Theroc: The basics of the story seems fine, I can put up some more info on Léaram, Alarinn, Consaber, or whatever else if you want. Is there anything in particular you're wondering?
Human would probably be a very solid choice, seeing as how most of the population of the world are human. Tiraks might be a good idea too, as they fill about the social roles of goblinoids, orcs, and half-orcs (and sometimes they can be close to ogres too). Dwarves comes as a natural enemy to Léaram elves, but they usually have a strong sense of honor and aren't too often plotting to take over the world (like humans tend to be). However, dwarves and elves tend to get into fights, so it wouldn't be an awful choice anyway. Otherwise there's still animals or beasts - animals are quite common enemies, and beasts are dangerous ones where you might need any bonus you could get.
But humans are definately a solid choice. If someone's out to kill you, there's a good chance they are human.
EDIT: Oh, and one thing, sorry to change the rules once more: Decided to go with the saves option above, if that's okay with you - saves are 1/2 character level, +2 if they are good saves in any class the character has. So instead of base saves 4/2/0, you'd have 3/3/1. This also affects defense. If you strongly disagree with the rule, we could skip it, but I think it's a quite good system since it averages out multiclass saves and since you don't end up with as low saves in the bad saves area. So if you go 3/3, by level 6 you'll have 5/5/3 instead of 6/5/2.

Yes! Most young elves do something akin to adventuring, may it be as a traveling merchant (mostly Pyar there, though), joining a war band, killing some dwarves, or whatever. When they get older they go back to their families. That said, you're 213 years away from when that usually happens
[B]Name:[/B] Aliandrys 
[B]Class:[/B] Scout 1/Ranger 1
[B]Race:[/B] Learam
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Deity:[/B] 
[B]Str:[/B] 12 +1            [B]Level:[/B] 2        [B]XP:[/B] 1,000
[B]Dex:[/B] 17 +3            [B]BAB:[/B] +1         [B]Soak:[/B] 6
[B]Con:[/B] 14 +2            [B]Grapple:[/B] +2     
[B]Int:[/B] 14 +2            [B]Speed:[/B] 30'      
[B]Wis:[/B] 10 +0            [B]Init:[/B] +3        
[B]Cha:[/B] 08 -1            [B]ACP:[/B] -2         
                   [B]Base   Shld   Dex  Size   Misc  Total[/B]
[B]Defense:[/B]              3   +1    +3    +0    +0    7
[B]Touch:[/B] 6              [B]Flatfooted:[/B] 1
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       3    +3          +6
[B]Will:[/B]                      1    +0          +1
[B]Weapon                  Attack   Damage     Critical    Range Incr.[/B]
Longbow                   +4     1d8+0      10+x+          100 ft.
Shortspear(melee)         +2     1d6+1      10+x+        5 ft.(adjacent)
Shortspear(ranged)        +4     1d6+1      10+x+          20 ft.
Carwelan Sword            +2     2d4+1      9+x+         5 ft.(adjacent)
[B]Languages:[/B] Elven
[B]Abilities:[/B]
Learam - 
Starting language: Elven.
Speed 30ft.
+2 Dexterity, -2 Constitution.
Aloof: Suffers a -2 penalty on bluff, diplomacy, and sense motive when dealing with other races than Léaram.
Sword training: Proficiency with short sword.
Treats long sword, scimitar, rapier, greatsword and falchion as simple weapons,
and cinneach sword, bastard sword and carwelan sword as martial weapons.
Night Vision.
+2 to Spot, Listen, and Search.
Scout - 
Skirmish +1d6 (Add 1d6 damage to damage rolls if 10' have been moved)
Trapfinding
Ranger -
Favored Enemy(Beast): 
The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks
when using these skills against creatures of this type.
Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
Track
Wild Empathy
[B]Feats:[/B]
Wealthy Background
Prerequisities: Character level 1, Literacy in a language.
Benefit: You hail from a wealthy family of merchants, nobles or the like.
You start the game with equipment for three times as much gold, 
and gain a +2 bonus on a chosen Knowledge skill.
[B]Skill Points:[/B] 48       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      1    +1    -2    =0
Jump                       2    +1    -2    =1
Swim                       2    +1    -4    =-1
Balance                    2    +3    -2    =3
Escape Artist              1    +3    -2    =2
Hide                       3    +3    -2    =4
Move Silently              3    +3    -2    =4
Ride                       1    +3          =4
Tumble                     3    +3    -2    =4
Use Rope                   1    +3          =4
Craft(Bowyer)              5    +2          =7
Disable Device             2    +2          =4
Know(Geography)            2    +2    +2    =6
Know(Nature)               4    +2          =6
Search                     4    +2    +2    =8
Spellcraft                 1    +2          =3
Listen                     1    +0    +2    =3
Sense Motive               3    +0    -2    =1
Spot                       1    +0    +2    =3
Survival                   1    +0          =1
Heal                       3    +0          =2
Literacy                   2(Can Read/Write Elven) +2 [int] (Can Read/write Sabrian)
[B]Equipment:               Cost  Weight[/B]
Longbow*                 25sp   03lb
Chain Shirt             100sp   25lb
Shortspear(1)            01sp   03lb
Light Wooden Shield      03sp   05lb
Arrows(20)               01sp   03lb
Carwelan sword           80sp   03lb
Signet Ring              05sp   --lb
*Aliandrys made her bow herself.
[B]Total Weight:[/B]41lb      [B]Money:[/B] 10sp 00cp
                           [B]Lgt   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               43   44-86   87-130   260   650
[B]Age:[/B] 37
[B]Height:[/B] 5'04"
[B]Weight:[/B] 125lb
[B]Eyes:[/B] Crystal Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Fair