The Theocracy (recruitment closed to those posted)

That reminds me. I was going to ask you about organizations as a favored enemy. Too bad thsoe bonuses wouldn't stack. +6, +4, and +2. Then again I might only do 8 level in ranger (unless there is a feat that prevents AoO while firing a bow). I plan on taking Order of the Bow Initiate for two levels to get that class ability. But if there is a feat, it would be much better.
 

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Shayuri said:
Hmm. A specialist enchanter.

Now I wonder if a Beguiler is the right way to go. HMM.

I think having a Beguiler would only enhance the party, as it and an enchanter would be quite complimentary. The subterfuge we could equip would be twice as effective, especially since a Beguiler and Enchanter are not the same. I'm not necessarily going the deception route with this character either, so the Beguiler is still very useful. And if you still feel like we should have one or another, take your Beguiler and I'll go back to my warmage, you were here first, by all means!

Edit: I've added in spells per day into the character description, I forgot to do that the first time.
 
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True...and Beguilers are skillmonkeys too...

I was gonna go heavy enchantment...but perhaps I can soften a bit on that..

Or perhaps it's good. Enchantments are usually save die, so having 2 per round fired is good. Plus our two characters have such a different view of magic; to me instinctive and innate, to you the product of study and harnessing forces. Plenty of room to RP different, even if mechanically our strategies are similar.
 

Shayuri said:
True...and Beguilers are skillmonkeys too...

I was gonna go heavy enchantment...but perhaps I can soften a bit on that..

Or perhaps it's good. Enchantments are usually save die, so having 2 per round fired is good. Plus our two characters have such a different view of magic; to me instinctive and innate, to you the product of study and harnessing forces. Plenty of room to RP different, even if mechanically our strategies are similar.

That's exactly what I was thinking too, but I felt like I was being heavily redundant. Plus Beguilers can find traps too, which obviously helps. Maybe our characters will have competitions as to who can dominate the most and keep them as thralls. It is conceivable that at the end of their domination, you or I could force them to fail their next save and the other could dominate them all over again.

Oh the fun that could be had.
 

WarlockLord said:
EDIT: Feel free to optimize your characters. Just no pun pun, etc. because I can have a real mean streak when it comes to encounters. Something to keep in mind.

Damn.. Wish you'd said that BEFORE I chose warlock(I like to twink).. There's little to optimize wtih a lock, I play them more for fun. Still, 3/day 63 damage touch attack as a free action isn't bad.

Insight: I don't think headbands of intellect increase skill points.
Nope, Enhancements do not provide Skill Points. Inherent bonuses (from books), and those from gaining lvls DO, but not retroactively.
 

WarlockLord said:
Autumn, the Archivist could work, representing the 5 old gods who were here before the ONE. Of course, they are legally demons and evil. But we don't care, do we?

Indeed not. ;)

Do you have any detail on those 5 old gods? It'd be nice to have them fleshed out a little. If there's no detail yet and you're not anxious to do it yourself then I'd be very happy to make some stuff up myself.

Or of course if you prefer to retain creative control then that's totally fine too. Just let me know one way or the other.

One practical question attached to that is - what do I get when I cast a Planar Ally spell? Demons? Archons? Devils? Eladrins? :uhoh:

I must confess I would be rather happy if the answer was demons.

Oh - how do we do HP? Max at first and then... half? 3/4? Roll?
 
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Rough Outline of my character.

[sblock=Warlock]
Janelle
Human Warlock10 (May be switching to sacred fist)
AL: CG HT: 5'8" WT: 130 Hair: Long, black Eyes: Green/Hazel

STR: 8 (-1) [8 base]
DEX: 22 (+6) [18 base + 2 lvl + 2 Enhancement]
CON: 14 (+2) [14 Base]
INT: 14 (+2) [14 Base]
WIS: 12 (+1) [12 Base]
CHA: 20 (+5) [18 Base + 2 Enhancement]

HP: (10d6+20) AC: 26 (10 base + 6 armour + 3 shield + 6 dex + 1 Deflection)
Saves: FORT: +6(3 base + 2 con + 1 Resistance) REF: +10(3 base + 6 dex + 1 Resistance) WILL: +9(7 base + 1 wis + 1 Resistance)
Init: +6 Move: 40' / Fly 40'

Bab: 7
Attacks:
melee Weapon + 8, 1dx damage
Eldritch Blast + 13, 7d6 damage, Range: 250'

Skills(Total/Ranks):[65 Points] Use Magic Device(+21/13), Bluff(+/13), Diplomacy(+/13)

Languages: Common, Sylvan, 1 more

Feats: [5] Fey Heritage(+3 vs Mind affects), Fey Skin(improved DR), Maximize SLA, Empower SLA, Extra Invocation(Least)

Class Features: Detect Magic, Invocations, Eldritch Blast, DR 5/Cold Iron, Deceive Item, ?

Invocations:
Least[4]: *Must get rid of one*
Baleful Utterance - Shatter @ will.
Beguiling Influence - +6 Bluff, Diplomacy, Intimidate.
Eldritch Spear - 250' Range Eldritch Blast.
Entropic Warding - 20%miss vs ranged, No scent, Can't be tracked.
See the Unseen - Darkvision 60', See Invisibility.

Lesser[3]: *Must get rid of one*
Charm - As the spell (Will DC 19).
Fell Flight - Flight speed.
Flee the Scene - Short Distance Dimension Door + Major Image 1 round.
Walk Unseen - Invisibility (self only) @ will.


Equipment:
+1 Darkwood Shield (1,257)
+2 Mithril Shirt (5,100)
Gloves of Dexterity +2 (4,000)
Cloak of Cha +2 (4,000)
Ring of Protection +1 (2,000)
Circlet of Persuasion (4,500)
Ring of Sustenance (2,500)
Vest of Resistance +1 (1,000)
Boots of Striding & Springing (5,500)
Greater Chasuble of Fell Power (18,000)
1,143 GP to spend.
[/sblock]
 
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Autumn, go ahead and make up 3 of the 5, however, 1 is Vecna and 1 is Thor. (I know, it's weird, but it's COOL!)

Jemal, you don't have to switch. The warlock will be good.
 

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