The Theocracy (recruitment closed to those posted)

Well the problem I see with that plan is that if we fight our way out and take the fight to them, there's nothing stopping them teleporting in behind us and trashing our base camp.

WarlockLord, I assume there are either noncombatants or else valuable stores or... something... that make protecting the camp a priority?
 

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Well, there's two ways to look at it :
From the Character's perspective, since we're all heretics and fugitives, rule zero when discovered would be "scatter and survive", not "drive them off". If we had the power to drive off an entire army in the first place, we wouldn't need to have secret bases.

From the Player's perspective (Metagaming), this is the "get the PC's moving" hook where we're supposed to fight a bit, show our power, and then realize we're in over our head and we have to escape, to fight again another day.


Either way, our best bet is fight as long as we can, do as much damage to our opponents as possible, distract them to let any others escape, and then get the hell outta there ourselves.

My 'attack them' concept comes from the idea that if we go on the offensive, we'll attract their attention to ourselves, letting others in the camp (more civillian) time to escape. Also, we're probably more capable of blasting a hole through them if they DO surround us, and escaping.
 

Hmmm. Actually, looking at the initial post again, you're right: 'a massive army', heh. Somehow, because we'd so far been dealing with small bunches of enemies, I guess I'd got the idea into my head that this was a smaller advance party we were fending off - in other words, that we could actually hope to win rather than just escape, and then have time to lick our wounds and move before a second and larger attack force arrived.

But yeah, guess I was off. Time to revise my ideas. So yeah, a surprise counter-offensive is looking like a good plan.
 

I think Mista Collins is in the right here, while we might be able to take out a few, maybe even do a popshot attack at the commander center, a massive army is not something we can deal with. We can defend our position, protect our prisoner, and find who betrayed us. We should protect those others at this base, because one of them is the cause of this army.
 

ethandrew said:
I think Mista Collins is in the right here, while we might be able to take out a few, maybe even do a popshot attack at the commander center, a massive army is not something we can deal with. We can defend our position, protect our prisoner, and find who betrayed us. We should protect those others at this base, because one of them is the cause of this army.


Welll... just as you say, 'a massive army is not something we can deal with'. Which is precisely why I don't think it's practical to try to defend our position. If we form battle lines and fight fair, we'll get swamped. We need to move, and keep moving. Get them on the back foot with a lightning strike at their commander if we can, to keep them distracted and disordered (giving our allies time to escape) and then get the hell out before we're overwhelmed.

Sure, it's risky... but staying in one place and defending is certain death.
 

Autumn said:
Welll... just as you say, 'a massive army is not something we can deal with'. Which is precisely why I don't think it's practical to try to defend our position. If we form battle lines and fight fair, we'll get swamped. We need to move, and keep moving. Get them on the back foot with a lightning strike at their commander if we can, to keep them distracted and disordered (giving our allies time to escape) and then get the hell out before we're overwhelmed.

Sure, it's risky... but staying in one place and defending is certain death.

So far our defense has only been from small parties, if this trend were to continue, then it's conceivable we could last for some time. Now if we are besieged by a massive army of zombie ogres in full plate and great axes, different story. However, I think your moving defensive tactics could be very beneficial, although we don't want to leave the base undefended.

Bottom line, my vote is defensive over offensive though. If we press an attack, it should be more as a feint than actual intent.
 

Blast, where'd that 'massive army' come from? We don't really stand a chance against that if they send it at us, which becomes more likely if we attract attention to ourselves. I say we keep fighting as long as they send small groups, then make a break for it. I still think we should try to capture the commander if possible; the clerics we have dominated might be useful in combat, but they're only grunts and not likely to have useful information.
 

The army is massive. It is about 3,000 strong, primarily spearmen, but also with archers, and clerics wielding the traditional greatsword. There are about 5,000 hobgoblin zombies (the Glorious Empire breeds hobgoblins for this purpose) and the commander you recognize as one of the Thirteen, the Chosen of the One. In short: IF YOU ATTACK THIS ENTIRE ARMY, YOU WILL LOSE. The commander is in the middle of the army, protected by well-trained clerics in their god's full favor, and there is nothing worth defending at camp. Your training covered this situation: if the camp is attacked, scatter and go to ground. There are no civilians, and the camp structures are currently on fire. It's only a matter of time...

The jungle is pretty thick, and you could escape there, but it is also filled with bandits, bizarre monsters, or bandits who happen to be bizzare monsters, however, most will not attack an armed party of adventurers. A river is 3 days off, so a raft escape is possible. The main body of the resistance is falling back, they can't hold this.
 


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