mattcolville
Adventurer
During my time as an AD&D player and GM, 7th level was the notional--though not explicit--beginning of the Second Phase of your character.
You'd survived the early levels, when you could die from a single hit, and you were now expected to build a stronghold and attract followers. People showed up out of nowhere because they'd heard of you and wanted to serve and aid you. You were famous!
By the time you were about 13th level, you were now legitimately "high level" and could do some astonishing stuff.
I think 18th level was about as high as anyone expected to get, and in almost 30 years of play I've never seen a character who naturally reached 18th level.
I think WotC seriously miscalculated when they expected people to reach even 20th level. I know their reasoning, and it was sound.
It's not a question of continuous play, it's a question of continually playing the same characters without something happen that causes people to say "let's start a new game!"
So I think compressing the tiers down so you go through all three in 18 levels is probably better. Also, I question the absence of real temporal influence. I think the End Game of AD&D is a good one, and it's time for the developers to give us something else to do besides kill monsters for 18 levels.
You'd survived the early levels, when you could die from a single hit, and you were now expected to build a stronghold and attract followers. People showed up out of nowhere because they'd heard of you and wanted to serve and aid you. You were famous!
By the time you were about 13th level, you were now legitimately "high level" and could do some astonishing stuff.
I think 18th level was about as high as anyone expected to get, and in almost 30 years of play I've never seen a character who naturally reached 18th level.
I think WotC seriously miscalculated when they expected people to reach even 20th level. I know their reasoning, and it was sound.
It's not a question of continuous play, it's a question of continually playing the same characters without something happen that causes people to say "let's start a new game!"
So I think compressing the tiers down so you go through all three in 18 levels is probably better. Also, I question the absence of real temporal influence. I think the End Game of AD&D is a good one, and it's time for the developers to give us something else to do besides kill monsters for 18 levels.