The worst Roleplaying game ever!!!

moderately bad -

Stalking the Night Fantastic: great ideas, good read, shocking system. Hit locations for the left testy anyone?

RIFTS. to my shame I own a lot of it. Tried once to run a game of it. shudder.

very bad -

Synnibar. bleagh, bleagh....

Aria: Canticle of the (unprintable) . retch.

Kult. lets just all slit our wrists now shall we....

shatterzone... oh the pain....

and more.


PS rolemaster kicks ass! yeah!

:D
 

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Hmm. After hearing everyone rag on FATAL, I'm torn. On the one hand, it's being bashed for political incorrectness (daring to suggest that in an underdeveloped feudal culture enlightened concepts like sexual equality and racial tolerance hasn't taken root), while OTOH it's being accused of the worst of all crimes--poor game mechanics. I guess I just gotta take a look.

RIFTS was a game that I really fell in love with based on flavor reasons--the "anything-goes" atmosphere, lots of cool pictures--but abandoned because of the assanine mechanics of the Palladium system. I attack, you roll to dodge. If I still hit, you roll to roll with it. Mega-damage was just the icing on the crap-cake. Hit points became meaningless because if any damage got through your armor, you died instantly. And mega-damage could come in the form of a weapon the size of laser-pointer. Characters would get into martial arts fights and just stand there kicking each other's MDC armor with their worthless SDC feet and fists. Why? WHY, Palladium, WHY?

Now if there was a d20 RIFTS, I'd pick that up in a heartbeat.
 
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...That was DragonRaid, a copy of which is still sitting, dusty, on my gaming shelf. It's worth noting that the creators didn't see it as a "game," but as a biblical study tool. [/B]
I remember it. I was once "ambushed" by friends of a friend who tried to use it to get me to drop my evil D&D ways (I'd elaborate further, but I don't want to get the thread closed).

From what I remember, all of the characters were either paladins or priests, and they vanquished evil by reading scripture at the monsters. While they called it an RPG it was basically a Bible-based boardgame with terminology similar enough to make it sound like D&D.
 
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BeholderBurger said:
Woohoo..I found it eventually

To calculate the distance between stars, the formula is D = ( Xdiff^2 + Ydiff^2 + Zdiff^2)^0.5.

Is this what you mean carnifex?

I have a feeling that the EN World maths community are going to flock here to frown and express how easy this formula is.

Just bear in mind i was 13 at the time.
Whew... I thought you were going to say R<sub>ij</sub>-1/2 Rg<sub>ij</sub>=8πGT<sub>ij</sub>
 


So what's the story with Synnibar?

So I keep hearing how incredibly aweful Synnibar is, but other than some general and nebulous statements, I have yet to get any concrete examples of its suckiness. Its almost like people read it, and then something primordial in their brain forces them to forget it - kind of like your stomach forcibly vomiting out tainted food.

So I ask everyone who has had the misfortune to read it, or ***gasp*** even play it, why does Synnibar suck so mightily? Whar gives it the right to be the most sucka%^ RPG ever?

Please, someone elnlighten me!
 
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Re: So what's the story with Synnibar?

Baraendur said:
So I keep hearing how incredibly aweful Synnibar is, but other than some general and nebulous statements, I have yet to get any concrete examples of its suckiness. Its almost like people read it, and then something primordial in their brain forces them to forget it - kind of like your stomach forcibly vomiting out tainted food.

So I ask everyone who has had the misfortune to read it, or ***gasp*** even play it, why does Synnibar suck so mightily? Whar gives it the right to be the most sucka%^ RPG ever?

Please, someone elnlighten me!
Come to the next ENWorld Chicago Gameday, play it for yourself, and find out! Slot Two - 4PM to 9PM (or later...), Game #3. The DM's description reads: Discover the realms of Synnibarr, power-gaming at its finest! Flying grizzlies with laser-shooting eyes, Midnight Sunstone Bazookas, thousands of Life Points at first level - it's all here. Character creation will be covered for those who do not own the rules. While many have lambasted this game as the worst RPG ever, I love its goofy charm - best described as a poorly translated Japanese Super Nintendo RPG with bizarre characters, huge non-sensical monsters, and ridiculously powerful attacks - and think we'll all have a blast playing it.
 

Not sure about worst EVER, but I've played a bunch I hated.

Imagine RPG. Why do I need to add my arm length to my weapon length to find out if I hit? Why is it 400 pages? Why does it take me a day to make a character?

Haven: City of Violence. Yeah, we're not going to go into detail over this one. Let's just say: not good.

RIFTS/Palladium: I have alot of fond memories of Palladium games... from when I was 13. Nowadays I like a system that makes sense. Books are cheap and art is cool though.

Shadowrun: Great setting, idiotic piles-o-dice system.
 


Henry said:
Oh, come now, PCat. F.A.T.A.L. is the standard by which all other RPG's must be judged for "ye liveliest awefulness."

Having cuddled with the FATAL rules on and off throughout the day, I'd have to agree: it's shudderingly bad. Squamous, even.

Here's a tidbit: with a mere two rolls, I can determine that my elven PC has 1.5" diameter areolas (a roll of 86-95 on the Aerola Diameter Table), and that their color is "difficult to identify" (a roll of 1-10 on the Areola Hue Table). That's one character stat that needs a d20 treatment -- pronto.

And believe me, there's more -- let's just say that there are several other features you can roll to find out the diameter of, and leave the rest to Grandma's imagination. ;)
 

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