The Star Wars Iconic Characters...


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Arani Korden

First Post
Buddha the DM said:
Where are the SWRPG Iconics located?

The stats? Various places. A handful are written up (badly) on the WotC website. A few more are in the Adventure Game, and we've adapted them from there. Set Harth manages to have a big write up in the Dark Side Sourcebook. The rest we wrote up ourselves.
 

Valara Saar

First Post
Valara redone

Valara Saar: female Human FA 3;
Init +2; Def 16(+2); Spd 10m; VP/VP;WP/WP 19/19; 7/10;
Atk +2 melee (1d6/1d6, quarterstaff), +4 ranged (1d4, sling);
SV Fort +3, Ref +4, Will +5; SZ M;
FP 3; Rep 0;
Str 10, Dex 14, Con 12, Int 15, Wis 14, Cha 10.
Equipment: Pet duuvhal (Zeev), blaster, Staff, sling.

Skills: Affect Mind +9(5), Battlemind +7(6), Enhance ability +8(5), Friendship +4(4), Handle animal +4(4), Heal self +8(6), Heal Another +6(4), Hide +6(4), Illusion +6(4), Move object +6(4), Survival +6(4), Treat injury +6(4)

Languages: Basic, Yashuvhi, (Shriiwook after adventure)

Feats: Heroic Surge, Weapon Group Proficiency (Blasters pistols(bonus feat), simple weapons, primitive weapons)

Force Feats: Alter, Control, Dissipate Energy, Mind-Trick

I don't have the RCRB yet, so any corrections just let me know.
 
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Arani Korden

First Post
Single Classed Arani

Arani Korden: Adult Female Human, Noble 3; Init +2 (+2 Dex); Def 15 (+2 Dex, +3 Class); Spd 10m; VP/WP 15/12; Atk +1 melee (1d3-1, punch), +4 (3d6, Blaster Pistol); SQ Favor +2, Inspire Confidence, Resource Access, Noble bonus class skill (Repair); SV Fort +2, Ref +4, Will +3; SZ M; FP: 3; Rep: +1; Str 9, Dex 14, Con 12, Int 13, Wis 10, Cha 16.

Equipment: Blaster Pistol, Comlink, DataPad with half-written novel and the Very Secret Diary of Arani Korden

Skills: Bluff +11/3, Computer Use +7/6, Craft (Electronic Devices) +7/6, Diplomacy +13/6, Disable Device +4/3, Gather Information +8/3, Repair +7/6, Sense Motive +6/6, Speak Basic, Speak Binary (Understand Only), Read/Write Basic

Feats: Persuasive, Skill Emphasis (Bluff), Trustworthy, Weapons Group Proficiency (blaster pistols, simple weapons)

Background: (Pasted from the WotC site) Arani Korden is the carefree daughter of two Theed nobles. But she is more interested in tinkering with mechanical things than in learning the ins and outs of court life. Her irrepressible sense of humor and her sly, adventuresome spirit have repeatedly gotten her into trouble with the faculty at the Royal House of Learning, where she studies with young people from all over the galaxy. Arani has befriended a handful of other students who seem to share her need to explore beyond the stuffy halls of the school. Still, it is usually Arani who instigates the group's more daring exploits.
 
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Rorworr

First Post
Rorworr: Male Wookiee Scout 3; Init +1 (+1 Dex); Defense 14 (+3 class, +1 Dex); Spd 10m; VP/WP 23/15; Atk +5 melee, +3 ranged; SQ Wookiee rage, extraordinary recuperation, Heart +1, trailblazing; SV Fort +4, Ref +3, Will +1; SZ M; FP 3; Rep 1; Str 17, Dex 13, Con 14, Int 12, Wis 9, Cha 8.

Equipment: Backpack, Blaster carbine, Bowcaster, credit chip, Comlink, electrobinoculars, 2 Medpacs, survival kit, M-TD translator droid, vibrodagger.

Skills: Astrogate +3/2, Climb +8/3, Computer Use +5/4, Hide +5/4, Intimidate +4/1, Knowledge (Planetary systems) +3/2, Listen +2/3, Move Silently +3/2, Pilot +6/5, Read/Write Basic, Read/Write Rodese, Read/Write Shyriiwook, Repair +6/5, Search +4/3, Speak (Understand) Basic, Speak (Understand) Rodese, Speak Shyriiwook, Spot +2/3, Survival +2/3, Swim +4/1.

Feats: Starship Operation (starfighter), Track, Exotic Weapon (bowcaster), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (simple weapons).


I've not got the RCRB yet, so is it OK if I leave myself the option of changing a few things when I get it?

[Edited to fix the errors Jack noticed]
 
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Kaz Lo

First Post
Kaz Lo: Male Zabrak, Tech Specialist 3; Init +1 (+1 Dex,); Def 14 (+1 Dex, +3 class); Spd 10m; VP/WP 14/10; Atk +3 melee (1d3, unarmed), +3 ranged (3d4 Crit 20, range 8, Blaster Pistol (sporting)); SQ Research, Instant Mastery (Disable Device); SV Fort +2, Ref +2, Will +6; SZ M; FP 3; Rep 1; Str 12, Dex 13, Con 10, Int 16, Wis 14, Cha 8.

Equipment: Blaster Pistol (Sporting), Datapad, Medpac, Toolkit.

Skills: Computer Use +14/6, Craft (computers) +9/6, Craft (electronic devices) +6/3. Craft (blaster pistols and rifles) +6/3, Disable Device +7/4(Instant Mastery), Knowledge (Physical Sciences) +9/6, Repair +11/6, Pilot +7/6, Treat Injury +8/6, Speak Basic, Read/Write Basic, Speak Zabrak, Read/Write Zabrak, Speak Jawa, Speak Shyriiwook, Speak Ryl.

Feats: Weapon Proficiency (Simple), Weapon Proficiency (Blaster Pistols), Gearhead, Skill Emphasis (Computer Use).

Fixed my math again, it wasn't my Inititive that was wrong it was my dex, fixed now.
 
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Jack Haggerty

First Post
Arani - The numbers look good, but you could have up to 3 FP, assuming you didn't use any prior to this adventure. Also, if you'd like to make her less technically oriented, remember that Kaz Lo the Zabran Technical Specialist will be joining the group soon.

Rorworr - Your defense should go up to 14 (+3 class for a Scout at 3rd level), and you need to specify an area of knowledge for your knowledge skill... Planetary systems perhaps? Everything else looks good.
 

Jack Haggerty

First Post
Kaz Lo said:
Ariani, I must say I'm completely lost on what class your supposed to represent, I thought you were a scoundrel, not a noble...

Nope... Deel Surool the Twi'lek is the Scoundrel.

Arani's the Noble.

By the way, Kaz, did you have a particular "style" of Tech Spec in mind?
 
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Arani Korden

First Post
Jack Haggerty said:


Nope... Deel Surool the Twi'lek is the Scoundrel.

Arani's the Noble.

Yep. Deel and I traded classes during the conceptual process - in the early previews, he's the Noble and I'm the Scoundrel.

Jack, I'll edit in the Force Points. And the little background I have on Arani describes her as a part-time tech girl, so I'll probably keep her that way. She's still the most effective social character by far, and a back up mechanic never hurt anyone.

And this way when Kaz shows up, they'll have something to talk about. :)
 

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