The Widdershins Forge

The Widdershins Forge is a small copper sphere etched with green glass in a swirling pattern. It detects as possessing strong transmutation and conjuration magic.

While in the possession of a spellcaster with an item creation feat, the widdershins forge allows the character to create magic items on temporal credit. If a spellcaster is capable of crafting a particular magic item, he can gather together payment equal to the item's market value, including any special or rare items required for the crafting. Then he places the forge amid those items, and concentrates for one minute. At the end of the minute, he may pay the XP cost required to craft the item. If he does, all of the payment vanishes, consumed by the forge, and the desired item appears.

When a mage does this, the glass etching on the sphere turns partially red, with the length of the line marking the relative market value of the item -- from a hair's length for a potion, to half a hemisphere for a 90,000 gp item, or completely red for an item of 360,000 gp or more. While the glass is red, the first power of the widdershins forge can no longer be used, since it has invoked a debt which must be repaid.

Instead, the owner becomes aware of the item's time and magic debt, which he can learn precisely simply by holding the item. That debt is equal to one day for every 1000 gp of the market price of the last item crafted by the forge. Each day, if the owner casts the spells that would normally be required to create the last item made by the forge, the forge absorbs the magic, one day of the debt is paid off, and a small portion of the glass that was red turns gold instead.

Finally, if the sphere has any gold glass (the result of paying off the forge's time debt), the owner of the item can command the sphere to dispense money, typically gold, silver, or platinum coins. The sphere can dispense up to 500 gp for each day of debt which has been paid off, to a maximum of 1/2 the market price of the item. This money appears wherever the owner desires within 5 ft., usually in neatly stacked piles. Upon doing so, a small length of the gold glass turns green for every 500 gp worth of money the forge dispenses.

Once the sphere's time debt has been completely repaid, and all of the money dispensed, the glass on the sphere is once again completely green. Only then can the forge be used to create another item.

Example: Katrina wants to make a wand of fireballs, which costs 11,250 gp. She gathers that much value in coins and gems, sets the forge amidst them, then concentrates for one minute and expends 450 XP. The wand appears, and glass covering about 11 degrees of the sphere's surface turns red.

Every few days, when Katrina isn't busy fighting monsters, she'll expend a fireball into the sphere, which earns her a credit of 500 gp. Once she is all done, after using up 12 fireball spells over the course of 12 days, the red glass is completely gold, and Katrina can command the forge to dispense 5,625 gp.
 

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Nifty item, and I like the idea behind it. Still pondering whether 'lending' the extra gp to the item is enough of a balance to offset the fact that this almost completely absorbs creation time for crafting items.

Also, it's unclear from the description, but could someone use the forge to create multiple items worth <1000gp individually per day? (craft the item, cast the spell into the forge recover the spent gp, repeat) The intent of the item would seem that that should not be allowed.

*ponders*

Can the owner continue to use the Forge until it is entirely red or must they fully repay the debt from one item before using the forge again?

Is there anything preventing the owner from passing the Forge off to an apprentice/buddy/cohort for a few days to work off the debt? On one hand I would want the creator to have to pay back his own debt, but on the other hand that would make this pretty poor treasure find one with a bunch of debt racked up.
 
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Why does the forge give you your money back after you spend the time? I don't get that aspect...

I mean, it makes sense to me that this item effective lets you use the item you're creating while you're creating it. But getting a gold refund once you're done? Stuff is suddenly free, it seems to me. Or at least unlimited in number except by time...
 

Fieari said:
Why does the forge give you your money back after you spend the time? I don't get that aspect...

I mean, it makes sense to me that this item effective lets you use the item you're creating while you're creating it. But getting a gold refund once you're done? Stuff is suddenly free, it seems to me. Or at least unlimited in number except by time...

Because, when normally crafting an item, you only need to pay 1/2 the items market price in raw materials. But via the Widdershins Forge, you pay the full price up front, and then get 1/2 back after it's been crafted and the spells repaid. It essentially eliminates the time factor for crafting items, ;)
 

Fieari said:
Why does the forge give you your money back after you spend the time? I don't get that aspect...

I mean, it makes sense to me that this item effective lets you use the item you're creating while you're creating it. But getting a gold refund once you're done? Stuff is suddenly free, it seems to me. Or at least unlimited in number except by time...

Read the description again. I know I had to. The full market value is paid up front, and then after the spells are cast into the forge, half the market value is returned. So in the end, the only difference is the time spent making the item.
 

*slaps forehead* That makes sense now. Yeah, I was reading it as paying the NORMAL price up front, as in, pay the normal cost of making the weapon, ie, half market. Gotcha now.

Cool item. Little complex, but cool anyway.

If the sphere is only PARTIALLY red, could I use it to continue making items? Or is any bit or red enough to force you to pay back the debt?
 

Interesting item, but I'd drop the money refund. Simply because you don't have to go out and find the item. Convenience is expensive. This is a very useful item to have in extremis. Need a Holy Avenger? Right here.

What happens when the owner can't cast the requisite spells? Does the Forge know this up front and refuse to create the item?

Perhaps as an alternative to the manual recharging, for a certain time, the Forge reduces the character's spellcasting capacity by the levels of each of the relevant spells? So for a Wand of Fireballs, it would reduce the caster's capacity by 1 3rd level spell per day for 50 days.

Of course, one might ponder whence the items come. Perhaps the Forge is created by priests of a trickster deity? One day, you might come across someone who says, "Hey, that's my sword!" Or a deity of trade?
 

If the forge is at all red, you have to pay off the debt before you can make anything else. (This is mostly for book-keeping purposes. It's easier to remember "This needs 12 days of 'fireball'" than "This needs 2 days of magic missile, 3 of cure light wounds, and 7 of invisibility.")

The reason you get the monetary refund is that you pay both the market price and the XP cost up front. Also, yes, the item will only let you make things that you would be capable of crafting normally, so you have to have the right caster level and spell knowledge.

This was mostly just a thought experiment. I think it would be a cool minor artifact to recover, maybe devoted to a trickster or time deity.
 

An interest free deposit on your manufactured items... not a bad idea. But what if you should say, lose several castings of Fireball in a single day? Does this eliminate several days of time to be worked off or not?
 

You can only pay off the cost one day per day.

"Each day, if the owner casts the spells that would normally be required to create the last item made by the forge, the forge absorbs the magic, one day of the debt is paid off, and a small portion of the glass that was red turns gold instead."

The intention is that you can only do this once per day.
 

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