Klaus said:If you go the second route, be sure to take Nature Bond to beef up your horse. But bear in mind that you can't use skirmish while mounted (CAdv Errata).
DanMcS said:The experience penalty rule exists to discourage exactly the min-maxing class dipping you're trying. This rule is working as designed, no problem here. Suck it up.
DevoutlyApathetic said:Did you actually read the post? He doesn't want to take Rogue 4, a full bab, +1 ref, 8 skill point and Uncanny dodge level because he wants his 13th level character to move in a more rangery direction. It's nowhere near class dipping for mechanical advantage. He's trying to avoid taking a penalty for avoiding taking the best level for him.
Ranger 5 gives him....a level away from Manyshot? A feat that doesn't see a whole lot of use at 15th level and one he may already have for around 9 levels.
While the multiclass xp penalty was trying to discourage uneven multiclassing it doesn't do it's job at all. It, combined with the +2 save at 1st, entices characters to take a1/b1/c1/d1/e1/Random Prestige class X.
I'd suggest the OP talk with his DM and explain what you want and point out at least one more level of rogue is almost better in every way than ranger.
Aaron L said:Didnt you know? Making a character interesting mechanically at all, and especially with multiclassing, is min-maxing! Fitting a concept is just an excuse us dirty min-maxers use for our nasty powergaming.
lukelightning said:I'm probably not going to be popular for saying this, but favored class is there for a reason; it is meant as an advantage for humans and half-elves, and allowing any race to multiclass however they want, even for the sake of "character concept" dilutes that.
BelenUmeria said:If the player really wanted to mold a concept, then why not take a single class and work out what abilities need to be swapped out to make it fit.
IMO, whenever I see a bunch of classes and PrCs, then I do think power-gamer. The player may want to play a particular concept, but the end result is still a suped-up PC.
BelenUmeria said:Cherry-picking classes, number of levels in each class etc and then complaining about taking an XP hit IS powergaming. The players wants his "mechanically interesting" character without having to pay for it.
Voadam said:So this forces players who want concepts that don't work with those restrictions for core classes to turn to feats, prcs, races, and non core classes in non-core books. 3/7 in core classes not appealing? Turn to 5/5 using a non-core class or prc.
Therefore scout class and thief acrobat prc. Voila rule works as designed. No problem here. Since you bought the supplement books with those other classes.
Or, the player has a clear character concept, is trying to make it fit into the system, and finds himself penalized when he tries to make the concept fit into the game. The rules are discouraging a player from creating an archetypical fantasy character, one of the very prototypes of elves in D&D. Sounds like the rules are the thing that's broken here.DanMcS said:The experience penalty rule exists to discourage exactly the min-maxing class dipping you're trying. This rule is working as designed, no problem here. Suck it up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.