The Theocracy (recruitment closed to those posted)

I've briefly looked through Complete Psionic, and I am definitely not making any major changes to my main character. There's some cool stuff in there, but not for my character. Man, I am tempted to have my cohort be a Monk/Fist of Zuoken/Zerth Cenobite. Coolness.

Anyway, I don't expect to be adding much from that book. Maybe a power or two.
 

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Here's what I have so far, trying out a half-fiend. I'm not sure about the armor; is the damage reduction really worth it? (Actually, for that matter I'm not sure about the half-fiend, either.)

[SBLOCK="Character Sheet:"]
Code:
[B]Name:[/B] 
[B]Class:[/B] Paladin 3/Blackguard 3
[B]Race:[/B] Human Half-fiend (outsider)
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LE

[B]Str:[/B] 22 +6 (18+4rcl) [B]Level:[/B] 6        [B]XP:[/B] 45000
[B]Dex:[/B] 18 +4 (14+4rcl) [B]BAB:[/B] +6         [B]HP:[/B] XX (6d10+30)
[B]Con:[/B] 20 +5 (18+2rcl) [B]Grapple:[/B] 12     [B]Dmg Red:[/B] 5/magic (racial), 3/- (armor)
[B]Int:[/B] 10 +0 (06+4rcl) [B]Speed:[/B] 30', fly 30' (avg)    [B]Spell Res:[/B] 16
[B]Wis:[/B] 10 +0 (10+0rcl) [B]Init:[/B] +4        [B]Spell Save:[/B] +X
[B]Cha:[/B] 20 +5 (18+2rcl) [B]ACP:[/B] -5         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10   +1    +1    +0    +1    +0    +23
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                    6      +5    +5      +16
[B]Ref:[/B]                     2      +4    +5      +11
[B]Will:[/B]                    2      +0    +5      +7
* Dark Blessing: add Cha modifier to all saves

[B]Weapon                  Attack   Damage         Critical[/B]
Flaming Burst Falchion    +13    2d4+1d6 fire   15-20/x2 +1d10 fire
Claw                      +12    1d4            x2
Claw                      +12    1d4            x2
Bite                      +12    1d6            x2

[B]Languages:[/B] 


[B]Abilities:[/B] darkvision 60ft, immunity to poison, poison use, resist acid 10, resist cold 10,
  resist fire 10, resist electricity 10, [i]smite good[/i] 2/day, lay on hands 1/day, aura of evil,
  [i]detect good[/i] at will (Sp), [i]darkness[/i] 3/day (Sp), [i]desecrate[/i] 1/day (Sp),
  [i]unholy blight[/i] 1/day (Sp), command undead 8/day, magic natural weapons

[B]Feats:[/B] 
- Power Attack
- Cleave
- Improved Sunder
- Improved Critical (falchion)


+2 Adamantine Full Plate (20500gp, AC +10, ACP -5, fail 35%, 50lb, dmg red 3/-, max dex +1)
Flaming Burst Falchion (8375gp, 8lb, 2d4s [18-20/x2])
12625gp
[/sblock]
 
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fenixdown said:
In other news, Jemal: sweet holy monkeyfish, 7d6 at will? Am I missing something important here?

Not to be facetious, but the important thing we're missing here is that WarlockLord is going to make us fight some very serious competition considering the potency of our characters. On a side note, I like your falchion's 25% crit threat. Very nice :]
 

fenixdown said:
Here's what I have so far, trying out a half-fiend. I'm not sure about the armor; is the damage reduction really worth it? (Actually, for that matter I'm not sure about the half-fiend, either.)

Well, I hate to be a pain in the ass, but I seriously doubt my character (or my cohort for that matter) will run around with an evil character. There will have to be some seriously extenuating circumstances going on for that to happen. In fact, doesn't my cohort lose her paladin abilities if she willingly adventures with an evil character?
 

ethandrew said:
Not to be facetious, but the important thing we're missing here is that WarlockLord is going to make us fight some very serious competition considering the potency of our characters. On a side note, I like your falchion's 25% crit threat. Very nice :]

I'm glad I'm not being counted on to do damage, because I don't come anywhere near either of you guys.
 

