Insight
Adventurer
My character concept is as a leader (or would-be leader) of a resistance movement within the theocracy. I imagine the character as highly charismatic, perhaps somewhat of an insider within one of the important social institutions (maybe even the church).
Mechanically, Caul Vanchar, my character, is going to be a Psion (Telepath) 5, Thrallherd 5. He's quietly gathering soldiers for a resistance against the Great Evil, and using his psychic powers to attract followers. Caul's thrall is actually his cousin, who has been drawn away from her duties within the military to join Caul's resistance.
EDIT: I'm going to be (hopefully) receiving Complete Psionic this week. I don't know if anything in there will change what I'm working on, or any new powers I might want to use.
EDIT 2: I've added my cohort below. She's a Paladin 4, Monk 4, Fist of Raziel 1. She's Caul's cousin, and has not been in the military, but rather a separatist sect of ascetic knights dedicated to ridding the land of the evil theocracy. Her order has recently been invaded and decimated, and she came to Caul for guidance.
[sblock=CAUL, Human Psion 5, Thrallherd 5]
CAUL VANCHAR
Human Psion (Telepath) 5, Thrallherd 5 [45,001 XP]
Lawful Good
Str 10
Dex 10
Con 16
Int 22
Wis 16
Cha 18
HP: 9d4+47
AC: 12, Touch 11, FF 12
BAB: +4
SV - Fort +5, Ref +2, Will +11
PP: 99
Manifester Level: 9th
Powers: [19 known]
1st - Charm (psionic) (Thrallherd Bonus Power), Conceal Thoughts, Detect Psionics, Empathy, Mind Thrust, Mindlink, Telempathic Projection. Base SDC 17/19.
2nd - Cloud Mind, Detect Hostile Intent, Read Thoughts, Suggestion (psionic), Thought Shield. Base SDC 18/20.
3rd - Dispel Psionics, Mind Trap. Base SDC 19/21.
4th - Detect Remote Viewing, Dominate (psionic) (Thrallherd Bonus Power), Mindwipe, Modify Memory (psionic), Schism. Base SDC 20/22.
5th - Catapsi, Mind Probe. Base SDC 21/23.
Class Abilities: Psionic Charm (1/day - PP Cost reduced by 5, min 1), Psionic Dominate (1/day - PP Cost reduced by 5, min 1), Thrallherd (Score 19: Thrallherd Lvl 9; 40 x 1st, 4 x 2nd, 2 x 3rd, 1 x 4th, 1 x 5th)
Feats: Greater Psionic Endowment [Psi], Inquisitor [Psi], Psionic Body[Psi], Psionic Endowment [Psi], Psionic Meditation [Psi], Psicrystal Affinity [Psi], Psicrystal Containment [Psi]
Skills: Autohypnosis (4) +9, Bluff (13) +19, Concentration (13) +16, Diplomacy (13) +25, Gather Info (5) +9, Intimidate (0) +8, Knowledge (Nobility & Royalty) (5) +11, Knowledge (Psionics) (10) +18, Knowledge (Religion) (5) +11, Psicraft (10) +18, Sense Motive (13) +21.
Gear: Amulet of Anau'his (Throat slot; includes +2 to Con, Word Twisting (MIC), and Natural Armor +1; 15,000gp), Dorje of Force Screen (50 charges; 750gp), Dorje of Inertial Armor (50 charges; 750gp), Dorje of Inflict Pain (50 charges; 4,500gp), Headband of Intellect +4 (16,000gp), Ring of Mind Shielding (8,000gp), Ring of Protection +1 (2,000gp). Power Stones: Body Purification (x2) (375gp), Share Pain, Forced (x2) (375gp). Psicrystal (Personality - Sympathetic: +3 to Sense Motive). 1,250gp.
Background: TBD
[/sblock]
[sblock=NATHIRA, Human Paladin 4, Monk 4, Fist of Raziel 1]
NATHIRA VANCHAR
Human Paladin 4, Monk 4, Fist of Raziel 1 [Cohort]
Lawful Good
Str 13
Dex 16
Con 13
Int 10
Wis 18
Cha 18
HP: 4d10+15 & 4d8+4
AC: 26, Touch 25, FF 23
BAB: +8
SV - Fort +17, Ref +13, Will +14
Class Abilities: Aura of Courage (Immune to Fear; +4 to saves vs fear for allies within 10'), Aura of Good (5), Detect Evil at will, Divine Grace (added above), Divine Health (Immune to Disease), Divine Spellcasting (Caster Level 2; 1x1st), Endure Elements, Exalted Strike +1, Evasion, Fast Movement (40ft), Flurry of Blows, Ki Strike (Magic), Lay on Hands (20hp/day), Magic Circle against Evil, Mind Shielding, Slow Fall (20ft), Smite Evil (4/day; +3 to attack, +10 damage; all good-aligned to overcome DR), Still Mind (+2 Saves vs Enchantment), Sustenance, Turn Undead (6/day, as Cleric 1), Unarmed Strike 1d10.
Feats: Ascetic Knight, Extra Smiting, Fiery Fist, Gift of Grace, Hands of a Healer, Improved Unarmed Strike, Intuitive Strike, Power Attack, Sacred Vow, Servant of the Heavens, Stunning Fist (6/day; FSDC 18), Vow of Poverty
Skills: Balance (1) +4, Concentration (3) +5, Diplomacy (5) +13, Heal (3) +7, Hide (3) +6, Jump (0) +3, Knowledge (Nobility & Royalty) (2) +2, Knowledge (Religion) (5) +5, Listen (3) +7, Move Silently (3) +6, Sense Motive (9) +13, Spot (3) +7, Tumble (5) +8.
