The Theocracy (recruitment closed to those posted)

My character concept is as a leader (or would-be leader) of a resistance movement within the theocracy. I imagine the character as highly charismatic, perhaps somewhat of an insider within one of the important social institutions (maybe even the church).

Mechanically, Caul Vanchar, my character, is going to be a Psion (Telepath) 5, Thrallherd 5. He's quietly gathering soldiers for a resistance against the Great Evil, and using his psychic powers to attract followers. Caul's thrall is actually his cousin, who has been drawn away from her duties within the military to join Caul's resistance.

EDIT: I'm going to be (hopefully) receiving Complete Psionic this week. I don't know if anything in there will change what I'm working on, or any new powers I might want to use.

EDIT 2: I've added my cohort below. She's a Paladin 4, Monk 4, Fist of Raziel 1. She's Caul's cousin, and has not been in the military, but rather a separatist sect of ascetic knights dedicated to ridding the land of the evil theocracy. Her order has recently been invaded and decimated, and she came to Caul for guidance.

[sblock=CAUL, Human Psion 5, Thrallherd 5]
CAUL VANCHAR
Human Psion (Telepath) 5, Thrallherd 5 [45,001 XP]
Lawful Good

Str 10
Dex 10
Con 16
Int 22
Wis 16
Cha 18

HP: 9d4+47
AC: 12, Touch 11, FF 12
BAB: +4
SV - Fort +5, Ref +2, Will +11
PP: 99
Manifester Level: 9th

Powers: [19 known]
1st - Charm (psionic) (Thrallherd Bonus Power), Conceal Thoughts, Detect Psionics, Empathy, Mind Thrust, Mindlink, Telempathic Projection. Base SDC 17/19.
2nd - Cloud Mind, Detect Hostile Intent, Read Thoughts, Suggestion (psionic), Thought Shield. Base SDC 18/20.
3rd - Dispel Psionics, Mind Trap. Base SDC 19/21.
4th - Detect Remote Viewing, Dominate (psionic) (Thrallherd Bonus Power), Mindwipe, Modify Memory (psionic), Schism. Base SDC 20/22.
5th - Catapsi, Mind Probe. Base SDC 21/23.

Class Abilities: Psionic Charm (1/day - PP Cost reduced by 5, min 1), Psionic Dominate (1/day - PP Cost reduced by 5, min 1), Thrallherd (Score 19: Thrallherd Lvl 9; 40 x 1st, 4 x 2nd, 2 x 3rd, 1 x 4th, 1 x 5th)

Feats: Greater Psionic Endowment [Psi], Inquisitor [Psi], Psionic Body[Psi], Psionic Endowment [Psi], Psionic Meditation [Psi], Psicrystal Affinity [Psi], Psicrystal Containment [Psi]
Skills: Autohypnosis (4) +9, Bluff (13) +19, Concentration (13) +16, Diplomacy (13) +25, Gather Info (5) +9, Intimidate (0) +8, Knowledge (Nobility & Royalty) (5) +11, Knowledge (Psionics) (10) +18, Knowledge (Religion) (5) +11, Psicraft (10) +18, Sense Motive (13) +21.

Gear: Amulet of Anau'his (Throat slot; includes +2 to Con, Word Twisting (MIC), and Natural Armor +1; 15,000gp), Dorje of Force Screen (50 charges; 750gp), Dorje of Inertial Armor (50 charges; 750gp), Dorje of Inflict Pain (50 charges; 4,500gp), Headband of Intellect +4 (16,000gp), Ring of Mind Shielding (8,000gp), Ring of Protection +1 (2,000gp). Power Stones: Body Purification (x2) (375gp), Share Pain, Forced (x2) (375gp). Psicrystal (Personality - Sympathetic: +3 to Sense Motive). 1,250gp.

Background: TBD
[/sblock]

[sblock=NATHIRA, Human Paladin 4, Monk 4, Fist of Raziel 1]
NATHIRA VANCHAR
Human Paladin 4, Monk 4, Fist of Raziel 1 [Cohort]
Lawful Good

Str 13
Dex 16
Con 13
Int 10
Wis 18
Cha 18

HP: 4d10+15 & 4d8+4
AC: 26, Touch 25, FF 23
BAB: +8
SV - Fort +17, Ref +13, Will +14

Class Abilities: Aura of Courage (Immune to Fear; +4 to saves vs fear for allies within 10'), Aura of Good (5), Detect Evil at will, Divine Grace (added above), Divine Health (Immune to Disease), Divine Spellcasting (Caster Level 2; 1x1st), Endure Elements, Exalted Strike +1, Evasion, Fast Movement (40ft), Flurry of Blows, Ki Strike (Magic), Lay on Hands (20hp/day), Magic Circle against Evil, Mind Shielding, Slow Fall (20ft), Smite Evil (4/day; +3 to attack, +10 damage; all good-aligned to overcome DR), Still Mind (+2 Saves vs Enchantment), Sustenance, Turn Undead (6/day, as Cleric 1), Unarmed Strike 1d10.

