Theandric Saga OOC


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Kajamba Lion said:
Excellent. Say, Yair — did you get my e-mail?

Nick
Yep, I did. I'll answer when I get back from work (you emailed me to work BTW... not that it matters).
 

Sorry about that. I just replied to the e-mail I received. And whenever's fine; I just wanted to make sure it got through. :)

thanks,
Nick
 


Nzld said:
Before the spells start flying... is there an aura, magical or otherwise, at our current location?
At your current location - no. Just a plain old mundane road.

I'll only pick up the game this evening (i.e. in about... 12 hours), as I want to use the books which are at home. But that won't stop me from posting to the boards ;)
 

Yair said:
A new player, Sphynx, will be joining us shortly (or so I hope). That will bring the number of magi to 5, so I will be expanding the grog roster and vis stocks. Details will be coming shortly...

I won't be recruiting any more players. I reckon 5 is more or less ideal, I don't want more.

Just wanted to say Hiya. :) I'm a super-regular poster kinda player, so you're stuck with me until the game is over I'm afraid. :P Anyhows, looking towards making a Rego oriented character, so you know what to expect.

Sphynx
 


Kajamba Lion & Sphynx: Characters

You two seem to be after the same character concept: a Rego-oriented Tremere filius Stentorius.
Actually, you CAN both be Rego-oriented Tremere (I'd actually find that interesting to have two Tremere, they are a very military-oriented house), but you can't both be Stentorius's filli...

It's all my fault for sending you the same info. I didn't think this one option will be so popular. :confused:
Mea culpa.

At any rate, you should decide how to resolve this on yourselves. Do a certamen or sometihng. ;)

Yair, who WILL post today for the combat scene. Oh yes.
 

MummyKitty said:
Welcome Sphynx!!
I'll second that. And I've actually changed my Master (mistress?), as I think I can take the same concept I had and put it at a right angle to where I was headed with it and still have it make sense.

Yair: I'm moving our other conversation here to this thread, per your request. I'm s-blocking my PC just to keep the thread fairly clean for the time being. Some notes —
  • I've added my Gild, Apple, following after the politics of Octavian's mistress.
  • I've rearranged the personality traits and assigned them tempers. I've muted his authoritarian leanings and changed brave to traditionalist. I'd like him to be slightly afraid of change, but not cripplingly so — it definitely hinders him in matters of politics and whatnot, but he can be convinced that a newer way is a better way (which Daria la Gris had been working on doing).
Otherwise, he should be pretty much good to go now, save for a background, which is pending your approval of his Mistress. My basic thinking is that perhaps he has been sent to Fengheld and Teneo at the request of Daria, in order to secure more political sway for the Apple Gild, and, if Sphynx goes with being the filius of Stentorius, in order to balance out the influence of Stentorius. If you approve this, I'll finish out the background.

Nick

[sblock]Octavian
Journeyman of House Tremere, filius to Daria la Gris
Apple Gild

Age: 25, Decrepitude 0, Warping Score 0, Confidence 1 (3)

Characteristics: Int +3, Per -2, Pre 0, Com 0, Str 0, Sta +2, Dex 0, Qik +1

Virtues and Flaws: The Gift, Hermetic Magus; Elemental Magic, Book
Learner, Cautious Sorcerer, Latent Magical Ability, Minor Magical
Focus (certamen)*, Skilled Parens, Ambitious, Weak Magic Resistance,
Susceptibility to Divine Power, Hermetic Prestige, Compulsion
(gambling)

Personality Traits: Just +1 (authoritarian), Loyal +2 (respectful), Tolerant -1 (traditionalist)

Reputations: Hermetic 3

Abilities: Artes Liberales 1 (arithmetic), Charm 2 (magi), Code of
Hermes 1 (certamen law), Etiquette 2 (Hermetic), Finesse 2 (Terram),
Folk Ken 3 (magi), Guile 2 (lying to underlings), Intrigue 2 (Hermetic
politics), Latin 4 (Hermetic terms), Magic Theory 3 (Creo), German 5
(giving orders), Order of Hermes Lore 2 (Tremere), Parma Magica 1
(Mentem), Penetration 3 (Ignem)

Arts: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 3, Au 6, Co 0, He 0, Ig
6, Im 0, Me 1, Te 6, Vi 0

Equipment: Wizardly robes, staff.

Spells Known
Circling Winds of Protection (CrAu 20) +13
Rain of Stones (MuAu(Te) 20) +13
Pilum of Fire (CrIg 20) +13
Soothe th Raging Flames (PeIg 20) +13
Tremulous Vault of the Torch's Flame (ReIg 5) +13
Seal the Earth (CrTe 15) +13
Unseen Arm (ReTe 5) +13
Trackless Step (ReTe 10) +13
Hands of the Grasping Earth (ReTe 15) +13
Earth that Breaks No More (MuTe 20) +13

Background: Coming soon.[/sblock]
 

Well, I could be near anybody but I have a tendency in all my characters to aim for a more telekinetic type character, so that's why I choose the Apprenticeship that I chose. I'm almost done with my character, and will have it posted, but will go over the list again for any other highly-likely option. :)

Sphynx
 

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