Emirikol said:
Here are some stats (actual figures):
95% of your gaming is spent adventuring
5% is spent in character creation or worrying about the majority of the campaign.
Here is the insanity (actual figures):
Of the two items purchased:
95% of DM's dollars are spent on Campaign Worlds
5% of DM's dollars are spent on adventures (ask the companies that produce them)
Thoughts?
Have another look at your statistics. You have to be able to back up your figures - those figures look like Guesses to me. If your going to be doing any presentation, and you start throwing around things like "actual figures", then you should have a good survey to quote from to stop people from cutting you down.
In fact, just looking at those first set of figures:
"95% of your gaming is spent adventuring
5% is spent in character creation or worrying about the majority of the campaign."
This is a problem. With that use of "your", you are addressing me, and I can say that 95% of my gaming time is
not adventuring. I've seen several sources recommend that a DM spend 50% of their time preparing for the session, and 50% actually running it. Oh, you're trying to address a player and not a DM? But where do they come into this discussion, which is about the burnout of DMs?
Looking at the second set of figures:
"95% of DM's dollars are spent on Campaign Worlds
5% of DM's dollars are spent on adventures (ask the companies that produce them)"
Oh dear - where did you get those figures from? For 3E, there's a huge amount of money being spent on setting-neutral rulebooks rather than campaign worlds.
Here's the deal: DM's think that the D&D game needs to be a lot of work and really be unique to be successful.
Never, ever, talk in such generalisations without being 100% sure that they're correct. If you want to lose someone's respect, make a generalisation that doesn't apply to them. If you can't back up your claim with statistics, get very, very careful with the wording. "Most DM's" might be okay, but probably not. "Many DM's" would work.
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I don't disagree that DM Burnout and Player Boredom are two significant factors in making a group break up. However, I find your arguments about DM Burnout to be suspect. How many DMs actually use pre-packaged campaign worlds? The polls I've seen on ENworld and elsewhere indicate to me that the proportion of DMs that do so is actually nowhere near 100% (I think it's not even half, but I'm forgetful of the actual figures).
Thus, statements like "The DM in turn starts to read more on his campaign world thinking that if he knows more about the world, players will have more fun" don't really apply to everyone.
While your conclusions may be correct, the arguments used to support them are not so good.
Cheers!