The Treasure of the Tierra Padre... [Knight Otu Judging]


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OOC: For future reference, I'd prefer such decisions to be expressed in character... Doesn't make much sense sending you off in a certain direction otherwise.

On the other side of the river, the road continues southward. There are no roads or trails that follow the river on this side. The terrain is the same low hills with sparse wooded areas.
 

As the band crosses the bridge, Oirhandir once again gazes upstream, then glances around to be sure that all are mounted and proceeding along. Once on the other side, he turns his mount east to follow the river away from the road, grateful that at least for now, no thickets or gorges bar the way.

As he rides, he gives much attention to the opposite bank, hoping to spy some trace of the old mill or its ruins...although he doesn't really expect to find it until after the next crossing.
 
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OOC, I am out of town and between moving until September, sorry, I can't come out and play until then. I cast ray of enfeeblement at any enemy that doesn't look like and undead in combat and go with the majority in any voting and fight in total defense if I run out of spells. If I get a chance I will pop in to catch up and affer more advice, otherwise, these are my actions until I return, thanks guys, see you in september.
 

While following the path described on the map, Rogier starts doubting that the map is authentic. It seemed to be a legit map, but the lack of roads and trails make him wonder.
"Anyone have any idea how long we're going to be riding before we reach our destination?"
 

El Jefe said:
As the band crosses the bridge, Oirhandir once again gazes upstream, then glances around to be sure that all are mounted and proceeding along. Once on the other side, he turns his mount east to follow the river away from the road, grateful that at least for now, no thickets or gorges bar the way.

As he rides, he gives much attention to the opposite bank, hoping to spy some trace of the old mill or its ruins...although he doesn't really expect to find it until after the next crossing.

A half-day's march later, you find yourselves at the spot where the Gallgo River empties into the Roars. Here Gallgo is much wider than the Roars and has a considerably slower current, but the water is also so muddy that you cannot see how deep it is. Across the sluggish expanse of the Gallgo spreads the tangled trees and bog-grass of the swamplands marked on the map.

Venus said:
While following the path described on the map, Rogier starts doubting that the map is authentic. It seemed to be a legit map, but the lack of roads and trails make him wonder.

OOC: Actually, the path marked on the map follows the north bank of the River Roars. A trail was found on the north side of the river by the campsite, but nobody wanted to follow it. Instead, you guys crossed the bridge, and have been traveling along the south bank, where the maps show no trails or roads.
 

Pbartender said:
A half-day's march later, you find yourselves at the spot where the Gallgo River empties into the Roars. Here Gallgo is much wider than the Roars and has a considerably slower current, but the water is also so muddy that you cannot see how deep it is. Across the sluggish expanse of the Gallgo spreads the tangled trees and bog-grass of the swamplands marked on the map.

"Ah, here at last", thinks Oirhandir to himself as the adventurers approach the Gallgo. He had hoped the Gallgo was only a couple of hours upstream from the camp, and was beginning to wonder just how far off the maps were.

But there seemed to be no easy solution to the crossing problem. Short and swift or wide and muddy? Swift usually implied deep, and even if the swim was successful, a group could end up scattered all over a mile or more of the far bank. But broad and muddy wasn't good either. If it was deep enough to swim, the mounts could tire, and if it was shallow enough to ford they could become mired in the muck. Oirhandir pondered a bit more.

The sluggishness of the Gallgo implied that there was little water coming from the south. Perhaps if they followed it upstream for a short distance, it might narrow?

OoC: Oirhandir will draw on his knowledge of geography (+6) to ferret out the best plan of action. The goal is to get everybody and all their possessions safely to the river bank south of the Roars and east of the Gallgo with a minumum of fuss and bother. All options are on the table, even crossing the Roars twice to get around the Gallgo (although that is unlikely to be the best solution).
 

Pbartender said:
OOC: Actually, the path marked on the map follows the north bank of the River Roars. A trail was found on the north side of the river by the campsite, but nobody wanted to follow it. Instead, you guys crossed the bridge, and have been traveling along the south bank, where the maps show no trails or roads.
[OoC: Ah, ic, my bad.]

"We'll have to cross somewhere, so I think we should find a shallow spot." Taking his lance from his equipment, Rogier starts prodding the muddy waters to get an idea how deep it actually is. "If anyone has a faster way to find out where the waters don't run deep, go ahead."
 

El Jefe said:
OoC: Oirhandir will draw on his knowledge of geography (+6) to ferret out the best plan of action. The goal is to get everybody and all their possessions safely to the river bank south of the Roars and east of the Gallgo with a minumum of fuss and bother. All options are on the table, even crossing the Roars twice to get around the Gallgo (although that is unlikely to be the best solution).

Oirhandir suspects that the wide sluggishness of the river is most likely due to the broad lowlands of the swamp lands, which are probably flooded by the Gallgo along its entire length. he wouldn't expect the river to narrow until they at least traveled up stream of the swamps... A journey that, with the current lack of trails and roads, could take days.
 

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