WarlockLord
First Post
Some More Friendly Locations within a Thousand Miles
All right, now that you're teleporting, I can throw some more locations into the mix.
1. James' Antiques and Holy Relics: Charms, Amulets, Prayer Beads, and the Like. This is located in the capital city. James is a gnome. He uses (arcane) spells to appear as a human, but is really a gnome illusionist. He sells arcane items as well, and is quite used to members of the Resistance appearing in his basement. His job is to keep track of politics in the capital, and he does it quite well, as his shop is also a cafe and he knows plenty of divinations. A little odd, but he's a gnome. Plus, he owes you guys some store credit for your investments in his store (1,000 gp each).
2. Shazool's hideout: In the capital of Therinsdale, there lived a mind flayer. Except the people don't like mind flayer telepaths. Haters. So he is undercover as a human, and he works as a cartographer. Because he gets business from the government, he would know where the temple is.
[sblock=Insight] You know of a mysterious obelisk 2 days to the south. It radiates psionic power of the pychokinetic and telepathic varieties, and protects psionics wielders who approch it...for a price. (Your forbidden books were never very clear on the subject).[/sblock]
[sblock=Fenixdown] You know of a portal to hell located in that temple. If you could find the temple, you could crash with your demonic father for a few days...but you're not sure how he'd react to your friends. [/sblock]
[sblock=Mista Collins] You know of the grove of Mellorandus, a mighty druid and founder of the Resistance. His grove lies within the vast forests of southern Therinsdale (they export timber). He'd be willing to help. [/sblock]
A mage with teleport can use detect thoughts to learn a location from the minds of others.
All right, now that you're teleporting, I can throw some more locations into the mix.
1. James' Antiques and Holy Relics: Charms, Amulets, Prayer Beads, and the Like. This is located in the capital city. James is a gnome. He uses (arcane) spells to appear as a human, but is really a gnome illusionist. He sells arcane items as well, and is quite used to members of the Resistance appearing in his basement. His job is to keep track of politics in the capital, and he does it quite well, as his shop is also a cafe and he knows plenty of divinations. A little odd, but he's a gnome. Plus, he owes you guys some store credit for your investments in his store (1,000 gp each).
2. Shazool's hideout: In the capital of Therinsdale, there lived a mind flayer. Except the people don't like mind flayer telepaths. Haters. So he is undercover as a human, and he works as a cartographer. Because he gets business from the government, he would know where the temple is.
[sblock=Insight] You know of a mysterious obelisk 2 days to the south. It radiates psionic power of the pychokinetic and telepathic varieties, and protects psionics wielders who approch it...for a price. (Your forbidden books were never very clear on the subject).[/sblock]
[sblock=Fenixdown] You know of a portal to hell located in that temple. If you could find the temple, you could crash with your demonic father for a few days...but you're not sure how he'd react to your friends. [/sblock]
[sblock=Mista Collins] You know of the grove of Mellorandus, a mighty druid and founder of the Resistance. His grove lies within the vast forests of southern Therinsdale (they export timber). He'd be willing to help. [/sblock]
A mage with teleport can use detect thoughts to learn a location from the minds of others.