The Weird Penalty of Core Classes

Instead of rogue go with levels of scout (from Complete Adventurer). IMO it sucks as a class, but it does fit the theme you are attempting and adding levels in it doesn't make him more "rogue-like". The class skills for scout and ranger mesh very well too.
 

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The_Gneech said:
Rogue's not bad at all ... it's just not what I want for this character. :)

I notice that Wood Elves have ranger as their favored class, but they also have +2 Str / -2 Int. (Elves as strong as half-orcs? Weird!) I could make him a wood elf, perhaps, and reassign his stats a bit.

Re: talking the DM into waiving the favored class rules, this particular DM is very flexible about that kind of thing so I probably could -- but I would rather find a "within the RAW" solution if I can. It could just be that I could work up a background for the character that would make ranger his personal favored class (since he's never going to take levels in Wizard anyway).

-The Gneech :cool:

If you are making a legolas clone, he was a wood elf IIRC so that works even better. Son of the wood elf king from the Hobbit IIRC.
 



I'm probably not going to be popular for saying this, but favored class is there for a reason; it is meant as an advantage for humans and half-elves, and allowing any race to multiclass however they want, even for the sake of "character concept" dilutes that.
 

This is exactly why I ditched the favored class rules. Even if you feel that someone doing this is min-maxing (which I don't), you aren't really punishing the player...you are forcing him to look for yet more prestige classes to avoid the penalty. It's not really a solution...just a diversion. :\
 


Aaron L said:
Didnt you know? Making a character interesting mechanically at all, and especially with multiclassing, is min-maxing! Fitting a concept is just an excuse us dirty min-maxers use for our nasty powergaming.

Then why take levels in rogue at all? Right now, I see 3 classes on that character with yet another PrC being added later. The only reason being that the player wants certain abilities of the class.

If the player really wanted to mold a concept, then why not take a single class and work out what abilities need to be swapped out to make it fit.

IMO, whenever I see a bunch of classes and PrCs, then I do think power-gamer. The player may want to play a particular concept, but the end result is still a suped-up PC.

Cherry-picking classes, number of levels in each class etc and then complaining about taking an XP hit IS powergaming. The players wants his "mechanically interesting" character without having to pay for it.
 


Scout is a really good alternative for rogue. If you built your character with spring attack, more the better. Boots of Springing and Striding? Now we're talking :)

Realy nice combo, and a fun, balanced class.
 

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