The Very Sporadic Ever Slowing Game Characters


log in or register to remove this ad

Ghaelon Delrae, male elf Clr1/Ftr1/Ex-Mnk1/PsiW1/Auspicion 8: CR 12; ECL 3; Medium-size Humanoid (elf); HD 1d10+11d8+24; hp 83; Init +16 (+8 Dex, +4 Improved Initiative, +4 Luck-see below); Spd 30 ft; AC 30 (+6 Mnk, +8 Dex, +4 Inertial Armor, +2 Natural Armor); Melee: +3 Keen Rapier +18/+13 (1d6+6, crit 15-20), unarmed strike +9/+4 (1d6+3), or unarmed strike +2/+2 (1d6+3), Ranged: +1 Mighty Composite Longbow (+3 str), +17/+12; SA spells, stunning attack, turn undead; SQ elven traits, evasion; AL CN; SV Fort +18, Ref +14, Will +18; Str 16, Dex 23 (27), Con 13 (15), Int 12, Wis 18 (22), Cha 8.
Skills and Feats: Bluff +4, Concentration +17, Disable Device +10, Listen +7, Spot +17, Tumble +13; Dodge, Great Fortitude, Improved Initiative, Inertial Armor, Iron Will, Lightning Reflexes, Weapon Finesse: Rapier.
SA–Turn Undead (Su): 2/day, D can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD. Undead with 1/2 or fewer HD are destroyed instead.
SA–Stunning Attack (Su): 1/day, D may attempt to stun a living creature for 1 round. The creature is unable to act unless it succeeds a Fortitude save (DC 16).
SQ–Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: Rapier, proficient: longbows and shortbows.
Power Points: 2
Powers Known: (2)
0-Burst, Catfall
Psionic Combat Modes: (2)
Mind Thrust, Empty Mind
Cleric Spells Prepared (6/6+1/6+1/4+1/3+1/2+1):
Domain Spells: (Worshipping the Ideal of Luck) (Luck, Trickery, Fate) (Channels Positive Energy)
Equipment: +3 Keen Rapier (32k), +1 Mighty Composite Bow (+3 str) (2700), Masterwork Arrows (30) (210), Quiver of Ehlonna (1.8k), +4 Gloves of Dexterity (16k), +4 Periapt of Wisdom (16k), +2 Bracers of Health (4k), Amulet of natural armor (+2), Boots of Striding and Springing (6.5k), Wand of Cure Light Wounds (750), Silver Holy Symbol (25)15 gold remaining

Chosen Permanent Luck Infusion:
+4 luck bonus to initiative
 

Talea
Medium-sized Female Humanoid (Wild elf) Psion(Savant) 6/Soulknife 6
Hit Dice: 4 + 4d4 + 6d6 + 96 (138)
Initiative: +4 (4 dex)
Speed: 60 (if PP = 0), 80 (while PP >= 1), 100 (while PP >= 5)
AC: 24 (5 armor + 3 enhance + 4 dex + 2 deflect)
Attacks: Mind-blade +3: +14/+9(19-20/x2)
Damage: Mind-blade +3: 1d6+7
Face/Reach:5ft x 5ft/5ft
Special Attacks: Psionics, Mind-blade(PP > 0), Throw Mind-blade(PP > 0), imbed power, imbed psionic attack, sneak-attack +3d6(PP > 0), Sever life(PP > 10), Free draw(PP > 12)
Special Qualities: Elven qualities
Saves: Fort +14, Ref +13, Will +11
Abilities: Str 18(+4), Dex 18(+4), Con 26(+8), Int 14(+2), Wis 14(+2), Cha 14(+2)
Skills [Ranks/total]: Knowledge(Psionics) [6/8], Move Silently [12/14],
Hide [12/24], Concentration [15/23], Search [9/11], Spot [0/4],
Psicraft [12/14], Jump [6/20], Tumble [6/8]
Feats: Speed of thought(PP reserve 1+)
Speed of thought(PP reserve 5+)
Mental Leap(PP reserve 3)
Psionic charge(PP reserve 3+)
Up the walls(PP reserve 5)
Alignment: True Neutral with good tendencies
PP reserve starts off each day at 67

Equipment:
+3 shadowy elven chain mail, Amulet of health +6, Bag of holding #3, Ring of sustenance (already attuned), Ring of Protection +2,
Cloak of resistance +2, Gloves of object reading, Boots of Striding and Springing, Sunrod x5, Smokestick x2, Tindertwig x5, Thunderstone x3, Backpack(to hold bag of holding), Bedroll, Waterskin, 1 ration, Silk rope, 2805 gp left - all but worn items in BoH

Powers known:
0:My light(Con), Inkling(Wis), Detect Psionics(Wis), Finger of fire(Int), Burst(Dex), Telempathic Projection(Cha) : each costs 1 use of Talent allotment(starts off at 12 each day)
1:Control Object(Con), Grease(Int), Lesser Body Adjustment(Str), Spider Climb(Dex) : each costs 1 PP to use
2:Sever the Tie(Con), Invis(Con), Inflict Pain(Dex) : each costs 3 PP
3:Cone of Sound(Con), Improved Biofeedback(Str), Fly(Dex) : each costs 5 PP
4:Mass Concussion(Con), Inertial Barrier(Int) : each costs 7 PP

Attack Modes: does listed damage if will save fails to Psionic individuals - does die listed stun damage if not psionic..save is 10 + stat mod + factor dependant on attack and defense
Ego Whip(does 1d4 dex dam): 3 PP
Id Insin(does 1d2 Str dam): 3 PP
Mind Blast(does 1d4 Cha dam in 60ft cone, stuns for 3d4 rounds): 9 PP
Mind Thrust(does 1d2 Int dam): 1 PP
Psychic Crush(does 2d4 Wis dam): 5 PP

Defense Modes: helps protect against damage from Attacks
Empty Mind: 0 mental hardness - 1 PP
Intellect Fort: 3 mental hardness - 5 PP
Mental Barrier: 2 mental hardness - 3 PP
Thought Shield: 1 mental hardness - 1 PP
Tower of Iron Will: 1 mental hardness in 10 ft radius - 5 PP
 


Using the alternate version of the soulknife on Monte Cook's site which gains +1 psionic level every other level instead of a couple of power points and low level powers. Thus Talea is treated as 9th level Psion in terms of powers and power points.
 
Last edited:


Remove ads

Top