Hi Avatar mate!
Avatar of the North said:
can't use a fine creature as a basis. There is an entire catagory of creatures with the same biological make as fine insects. Its called the Vermin catagory.
Okay lets take a look at Vermin as detailed in the MM:
For use in comparisons lets look at all Medium Size Vermin - since we can compare their (literal) natural armour directly to (actual) armour.
Giant Ant: NA +7 (eq. half plate) Dex 10
Giant Bee: NA +2 (eq. leather) Dex 14
Giant Bombardier Beetle: NA +6 (eq. splint mail) Dex 10
Giant Centipede: NA +2 (eq. leather) Dex 15
Giant Scorpion: NA +4 (eq. scale mail) Dex 10
Giant Spider: NA +1 (eq. padded) Dex 17
Coincidently enough, the relationship between NA and Dex fully supports my hypothesis that armour reduces Dex. A perfect correlation in fact.
Avatar of the North said:
They all have exoskeletons and are based on the same princibles as their fine size counter parts. That outer 'armor' IS their skeleton. You take that away a vermin has no way of breathing without magical aid. Also remember that Thri-kreen are a large sized creature that i would call a vermin. The 2e darksun book that was a guide to thri-kreen had lots of bad things that happened to the poor guys if thier chiten was ever damaged.
Are you sure Thri-kreen are Large size in 3rd Ed? (I don't know myself - I am just asking)
Avatar of the North said:
Just an interesting fact (or at least i think). Doesnt really add much to my arguement for insect/vermin natural armor shouldn't penalize dex.
"The gythka is a polearm with a three-bladed head at each end.
(skip abit to get to the important part).... A common configuration attaches a chatkcha to one end of the shaft, with a standard gythka head at the other end. The chatkcha is usually set with one blade pointing parallel to the staff; on occasion, it is set with a blade perpendicular to the shaft . This configuration, when swung properly, can better pierce the chitin of an insect or another thri-kreen.. (skip a bit more).....
Thereby reinforcing that piercing weapons should halve any armour bonus!
Avatar of the North said:
A successful attack (on a called shot) opens a hole in the opponent's chitin; each such hit a inflicts normal damage, plus a +l Armor Class [stupid 2e Armor class system] penalty (to a maximum base of Armor Class 10 before magical, psionic, and Dexterity adjustments). Healing time is 1d4 week, unless accelerated by magic or psionics." (note Ko also work similarly to this for putting holes in Chitin)
In 3rd Ed. you could determine the effects better by reducing Dex by 1.
Avatar of the North said:
This shows one of the bad things about having natural armor such as that of the thri-kreen. Its fairly easy to injure if your opponent has the right tools
I seem to recall Thri-Kreens are based (slightly) on the Preying Mantis, so lets look at the entry for Preying Mantis in the MM:
Large Vermin
NA +6
Dex 8
Reverse engineering its natural armour shows us that its effectiveness lies between leather and studded leather (2.66)
Avatar of the North said:
Just a few reasons of mine that dex penalty for natural armor doesn't work for all creatures
You have made a good case against showing that Vermin 'armour' is not very effective armour (and consequently wouldn't reduce Dex by much).
But not against the
fact that the heavier the armour the more Dex is reduced.
As a wise Scotsman once said "You cannay change the laws of physics!"