Son of the Serpent
Pupil
it was one of the ttrpg-types i listed as "one id like to see more of". They are indeed great after all. I enjoy them.Better yet. Just play the cypher system. They’re great.
it was one of the ttrpg-types i listed as "one id like to see more of". They are indeed great after all. I enjoy them.Better yet. Just play the cypher system. They’re great.
Same. There is a lot of creativity in the OSR, but a lot of it does feel like it's catering to this sort of niche.I love the fact that Old School D&D is making such a huge resurgence... but it seems like so much of the OSR community is only into FFVN, grimdark, and horror gaming.
Okay. You had listed characters with blasting/attack superpowers, such as a laser vision, atomic power, etc. so I thought you were talking more about blasting mutants. Blue Rose does have genetic overlap with the superhero genre, since it came out of Mutants & Masterminds, but it's meant to be more like magical talent in the romantic and young adult fantasy fiction. Admittedly, Blue Rose is not for everyone's taste, but it does emulate its genre well.Not at all referring to blasting spells in my example. Just an example of how an example can be taken the wrong way. lol. Love it.
Blue rose is exactly a game I don’t like. lol
If you don't like Numenera, you probably won't like the generic Cypher System.Numenera wasn't a hit with our group. Could Cypher be a better fit?
The balance seemed off. The DR was so high, most characters couldn't do anything. The wizard could only spam one power and it got boring.
@Retreater , the person im quoting is probably completely right actually.If you don't like Numenera, you probably won't like the generic Cypher System.
What is FFVN?I love the fact that Old School D&D is making such a huge resurgence... but it seems like so much of the OSR community is only into FFVN, grimdark, and horror gaming.
That's not what I played in the Old School.
Even in its heydey, I can't recall anyone I knew actually playing the Spelljammer setting. When I gave a party a spelljamming helm, they never even tried going more than double bowshot range from the ground. Not just once, but three separate campaigns. But there are people who played it. I just couldn't meet any back in the day. I inherited my copies from a roommate who bailed...Everyone's talking about Spelljammer for 5e, but where's the Spelljammer OSR? Where is my Saturday morning cartoon D&D, my Hong Kong action-fantasy D&D, my incomprehensible 30 year old JRPG D&D?
I mean, I'm trying to be the change I want to see in the world... but I can't be the only person who likes this stuff, can I?
BumpWhat is FFVN?
I'd love to see less judging of people by "I didn't play that way back then"... most styles of play existed by 1979... by '79, there were over a dozen RPGs in print, and several that had gone out of print. Including people doing Gor inspired D&D campaigns. Some people doing Theater of the Mind, others playing D&D as a minis-wargame, and most spots in between.
Call of Cthulhu was popular from release onward, and the Cthulhu Mythos was also a strong presence in AD&D... I didn't use much from it, other than illithids (aka Mind Flayers), but the '77 Monster Manual has a number of other references besides the Illithids. So, at least by '77, TSR was supporting the "D&D as horror game"... and it became much more open when Ravenloft was released in '83.
Even in its heydey, I can't recall anyone I knew actually playing the Spelljammer setting. When I gave a party a spelljamming helm, they never even tried going more than double bowshot range from the ground. Not just once, but three separate campaigns. But there are people who played it. I just couldn't meet any back in the day. I inherited my copies from a roommate who bailed...
I'm going to guess it means Final Fantasy Viet Nam, but that's only a guess.Bump
I was also confused as to what FFVN is.