The Theocracy (recruitment closed to those posted)

James sells pretty much everything and anything. He's an odd little gnome. (This includes odd things such as firecrackers, fake lottery tickets, and so on. The printing press is prevalent in this world.)
 

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The augment crystal Hunter is referring to:

Crystal of Life Drinking, lesser
Price: 1,500 gp
Caster Level: 5th
Aura: Faint; (DC 17) necromancy

A crystal of Life Drinking bestows a small amount of life energy upon you each time you damage a living creature with the weapon to which the crystal is attached. Dealing nonlethal damage doesn't activate the crystal's effect.

Lesser: Each time you deal damage to a living creature, you heal 3 points of damage. When the crystal has healed a total of 30 points of damage, it becomes inert until the following day.
 

Are there any places of worship, or government or military buildings nearby? Or anything else that might be of interest? Also do we have a place to spend the night twice?

In other news HOLY CRAP I SHOULD HAVE TAKEN DISCIPLE OF DISPATER. Falchion + Improved Critical + Iron Power = 60% critical chance = shiny.

Edit: ALSO D10 HD, FULL BAB AND ALL THREE SAVES.
 
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Oh no, not another guy who loves the Disciple.. I keep trying to tell my friend that it shouldn't stack b/c it's not technically 3.5, it was designed back when keen & Improved Crit Stacked in 3.0 (Though the book itself is 3.5 *compatible*).
It's up to the individual DM, though, but We've been arguing for over a year on it.
 

GO ahead, use it that way. Is there not one character who specializes in stabbing people in lungs, hearts, and kidneys?

Yeah, there's the rogue. But I hate SA.

Anyway, about government buildings, there's the guard barracks detailed in the IC.

There is a big, huge temple in the center of town. Huge.

Next to the inn is an armory. It seems like an odd place to hide a thieves guild, but...would you look next to an armory?

There is also a 3-story building full of bearucrats.

There is also the palace of the high priests of the ONE: The deathspeaker, the bloodspiller, the sayer of sooths, the warbringer, the monitor, and the scourge. Many legends have been written about them. They are extremely dangerous.

A short walk out from town are the zombie pits.

Shazool will let you stay with him. He doesn't mind. Ignore the snoring.
 

Hey, Jemal's back.

Jemal: aside from the ridiculous critical, the class isn't really all that great. I mean, fighter minus feats, plus rusting grasp 1/day? Sure criticals are good, but if that's all the class is good for it seems kinda weak to me. (On the other hand, if all you want to do is stab things, by god it makes you good at stabbing things. Specially if you're me and need a crit threat just to hit; I just played an game over the weekend and didn't roll above an 11 the entire time.)

WarlockLord: drat, wish you'd said something about those zombie pits before I made up the barracks thing. And the other stuff. Hmm... how many things can I stab in two days...

Edit:
WarlockLord said:
There is also a 3-story building full of bearucrats.
I hope they're not dire bearucrats.
 
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