Gear: Sackcloth robe, wooden holy symbol.
Background: TBD
[/sblock]
Mechanically, Caul Vanchar, my character, is going to be a Psion (Telepath) 5, Thrallherd 5. He's quietly gathering soldiers for a resistance against the Great Evil, and using his psychic powers to attract followers. Caul's thrall is actually his cousin, who has been drawn away from her duties within the military to join Caul's resistance.
EDIT: I'm going to be (hopefully) receiving Complete Psionic this week. I don't know if anything in there will change what I'm working on, or any new powers I might want to use.
EDIT 2: I've added my cohort below. She's a Paladin 4, Monk 4, Fist of Raziel 1. She's Caul's cousin, and has not been in the military, but rather a separatist sect of ascetic knights dedicated to ridding the land of the evil theocracy. Her order has recently been invaded and decimated, and she came to Caul for guidance.
[sblock=CAUL, Human Psion 5, Thrallherd 5]
CAUL VANCHAR
Human Psion (Telepath) 5, Thrallherd 5 [45,001 XP]
Lawful Good
Str 10
Dex 10
Con 16
Int 22
Wis 16
Cha 18
HP: 9d4+47
AC: 12, Touch 11, FF 12
BAB: +4
SV - Fort +5, Ref +2, Will +11
PP: 99
Manifester Level: 9th
Powers: [19 known]
1st - Charm (psionic) (Thrallherd Bonus Power), Conceal Thoughts, Detect Psionics, Empathy, Mind Thrust, Mindlink, Telempathic Projection. Base SDC 17/19.
2nd - Cloud Mind, Detect Hostile Intent, Read Thoughts, Suggestion (psionic), Thought Shield. Base SDC 18/20.
3rd - Dispel Psionics, Mind Trap. Base SDC 19/21.
4th - Detect Remote Viewing, Dominate (psionic) (Thrallherd Bonus Power), Mindwipe, Modify Memory (psionic), Schism. Base SDC 20/22.
5th - Catapsi, Mind Probe. Base SDC 21/23.
Class Abilities: Psionic Charm (1/day - PP Cost reduced by 5, min 1), Psionic Dominate (1/day - PP Cost reduced by 5, min 1), Thrallherd (Score 19: Thrallherd Lvl 9; 40 x 1st, 4 x 2nd, 2 x 3rd, 1 x 4th, 1 x 5th)
Feats: Greater Psionic Endowment [Psi], Inquisitor [Psi], Psionic Body[Psi], Psionic Endowment [Psi], Psionic Meditation [Psi], Psicrystal Affinity [Psi], Psicrystal Containment [Psi]
Skills: Autohypnosis (4) +9, Bluff (13) +19, Concentration (13) +16, Diplomacy (13) +25, Gather Info (5) +9, Intimidate (0) +8, Knowledge (Nobility & Royalty) (5) +11, Knowledge (Psionics) (10) +18, Knowledge (Religion) (5) +11, Psicraft (10) +18, Sense Motive (13) +21.
Gear: Amulet of Anau'his (Throat slot; includes +2 to Con, Word Twisting (MIC), and Natural Armor +1; 15,000gp), Dorje of Force Screen (50 charges; 750gp), Dorje of Inertial Armor (50 charges; 750gp), Dorje of Inflict Pain (50 charges; 4,500gp), Headband of Intellect +4 (16,000gp), Ring of Mind Shielding (8,000gp), Ring of Protection +1 (2,000gp). Power Stones: Body Purification (x2) (375gp), Share Pain, Forced (x2) (375gp). Psicrystal (Personality - Sympathetic: +3 to Sense Motive). 1,250gp.
Background: TBD
[/sblock]
[sblock=NATHIRA, Human Paladin 4, Monk 4, Fist of Raziel 1]
NATHIRA VANCHAR
Human Paladin 4, Monk 4, Fist of Raziel 1 [Cohort]
Lawful Good
Str 13
Dex 16
Con 13
Int 10
Wis 18
Cha 18
HP: 4d10+15 & 4d8+4
AC: 26, Touch 25, FF 23
BAB: +8
SV - Fort +17, Ref +13, Will +14
Class Abilities: Aura of Courage (Immune to Fear; +4 to saves vs fear for allies within 10'), Aura of Good (5), Detect Evil at will, Divine Grace (added above), Divine Health (Immune to Disease), Divine Spellcasting (Caster Level 2; 1x1st), Endure Elements, Exalted Strike +1, Evasion, Fast Movement (40ft), Flurry of Blows, Ki Strike (Magic), Lay on Hands (20hp/day), Magic Circle against Evil, Mind Shielding, Slow Fall (20ft), Smite Evil (4/day; +3 to attack, +10 damage; all good-aligned to overcome DR), Still Mind (+2 Saves vs Enchantment), Sustenance, Turn Undead (6/day, as Cleric 1), Unarmed Strike 1d10.
Feats: Ascetic Knight, Extra Smiting, Fiery Fist, Gift of Grace, Hands of a Healer, Improved Unarmed Strike, Intuitive Strike, Power Attack, Sacred Vow, Servant of the Heavens, Stunning Fist (6/day; FSDC 18), Vow of Poverty
Skills: Balance (1) +4, Concentration (3) +5, Diplomacy (5) +13, Heal (3) +7, Hide (3) +6, Jump (0) +3, Knowledge (Nobility & Royalty) (2) +2, Knowledge (Religion) (5) +5, Listen (3) +7, Move Silently (3) +6, Sense Motive (9) +13, Spot (3) +7, Tumble (5) +8.
Gear: Sackcloth robe, wooden holy symbol.
Background: TBD
[/sblock]
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