I guess I'm in the minority here, but I've come to realize that I like - for D&D - the traditional (pre-4E) power curves in D&D as a function of power source.
Suppose that it was a modern spy game where we have two heros: one is an ace jet fighter pilot, and one is a highly skilled martial artist. The martial artist's heroics help the pilot get to his plane, then the pilot's skills devastate the enemy on a more massive scale. Balance, of a sort - equal time to shine.
But do we need to say that if the pilot's in his plane and shooting missiles at the martial artist, the martial artist must always be better at one on one combat, therefore he must have the ability to jump 30000' in the air and kick the plane to pieces, flavor be damned? I sure as hell don't think so.
Suppose that it was a modern spy game where we have two heros: one is an ace jet fighter pilot, and one is a highly skilled martial artist. The martial artist's heroics help the pilot get to his plane, then the pilot's skills devastate the enemy on a more massive scale. Balance, of a sort - equal time to shine.
But do we need to say that if the pilot's in his plane and shooting missiles at the martial artist, the martial artist must always be better at one on one combat, therefore he must have the ability to jump 30000' in the air and kick the plane to pieces, flavor be damned? I sure as hell don't think so.