Feats: Ascetic Knight, Extra Smiting, Fiery Fist, Gift of Grace, Hands of a Healer, Improved Unarmed Strike, Intuitive Strike, Power Attack, Sacred Vow, Servant of the Heavens, Stunning Fist (6/day; FSDC 18), Vow of Poverty
Skills: Balance (1) +4, Concentration (3) +5, Diplomacy (5) +13, Heal (3) +7, Hide (3) +6, Jump (0) +3, Knowledge (Nobility & Royalty) (2) +2, Knowledge (Religion) (5) +5, Listen (3) +7, Move Silently (3) +6, Sense Motive (9) +13, Spot (3) +7, Tumble (5) +8.

Gear: Sackcloth robe, wooden holy symbol.

Background: TBD
[/sblock]
 
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Shayuri - I've read complete mage, and I do like some of the new invocations, I just can't remember them off the top of my head, and don't have access to the book right now. If you'd be so kind, you could email me @ jemal999 at hotmail dot com if you're worried about the ToS.
PS to any who are concerned about pirating: as I said I do have the book (Or rather my roommate does, and we share books), but I'm away from home for a few weeks.


Insight - Not sure how well that would work, from what I gathered we're going to physically be 'on the run'.. Unless you wanted to be the 'Maid Marion/Friar Tuck' to our merry band. that could be cool, having an inside source helping us out.
 

Jemal said:
Insight - Not sure how well that would work, from what I gathered we're going to physically be 'on the run'.. Unless you wanted to be the 'Maid Marion/Friar Tuck' to our merry band. that could be cool, having an inside source helping us out.

Hmm. Good point. Formerly of said institution or cog in the machine. Now on the run with the rest of you. The point is that he would have some knowledge of the inner workings of the bad guys' organization.
 

Actually, I have a Question : Would Heretics be publicly known as such? IE are we just 'heretics' b/c we're different, or have they discovered that and officially branded us as heretics?
If we are officially on the lamb, how high priority are we? (Granted that may vary depending on concept/background) Would we have a secret hiding place (AKA we've been planning or have been on the run for a while), or would it be a new thing we're still adjusting to?

And here's one for the other PC's :
How/Why did we get together? Shayuri and I are easy, being siblings, but what reason would the rest have for revealing their 'heresy' to the other players. (Or will the DM be arbitrarily deciding how/why we're together?)
 

Jemal said:
And here's one for the other PC's :
How/Why did we get together? Shayuri and I are easy, being siblings, but what reason would the rest have for revealing their 'heresy' to the other players. (Or will the DM be arbitrarily deciding how/why we're together?)

I don't mind using my character as the 'cog' by which the others characters met. It would make sense, since he's actively trying to gather people to form a resistance, and would have the contacts, social skills, and capacity to do so.

EDIT: Assuming I stick with the Telepath/Thrallherd idea, I am going to have a cohort of some kind. He or she could easily be friends (or a relative) of one of the other characters in the party, thus creating another 'in' for our characters to have met.
 
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WarlockLord said:
Everybody: all who have posted already, construct your characters. We will start at the bare minimum of XP needed to hit 10th level...

<snip>

... LA buyoff is in effect.

Question. How is this going to work? It seems to me that, going by the strict wording of the UA, a character with an LA is going to behind the rest of the party no matter what. Until we gain xp anyway.
 

If I go with my Bard (who'll also probably have a couple of levels of Rogue and/or Fighter) then it won't be hard to get him attached to other people since he'll be running with a crowd of rebels and heretics habitually and working actively - as best he can - to undermine the regime. So it won't be difficult to throw him together with anybody else who happens to be in the authorities' bad books.

Not that 'if' though. I do also have another idea that's bubbling away beneath the surface. I mean, if we're going to be heretics in any case, a part of me rather fancies doing it properly and being a real heretic. An amoral free-thinker. Probably a Conjurer or Necromancer, Neutral or Evil, maybe a dabbler in demonology, and fighting the power more because they've got on his bad side - refusing to leave him to pursue his interests in peace - rather than out of any strong moral feeling.

But if people feel that a character like that would cause too much conflict then I can always go with my ornery Bard instead.
 


DM, question regarding cohorts. How would you like them built? Mine will be my bodyguard, probably with ties to the military.
 

Warlocklord: Why should we care if we're obligated by law to do something? I'd think we'd have our hands full worrying about, you know, overthrowing the government and all. Unless they don't yet know we're heretics, but that doesn't seem like it would last very long past the start of the adventure.
 

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