UngeheuerLich
Legend
They add a third encounter power at level 1... so a little bit power creep is there... the wizard adept dazing power is actually very powerful... but level 1 PC´s actually could need that bit of help...
These do add more power - more than the Dark Sun themes did. But they still probably don't add so much that you'll need to compensate for them.You shouldn't need to do anything. They don't add more power to PCs, just more options.
These do add more power - more than the Dark Sun themes did. But they still probably don't add so much that you'll need to compensate for them.
Unless, that is, everyone takes Order Adept and everyone snags Wizard utilities every single level. I mean, I think it'd be great to have Illusory Walls every single fight. Likewise, I think it's awesome if every Fighter can grab stoneskin. Or that everyone in the world snags Shield. Yes, all of that was sarcasm.
-O
Animal Master - For a thief I was thinking of starting, this theme lets me pick a monkey with a fez. I get to have a monkey with a fez. For free. And once in a while it screams to distract my enemy as I charge them. It's beyond awesome. Oh yeah, I'll be from Calimshan without a doubt. At higher levels being able to bluff a tiger into not eating me is just gravy.
turn).
It's fairly easy to say that the game has changed since Essentials. I don't know if you can argue otherwise and "essentiallizing" things has really hurt a lot of their recent offerings in that they're shadows of their former selves.
IMO (and from what I've read a lot of others) it's lazy design. They could've either done two sets of themes, 1 for pre-e and 1 for regular e classes (the ones not getting e/u/d powers), which would've worked better and kept up the excellent offering they did with DS.
Maybe instead of attacking the poster you could try to see where he (and as I said before others) are coming from. IF it doesn't bother you or you don't see anything wrong, great, nothing anyone here can say can affect your enjoyment one bit.
If it's really bugging you there's a handy ignore button that lets you turn off their posts.
You could say - perhaps cruelly - they are essentialized themes. This isn't really what I was so excited for at all and I entirely agree with your arguments Blue. The Dark Sun themes were so great, what was wrong with keeping to the same general structure and idea?
No attack powers beyond level 1 to swap :/ Guess they had to fit in with essentials somehow. I really don't know how to feel about this. I can't help but be disappointed they don't offer the same options as the DS themes do. I am wondering if these themes will get paragon paths and some feats as well. Probably not.
As to the themes themselves: Alchemist will be useless until we can create the vast majority of uncommon alchemy items (alchemy has 1 common item now, it's in the article IIRC). It's relatively nice though and I think isn't a bad choice.
Animal Master is just rubbish. That was a huge disappointment, I was hoping for something that worked well with sentinel druid or beastmaster ranger in some way.
Order Adept is absolutely off the wall insane. Any character can get shield without needing to PMC! That's just frigging amazing! Not to mention it's got a solid controller power built into it as well! This one definitely needs some clarification: Do I get my normal fighter utility (or whatever) AND can get my wizard utility? Or do I have to powerswap a fighter utility for the wizard utility (it's not 100% clear from the article). Either way anyone has to appreciate just how damn good it will be for a defender to have access to shield. It's by far the strongest theme in the article.
Wizards Apprentice is really good as well and comes with a level 1 ranged daze power as well. The common item thing will be better once more are added into the game. Given commons tend to be IMO some of the better items, it's not a bad deal at all.
Overall a really mixed bag for me. I can't help but feel a bit disappointed as Animal Master is rubbish... again. What is with Wizards and making classes with Animal Companions specifically gimped? I'm not happy with gutting out the encounter and daily attack power swap choices, but whatever, essentials probably demanded that. The themes are pretty neat and flavorful though, but one could use a whack already with the nerf stick and a few others could use a distinct boost.