Dungeonosophy
Legend
Release the Worldbuilder's Guide before the Campaign Settings
The first 5e Campaign Setting book to be released ought to be the "un-setting"--the Worldbuilder's Guidebook. This would be a concrete action showing that WotC is putting the art of homebrewing at the forefront.
All the Europeanish* medievalish fantasy D&D Worlds owned by WotC would get least a small writeup in the back of the 5e World Builder's Guidebook. These overviews would be called "Campaign Models", similar to the brief Campaign Models featured in the d20 Modern line.
These Campaign Models would be presented as examples of how the WBG guidelines may be used to build Worlds with various themes. All these Campaign Models would show a small world map, as examples of how to draw continents.
The Campaign Models would also whet the appetite for the full Campaign Setting books which would be released subsequently (for the better-selling worlds).
Lastly, including all the D&D Worlds would familiarize a new generation of gamers with the existing D&D Worlds.
Campaign Models in the WBG:
*The non-Western settings such as Kara-Tur, Al-Qadim, Maztica, and Mahasarpa would only be mentioned. I would feature these Campaign Models separately in a 5e Culture Book series.
Council of Wyrms and Ghostwalk might be featured more fully as Campaign Models in a 5e Savage Species book, since those are centered on Dragon and Ghost PCs.
The "transitive" campaign settings--Spelljammer, Planescape, and Chronomancer--would be featured as Campaign Models in the 5e Manual of the Planes ("Sigil and the Great Wheel" cosmology and the "Crystal Spheres cosmology") and a D&D Timetravel genre book.
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Who's against this, and who's for this?
The first 5e Campaign Setting book to be released ought to be the "un-setting"--the Worldbuilder's Guidebook. This would be a concrete action showing that WotC is putting the art of homebrewing at the forefront.
All the Europeanish* medievalish fantasy D&D Worlds owned by WotC would get least a small writeup in the back of the 5e World Builder's Guidebook. These overviews would be called "Campaign Models", similar to the brief Campaign Models featured in the d20 Modern line.
These Campaign Models would be presented as examples of how the WBG guidelines may be used to build Worlds with various themes. All these Campaign Models would show a small world map, as examples of how to draw continents.
The Campaign Models would also whet the appetite for the full Campaign Setting books which would be released subsequently (for the better-selling worlds).
Lastly, including all the D&D Worlds would familiarize a new generation of gamers with the existing D&D Worlds.
Campaign Models in the WBG:
- Greyhawk
- Aerth (WotC reportedly owns this IP following a legal foray from TSR against Gygax's Dangerous Journeys rpg)
- Blackmoor (with ZGG's new, unpublished world map)
- Forgotten Realms (showing previews for the 5e world maps of both Toril and Abeir; and the world map of Ed Greenwood's Abeir-Toril as an alternate timeline)
- Eberron
- Dragonlance
- Dark Sun
- Mystara (including Red Steel/Savage Coast) and Hollow World
- Pelinore
- Birthright
- Jakandor
- Nerath
- The 2nd-place WotC setting search winner, after Eberron
- Maybe some WotC designers' home-brew settings: Ptolus, Iomandra, James Wyatt's homebrews, etc.
*The non-Western settings such as Kara-Tur, Al-Qadim, Maztica, and Mahasarpa would only be mentioned. I would feature these Campaign Models separately in a 5e Culture Book series.
Council of Wyrms and Ghostwalk might be featured more fully as Campaign Models in a 5e Savage Species book, since those are centered on Dragon and Ghost PCs.
The "transitive" campaign settings--Spelljammer, Planescape, and Chronomancer--would be featured as Campaign Models in the 5e Manual of the Planes ("Sigil and the Great Wheel" cosmology and the "Crystal Spheres cosmology") and a D&D Timetravel genre book.
***
Who's against this, and who's for this?
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