This is why Conan the RPG did favored class correctly: instead of a (massive - 20% XP?!

) penalty for mixing non-favored classes, it provided an incentive (bonus feat every 5 levels) to
stay in the favored class.
BelenUmeria said:
Then why take levels in rogue at all? Right now, I see 3 classes on that character with yet another PrC being added later. The only reason being that the player wants certain abilities of the class.
Why would he take a class OTHER than wanting the abilities? What other possible reason could there be?
BelenUmeria said:
If the player really wanted to mold a concept, then why not take a single class and work out what abilities need to be swapped out to make it fit.
Because he wanted a RAW solution? Because he was curious if it was possible?
BelenUmeria said:
IMO, whenever I see a bunch of classes and PrCs, then I do think power-gamer. The player may want to play a particular concept, but the end result is still a suped-up PC.
Suped-up compared to what? Core ranger 20? Or core cleric (or pre-nerf druid, or, heck, even core wizard) 20? Because the build in question certainly isn't approaching any of those.
Anyway, if it bothers you to "see a bunch of classes and PrCs," stop looking at other peoples' character sheets. It's none of your business what is in the classes line - figure it out based on what the character does, because it tells you squat about who he is.
BelenUmeria said:
Cherry-picking classes, number of levels in each class etc and then complaining about taking an XP hit IS powergaming. The players wants his "mechanically interesting" character without having to pay for it.
Why should he have to pay for "interesting?"
You don't have to pay for "interesting" in HERO, GURPS, d20 Modern, SilCore, Grim Tales, Conan the RPG, True20, Mutants & Masterminds, or pretty much any other RPG that allows multiclassing or is a point-buy system.
But of course, "wanting to play anything other than the alleged archtypes included in the core rules IS powergaming" - no matter how questionable their archtypicality or how narrow that vision is.