Yea, it's there, and just about the stupidest RAW rule out there IMO.
DanMcS said:
The experience penalty rule exists to discourage exactly the min-maxing class dipping you're trying. This rule is working as designed, no problem here. Suck it up.
I'll agree with your first sentance, however the rule is clearly not working as designed, it's having the exact opposite effect! You now are required to multiclass more, and dip more, thereby min/maxxing further.
One of the most obviously counter-effective rules out there. "I want a rule that lessens the desireability of multiclassing, so the effect I'll give is to make multiclassing much more required."
As for talking the GM into it... wood elves are a pretty good class there. So you take an int hit and lose a handful of skills, no big deal.
DevoutlyApathetic said:
Did you actually read the post? He doesn't want to take Rogue 4, a full bab, +1 ref, 8 skill point and Uncanny dodge level because he wants his 13th level character to move in a more rangery direction. It's nowhere near class dipping for mechanical advantage. He's trying to avoid taking a penalty for avoiding taking the best level for him.
Ranger 5 gives him....a level away from Manyshot? A feat that doesn't see a whole lot of use at 15th level and one he may already have for around 9 levels.
While the multiclass xp penalty was trying to discourage uneven multiclassing it doesn't do it's job at all. It, combined with the +2 save at 1st, entices characters to take a1/b1/c1/d1/e1/Random Prestige class X.
I'd suggest the OP talk with his DM and explain what you want and point out at least one more level of rogue is almost better in every way than ranger.
Hehe. He read the post, but clearly didn't look at the levels ... and possibly just doesn't/didn't think of what the actual effect of the rule was/is.
I've had that favored class rule encourage more multiclassing than it's ever discouraged... indeed, I've never seen it do anything other than enforce steriotypes, I've never once known of a player who's been discouraged from massively multiclassing by that rule. I've only ever seen that rule discourage people from minimally multiclassing.
Aaron L said:
Didnt you know? Making a character interesting mechanically at all, and especially with multiclassing, is min-maxing! Fitting a concept is just an excuse us dirty min-maxers use for our nasty powergaming.
Sometimes the phrase is also used to indicate minimizing the headache while maximizing the fun. And you know how some people frown on THAT!
lukelightning said:
I'm probably not going to be popular for saying this, but favored class is there for a reason; it is meant as an advantage for humans and half-elves, and allowing any race to multiclass however they want, even for the sake of "character concept" dilutes that.
Yea...
two points: 1) Interestingly enough I've often seen the way the humans get this ability as an active penalty to multiclassing. A high level elven rogue can take a level of wizard with no penalty. But a high level human cannot.
2) Sometimes a race is "balanced" by giving it a favored class that's somewhat against what it's actual stats would indicate would be it's best race (Ok, I've done it once). However I've only rarely seen that done, more often I simply see it as a means to force the class into what's best for it, which means removing the rule doesn't affect the game balance at all.
BelenUmeria said:
If the player really wanted to mold a concept, then why not take a single class and work out what abilities need to be swapped out to make it fit.
IMO, whenever I see a bunch of classes and PrCs, then I do think power-gamer. The player may want to play a particular concept, but the end result is still a suped-up PC.
Because THAT, my friend, is not allowed in the game with the rules as written. In order to follow the rules as closely as possible you must do what the game has been designed for you to do to gain those abilities... take multiple classes.
BelenUmeria said:
Cherry-picking classes, number of levels in each class etc and then complaining about taking an XP hit IS powergaming. The players wants his "mechanically interesting" character without having to pay for it.
How is that really different from what you suggested above? Other than being technically in the rules? Cherry-picking abilities to swap in and out can be considered even more Min/Maxing, is definitely something that would be easier to min/max, and is a further rules alteration where it's not needed.
And seriously, not taking level 4 rouge is cherry picking the BEST for the character? Both you and the OP need to seriously rethink that. To him, come ON man, it's an awesome level! To you... Come ON man, it's an AWESOME LEVEL!!! Taking that level would be the essence of cherry picking.
Voadam said:
So this forces players who want concepts that don't work with those restrictions for core classes to turn to feats, prcs, races, and non core classes in non-core books. 3/7 in core classes not appealing? Turn to 5/5 using a non-core class or prc.
Therefore scout class and thief acrobat prc. Voila rule works as designed. No problem here. Since you bought the supplement books with those other classes.
Revelation!! I think you've got it there. The rule is indeed working as intended, you just have to realize what the actual intention of the rule is.
The intention is hidded behind the mask of discouraging min/maxxing, of penalizing multiclasses... but indeed, as I suspected above, it's there to encourage it... but really not just for that, but to force you to buy/get access to more and more books PrC's, races, and feats!
The ultimate reason to pretend you're discouraging something people villify (min/max/multiclass) while secretly encouraging it (Min/Max Money spend!)