villain, high Epic+(lvl30 elite solo and with a cheery on top)
4-5 Subordinate villains, low-to-high epic.(lvl 25-30 elites)
4-5 per above, Sub-villain hencies, high paragon
5-10 per above sub-hencies minions, low paragon, high heroic.
So the curve is about versaility as opposed to sheer power. The curve hasn't changed, you've just put it on some other aspect of the game.Because he has more versatility. He can do cool new things that he couldn't do before. Playing a wizard in AD&D, my ears perked up every time I heard the slightest hint that there might be another wizard's spellbook to be copied from or stolen--not because I'd get access to spells more powerful than those I already had (that wouldn't happen until I went up a level, which was a slow, slow process in the games I played in), but because I'd expand my repertoire.
Which as I said, makes the curve placed on a different part of the game, it doesn't flatten it.Like I said, plenty of RPGs have very shallow power curves, in which PCs advance mainly through expanding their array of options rather than increasing raw power level. Most point-buy systems follow this logic. A GURPS character can, and often does, start out with skill ratings as high as they can profitably go in a narrow range of skills. Character points acquired during play are then spent to expand that range rather than trying to push the existing skill ratings higher.
Exactly. A flat power-curve is a game with no improvment.(Now, that said, it's true that the power curve will never be totally flat. Lightning bolt is not more powerful than fireball, but a wizard with both spells is stronger than a wizard with only one, simply because she's got more options--when faced with an enemy resistant to one, she can use the other. But the power gains from increased versatility are quite small compared to the gains from sheer number inflation.)
No, the point of a battle is to TRY to defeat the enemy. Simply getting involved in the battle does not ensure you'll defeat them. Even if you get them really low, they've still got that little portable teleport amulet.The point of battle is to defeat the enemy. Once in a while, you can get away with having a recurring villain escape or spare the PCs' lives, but it becomes an obvious cheat if you do it over and over.
Which is when you have to play up the fact that they are villains. What do villains generally do?And this lends itself to a lengthy adventure cycle how, exactly? If these villains are so smart, they won't fight the PCs at all until they have an overwhelming advantage--and then they will curbstomp them, shoot them all in the head, and burn the bodies.
You don't have to go quite THAT far, but say for example, the villain has a shield, and only one of those other 5 Epic tier people in the world can break it. You NEED them, but the villain is already after them, thus you encounter the villains "Nazgul".Part of the reason I don't know much about Lex Luthor is that most comic series put my suspension of disbelief through more of a pounding than I have patience for. And even if I personally didn't care about verisimilitude, my players won't let me get away with nearly as much crap as comic book writers do.
They're supposed to, at best, be equivilent to minions who will slow your party down, waste their resources, and generally make you easier for the BBEGs to take out. If they can't hit, give them auto-damage, give them aura's of slow. Force your party to deal with them.High-heroic monsters are strictly nothing at epic tier. They're not even worth bothering to include in the fight; they won't do any damage and will fall over dead if anyone so much as breathes their way. They're window dressing. Same goes for low paragon, and in the latter half of epic tier even high paragon foes will be largely irrelevant.
Yeah pretty much. The 20-30 lackies on the field are only there to slow you down, that's it. They give sub-villain #5 the chance to blast you all with his death-ray, that's their only job.So what you've got here is 5-6 epic monsters that provide real opposition, and maybe 20 high paragon monsters that serve as cannon fodder and will fall off the radar completely about halfway through the tier.