The Theocracy (recruitment closed to those posted)

Sure. Of course, the ONE (it's correct grammar for this world) wants to expand his dominion to the entire continent, or so the propaganda goes. He uses Orwellian style propaganda (X enemy is going to attack us! Be on your guard!) Whenever anything goes wrong, it's the heretic's fault. Education is basically "obey the rules" brainwashing. Humans are also the favored people of the ONE, so any non-human humanoid (such as elves) are only fit to be subjugated and destroyed.

As for geography, the Glorious Empire is a central continental power, with no ports, that is surrounded by mountains. Little is known about the outside world, except that they are all godless atheists who eat babies, pillage, loot, and are stupid. They also permit the lesser races to love among them, making them weak. Blind obedience to the ONE is the only way to save yourselves.

Everybody: all who have posted already, construct your characters. We will start at the bare minimum of XP needed to hit 10th level, along with the 10th level PC gold from the DMG (I can't remember these numbers).

All Wotc books are allowed, unless the content is too setting specific (no defenders of the realm. The only organizations are you PCs, the evil baby killing atheists, and the minions of the ONE, who grants all domains.) I don't know what other deities oppose the ONE except for the animist spirits of nature, etc. alienated by the ONE. UA matierial must be approved by me, but LA buyoff is in effect.

Abilities: All ability scores start at zero. You have 84 points with which to spend on your scores on a 1 for 1 point basis. Before racial adjustments and boosts for obtaining 4th and 8th level, a staring score may not reach above 18. You are the only hope to defeat this thing, so you need heroic attributes.

A side note: Priests of the ONE will use mind reading on you, and you are obligated by law to fail your saves. Be careful.

Everyone here is in. If you do not have game stats and a character background in by April 29, the game leaves without you. Good luck!
 

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Sweet. Good level, Good campaign Concept, short time frame.
WarlockLord, will you marry me? *L* j/k

Still waiting on Shayuri's response about my sibling concept.

BTW, just for the record to everyone, the official numbers for Warlocks game would be
XP = 45,001
GP = Actually, SRD doesn't have starting Gold above lvl 1... weird. As I don't have my DMG, someone else will have to find it. I can tell you it's on page 135, though.
 
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Definitely going the ranger route. Just going to have to look into my books and other goodies for a more detailed character. Expect it sometime this week.
 

Sweet. Good level, Good campaign Concept, short time frame.
WarlockLord, will you marry me? *L* j/k

Still waiting on Shayuri's response about my sibling concept.

-- I give a Thumbs Up. It'd be cool! Warlock or Sorceror?

BTW, just for the record to everyone, the official numbers for Warlocks game would be
XP = 45,001
GP = Actually, SRD doesn't have starting Gold above lvl 1... weird. As I don't have my DMG, someone else will have to find it. I can tell you it's on page 135, though.

-- 49,000gp
 

Shayuri said:
-- I give a Thumbs Up. It'd be cool! Warlock or Sorceror?
-- 49,000gp
Cool. Thnx for the GP value, btw.
Well, I've been wanting to play Warlock for a while...

As far as Background goes, I was thinking that in our family's past we have both fiendish AND draconic blood, explaining both warlocks and sorcerors. IT also would allow/make sense for us if we wanted to take the draconic heritage/fiendish heritage feats.

What do you think (About warlock and the background)
 

Hee hee...that's one twisted family line...

Here's what I suggest...let's dump all the preconceptions for both warlocks and sorcerors first of all. Warlocks don't have to be fiendish. Sorcerors don't have to be draconic. Or vice versa. Etc.

Looking strictly mechanically, one of the best Heritages for warlocks is Fey! There's a fey heritage feat that boosts all invocation DC's...and another one that gives DR that stacks with native Warlock DR. And the higher tier Fey Heritage feats give additional Spell Like abilities that really allow a warlock to branch out, abilitywise.

For sorcerors, I find Heritage feats kind of lacking, overall... The Fey heritage works really well with Beguilers though. Sorcerors are better off focusing on metamagic and other magic-enhancers. Precise Shot and PBS are sometimes good for "ray sorcerors." Spellwarp Sniper can make ray sorcerors really scary. A level of ninja even more so. But...that'd be really hard to justify given the campaign world. :)

Alternatively, if we wanted draconic heritage, one of us could be a draconic themed sorceror (lots of good feats and PrC's to take there), and the other could be a Draconic Adept. Sort of like a warlock, only with dragon-themed abilities.

Thoughts?
 



Damn, I won't have access to complete mage again for almost a month... Any chance you could gimme a brief run down of the warlock-useful ones?
 

Fey Heritage is the entry level one. Gives +3 to save vs mind-affecting stuff, so not too bad.

Fey Power gives +1 DC to any Enchantment Spell, or any invocation (including Eldrtitch Blast).

Fey Skin gives DR vs cold iron that stacks with any other cold iron DR that's permanant (class feature or racial...not the result of an item or spell). DR = 1+ # of fey feats. So if you have the minimum: Fey Heritage and Fey Skin, that's DR 3/cold iron. Add one more for each heritage feat. Then add to the DR from Warlock. :)

Fey Presence gives Charm Monster, Deep Slumber, and Disguise Self as spell likes, all usable 1/day.

Fey Legacy has an additional prereq (all others require only Fey Heritage) of being level 9 or greater. It gives Confusion, Dimension Door, and Summon Nature's Ally V as spell like abilities usable 1/day each. Needless to say...it's one of my favorites. :)

There's also a slew of new invocations. I'll summarize some (hopefully this doesn't violate anything) when I can. This evening, perhaps.
 

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