Here's the rough of my character, Jemal's character's sister. Twin? That might be interesting. Though I always envisaged Ilsh as being a bit...smaller. :)

[sblock]Name: Ilshana
Race: Human
Class/Level: Beguiler 10
Exp:

Desc: Pending

Strength (STR) 8
Dexterity (DEX) 16
Constitution (CON) 14
Intelligence (INT) 20
Wisdom (WIS) 12
Charisma (CHA) 16

Alignment: Chaotic Good
AC: 13 (10 +3 Dex)
Hit Points: 6+9d6 +20
Movement: 30'

Base Attack Bonus: +5
Init: +3
Melee Attack: +4
Ranged Attack: +8
Fort: +5
Reflex: +6
Will: +8

Race Abilities
Bonus Feat
Bonus Skills

Class Abilities:
Armored Mage
Trapfinding
Cloaked Casting, +1DC, +2 vs SR
Bonus Feat: Silent Spell, Still Spell
Advanced Learning
- 1st level: Ventriloquism
- 3rd level: ?
Surprise Casting: Move action

Skills: 44+11+11+11+11+11+11+12+12+12 (146)
Bluff +16 (13 ranks +3 Cha)
Concentration +15 (13 ranks +2 Con)
Diplomacy +14 (7 ranks + 3 Cha, +2 Bluff, +2 Sense Motive)
Disable Device +15 (9 ranks + 5 Int + 2 MW tools)
Disguise +11 (6 ranks +3 Cha +2 Bluff)
Gather Info +10 (5 ranks +3 Cha, +2 Knowledge: Local)
Knowledge: Arcana +10 (5 ranks + 5 Int)
Knowledge: Local +10 (5 ranks + 5 Int)
Listen +10 (9 ranks + 1 Wis)
Open Lock +14 (9 ranks + 3 Dex + 2 MW tools)
Search +18 (13 ranks + 5 Int)
Sense Motive +10 (9 ranks +1 Wis)
Spellcraft +14 (7 ranks + 5 Int, +2 Knowledge: Arcana)
Speak Language 4 ranks
Spot +10 (9 ranks + 1 Wis)
Tumble +10 (7 ranks +3 Dex)
Use Magic Device +15 (12 ranks + 3 cha)

Skill Tricks (4)
Timely Misdirection
Swift Concentration

Feats
1 Fey Heritage
1 Spell Focus: Enchantment
3 Eschew Materials
6 Fey Power
9 Fey Legacy

Languages - Common, Sylvan, Elvish, Orcish, Gnome, Draconic, Dwarf, Giant, Goblin

Spells (Beguiler) - Base DC 15, 17 enchantment
Slots
0 - 6/6, 1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 5/5, 5 - 3/3

0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
Undetectable Alignment, Whelm, Ventriloquism
2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
3 - Arcane Sight, Clairvoyance/Clairaudence, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion Of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
4 - Charm Monster, Confusion, Crushing Despair, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness

Money - 13k

Weapons -


Armour -


Gear -
Bedroll, 1sp, 5lbs
Blanket, 5sp, 3lbs
Waterskin, 1gp, 4lbs
Everburning Torch, 110gp, 1lb
Masterwork thief tools, 100gp, 1lb

- On person
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb

- In Pouches
Small steel mirror, 10gp, .5lb
Money

Magic -
Veil of Allure, 14,000
Headband of Intellect +4, 16,000
Cloak of Resistance +2, 4,000
Handy Haversack, 2,000[/sblock]
 

Yeah, I'm not too sure about the Half-fiendish Blackguard... Unless you've got a pretty good bluff check and cover story.
 

Insight said:
Well, I hate to be a pain in the ass, but I seriously doubt my character (or my cohort for that matter) will run around with an evil character. There will have to be some seriously extenuating circumstances going on for that to happen. In fact, doesn't my cohort lose her paladin abilities if she willingly adventures with an evil character?

My character may be evil, but seriously, there aren't that many people out there willing to fight the ONE. Don't you think he could just deal with it, since it's in his best interest? It's not like he himself loses abilities or anything.

Jemal said:
Yeah, I'm not too sure about the Half-fiendish Blackguard... Unless you've got a pretty good bluff check and cover story.

If I remember correctly, WarlockLord said he was going to be pretty loose with races (otherwise I wouldn't have even thought about it). I figure, there's nothing inherently more conspicuous about a half-fiend than, say, a mind flayer.
Matter of fact, since I'm evil, I've got the best cover story of anyone; I'm actually still a follower of the ONE, just one who likes killing stuff. (Or if that's not good enough, three words: Hat of Disguise.)
 

Shayuri - I'm okay with being your older, bigger sister, but the twins idea IS cool...

Actually, I'm going to be sizing her down a little bit. The original sizes were when I was basing the character Melee, and thus more muscular.


Fenixdown - I'm not worried about your appearance, I'm worried about your actions around the other party members. Some of them may be a bit more inclined towards killing evil things than working with them to overthrow governments....
Specifically, the Exalted Paladin may have a bit of a problem.

Personally, my character (And myself as a Player) couldn't care less. I'm just watching the group dynamic.
 
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