schneeland
Hero
@schneeland, have you looked at FUDGE, which is the toolkit that Fate is based on?
Not yet. I abandoned my efforts in that direction after being somewhat disappointed with FATE.
@schneeland, have you looked at FUDGE, which is the toolkit that Fate is based on?
More: 13th Ages & Dungeon Worlds: Systems that build upon the foundations of the pioneers with new mechanics and fresh looks at /spins on the past. More FFG Star Wars' -Systems that take unique and new approaches to system/dice mechanics that encourage story and improv in the moment
Less: Systems that are generic-shoehorned into genres they don't work that well for.
Green Ronin's AGE System is probably its closest spiritual kin, but the AGE system has its own idiosycratic set of problems associated with it.
I would like to see rules light hard (ish) SF, where the three pillars didn't include combat, esp adventures for a system like that, which I could adapt to my own game.
I have no experience with Modern AGE yet, so I'll speak to my experiences with the AGE games that I do.I've played several sessions of Modern AGE. I'm curious about what you call problems of that system?
I have no experience with Modern AGE yet, so I'll speak to my experiences with the AGE games that I do.
The AGE system was designed piecemeal as part of Green Ronin's Dragon Age TTRPG. The first release was just levels 1-5; then the second release was 6-10; and then the final release was 11-20. As such the game, overall, feels more balanced and oriented around levels 1-6. After this point, the game balance seemingly deteriorates because the damage does not scale as rapidly as the HP. This is even worse of a problem when this is compounded with Armor damage reduction. Furthermore, because of the 3d6 die resolution and bell curve probability, tiny bonuses become pretty substantial, particularly as ability scores increase, skill access/bonuses increase, and so on. Blue Rose AGE does feel a bit more like a mild balance patch. Maybe Modern Age addresses this further. And Green Ronin announced a new edition of Fantasy AGE, but so far they have only revealed that it will include Freeport as its baked-in setting.
After this point, the game balance seemingly deteriorates because the damage does not scale as rapidly as the HP. This is even worse of a problem when this is compounded with Armor damage reduction. Furthermore, because of the 3d6 die resolution and bell curve probability, tiny bonuses become pretty substantial, particularly as ability scores increase, skill access/bonuses increase, and so on. Blue Rose AGE does feel a bit more like a mild balance patch. Maybe Modern Age addresses this further. And Green Ronin announced a new edition of Fantasy AGE, but so far they have only revealed that it will include Freeport as its baked-in setting.