The worst Roleplaying game ever!!!


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I rmember another thread with this same topic. After reading it, I downloaded FATAL. And yes, I can´t imagine anything worse than that.
 

BeholderBurger said:
Sounds a bit like LIVING STEEL and AFTERMATH for maths overload.

Although prize for the most complicated equation in a roleplaying game has to go to Traveller 2300. It had an equation to generate the distance in light years between 2 star systems from its 3 dimensional co-ordinates. I will find it and post later but believe me , it was ridiculous.

Surely just using Pythagoras' Theorem is the basis of the method of finding the distance in light years?
 

Woohoo..I found it eventually

To calculate the distance between stars, the formula is D = ( Xdiff^2 + Ydiff^2 + Zdiff^2)^0.5.

Is this what you mean carnifex?

I have a feeling that the EN World maths community are going to flock here to frown and express how easy this formula is.

Just bear in mind i was 13 at the time.
 

Yes, but....

BeholderBurger said:
Sounds a bit like LIVING STEEL and AFTERMATH for maths overload.

Although prize for the most complicated equation in a roleplaying game has to go to Traveller 2300. It had an equation to generate the distance in light years between 2 star systems from its 3 dimensional co-ordinates. I will find it and post later but believe me , it was ridiculous.

Ridiculous? Maybe. Painful? Yes. But also scientifically accurate.
 


OK, you want bad, here is bad.

Amateur quality as its worst: Spawn of Fashan, Qualihyrian.
Bias, racism, and sexism desguised as a game: FATAL, White Warrior.
Crazened technicality: Hybrid.
Hastur's latest plan to doom mankind to insanity: Hybrid.

Worst Game Ever's Jury Special Prize: Hybrid.

Truly Disgusting Award: White Warrior.

(PS: Oh, and how was that "Christian RPG" called, where you had stats like Joy, Honesty, or Modesty rather than Strength or Dexterity, and where the main villain was TSR's red dragon logo ?)
 
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BeholderBurger said:
To calculate the distance between stars, the formula is D = ( Xdiff^2 + Ydiff^2 + Zdiff^2)^0.5.

I have a feeling that the EN World maths community are going to flock here to frown and express how easy this formula is.
Yep. It might be a bit easier if you know that x^0.5 is the same as the square root of x... or maybe not, if you're only 13.
 

Aside from the obvious scariness already mentioned, I have particularly bad memories of a game (I think it was a version of traveler) that was frighteningly enamored of hexadecimal mathamatics.

Most versions of Palladium games have been about as much fun knocking myself unconscious with a bag of hammers as well (although they were great books to raid for ideas).
 


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